9386 cards found
Castigate

Castigate {W}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
"We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right."
—Vuliev of the Ghost Council
Casting of Bones

Casting of Bones {2}{B}

Enchantment - Aura
Enchant creature
When enchanted creature dies, draw three cards, then discard one of them.
"Only a necromancer would create such a foul form of divination."
—Gerda Äagesdotter, Archmage of the Unseen
  • Coldsnap Theme Decks
  • Alliances 44a 44b
Castle Raptors

Castle Raptors {4}{W}

Creature - Bird Soldier
Flying
As long as Castle Raptors is untapped, it gets +0/+2.
"Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is ours."
3/3
Catacomb Slug

Catacomb Slug {4}{B}

Creature - Slug
"The entire murder scene was covered in dripping, oozing slime. No need for a soothsayer to solve that one."
—Pel Javya, Wojek investigator
2/6
Catalog

Catalog {2}{U}

Instant
Draw two cards, then discard a card.
Though those who study are as many as the hairs on an ox, those who succeed are as rare as unicorns' horns.
—Chinese proverb
Catapult Master

Catapult Master {3}{W}{W}

Creature - Human Soldier
Tap five untapped Soldiers you control: Exile target creature.
"There's no 'I' in 'team,' but there's a 'we' in 'weapon.'"
3/3
Catch

Catch {1}{U}{R}

Sorcery
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse
Card has other part: Release
  • Dragon's Maze
Caterwauling Boggart

Caterwauling Boggart {3}{R}

Creature - Goblin Shaman
Goblins you control and Elementals you control have menace.
"As far as I can tell, that frog dangling from the stick serves absolutely no purpose whatsoever."
—Gaddock Teeg
2/2
  • Lorwyn
Cathars' Crusade

Cathars' Crusade {3}{W}{W}

Enchantment
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.
Related card: Faithful Disciple
Cathartic Adept

Cathartic Adept {U}

Creature - Human Wizard
{T}: Target player mills a card.
"Forget. Only then will there be space for hope between the pain and fear."
1/1
  • Shards of Alara
Cathedral Membrane

Cathedral Membrane {1}{W/P}

Artifact Creature - Phyrexian Wall
Defender
When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.
0/3
  • New Phyrexia
Cathedral Sanctifier

Cathedral Sanctifier {W}

Creature - Human Cleric
When Cathedral Sanctifier enters, you gain 3 life.
"Evil will soon be vanquished. What Innistrad most needs now is healing."
1/1
Cathedral of War

Cathedral of War

Land
Cathedral of War enters tapped.
Exalted
{T}: Add {C}.
Cathodion

Cathodion {3}

Artifact Creature - Construct
When Cathodion dies, add {C}{C}{C}.
Cathodions repair the Great Furnace by soldering parts of themselves to the mechanism. Eventually, they become one with the machine.
3/3
Cauldron Haze

Cauldron Haze {1}{W/B}

Instant
Choose any number of target creatures. Each of those creatures gains persist until end of turn.
  • Eventide
Cauldron of Souls

Cauldron of Souls {5}

Artifact
{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn.
Caustic Crawler

Caustic Crawler {3}{B}{B}

Creature - Insect
Landfall — Whenever a land you control enters, you may have target creature get -1/-1 until end of turn.
Novice explorers can mistake the acid-carved stone lairs for ancient ruins. They rarely survive to learn better.
4/3
  • Worldwake
Caustic Hound

Caustic Hound {5}{B}

Creature - Phyrexian Dog
When Caustic Hound dies, each player loses 4 life.
At first, the Mirrans aimed for its exposed gut. The survivors quickly learned to do otherwise.
4/4
  • Mirrodin Besieged
Caustic Rain

Caustic Rain {2}{B}{B}

Sorcery
Exile target land.
"Looking out the great windows of Vitu-Ghazi at the foundry stacks belching their smoke to the sky, I wonder when the sky will take its vengeance."
—Heruj, Selesnya initiate
  • Guildpact
Cautery Sliver

Cautery Sliver {R}{W}

Creature - Sliver
All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to any target."
All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn."
2/2
Cavalry Master

Cavalry Master {2}{W}{W}

Creature - Human Knight
Flanking
Other creatures you control with flanking have flanking.
3/3
  • Time Spiral
Cavalry Pegasus

Cavalry Pegasus {1}{W}

Creature - Pegasus
Flying
Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.
"It is hope, hooved and winged."
—Cymede, queen of Akros
1/1
Cavern Lampad

Cavern Lampad {3}{B}

Enchantment Creature - Nymph
Bestow {5}{B}
Intimidate
Enchanted creature gets +2/+2 and has intimidate.
2/2
Cavern Thoctar

Cavern Thoctar {5}{G}

Creature - Beast
{1}{R}: Cavern Thoctar gets +1/+0 until end of turn.
Natives of Naya know better than to loiter near the mouth of a cave. Two glowing red eyes and the stench of foul breath are all the warning you're likely to get.
5/5
  • Shards of Alara
Cavern of Souls

Cavern of Souls

Land
As Cavern of Souls enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.