4600 cards found
Distract the Guards

Distract the Guards {1}{W}{W}

Sorcery
Freerunning {1}{W}
Create three 1/1 white Human Rogue creature tokens.
The thieves of Venice are dependable allies of the Assassins, ready at any moment to cause a ruckus.
  • Assassin's Creed 3 174
Distracting Geist
Clever Distraction

Distracting Geist {2}{W}

Creature - Spirit
Whenever Distracting Geist attacks, tap target creature defending player controls.
Disturb {4}{W}
"I never did enjoy studying."
2/1
Card has other part: Clever Distraction
Dive Bomber

Dive Bomber {3}{W}

Creature - Bird Soldier
Flying
{T}, Sacrifice Dive Bomber: It deals 2 damage to target attacking or blocking creature.
"Your graves will lie beneath my final nest."
2/2
  • Onslaught
Divebomber Griffin

Divebomber Griffin {3}{W}{W}

Creature - Griffin
Flying
{T}, Sacrifice Divebomber Griffin: It deals 3 damage to target attacking or blocking creature.
Justice flies swiftly on angry wings.
3/2
  • Ravnica: City of Guilds
Diversionary Tactics

Diversionary Tactics {3}{W}

Enchantment
Tap two untapped creatures you control: Tap target creature.
"It's the oldest trick in the book," said Guff. "And I ought to know—I wrote it."
Divine Arrow

Divine Arrow {1}{W}

Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
Outside Drannith's walls, where collateral damage is of no concern, the Coppercoats are free to use more potent methods.
Divine Congregation

Divine Congregation {3}{W}

Sorcery
You gain 2 life for each creature target player controls.
Suspend 5—{1}{W}
  • Time Spiral
Divine Deflection

Divine Deflection {X}{W}

Instant
Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.
  • Avacyn Restored
Divine Favor

Divine Favor {1}{W}

Enchantment - Aura
Enchant creature
When Divine Favor enters, you gain 3 life.
Enchanted creature gets +1/+3.
With an armory of light, even the squire may champion her people.
Divine Gambit

Divine Gambit {W}{W}

Sorcery
Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.
There are rules, and then there are gods.
  • Strixhaven Mystical Archive 4 67
  • Kaldheim
Divine Intervention

Divine Intervention {6}{W}{W}

Enchantment
Divine Intervention enters with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from Divine Intervention.
When you remove the last intervention counter from Divine Intervention, the game is a draw.
Divine Light

Divine Light {W}

Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
"Phyrexia is an unforgiving place, and I am an angry lord in an unforgiving mood."
—Lord Windgrace
  • Apocalypse
Divine Offering

Divine Offering {1}{W}

Instant
Destroy target artifact. You gain life equal to its mana value.
"The Phyrexians are vulnerable. Do not despair. We will prevail!"
—Juryan, rebel leader
Divine Presence

Divine Presence {2}{W}

Enchantment
If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.
"Serra's light isn't easily extinguished."
—Reya Dawnbringer
  • Invasion
Divine Purge

Divine Purge {1}{W}{W}

Sorcery
Exile all artifacts and creatures with mana value 3 or less. They perpetually gain "This spell costs {2} more to cast" and "This permanent enters the battlefield tapped." For as long as each of them remain exiled, its owner may play it.
  • Alchemy: Innistrad
Divine Reckoning

Divine Reckoning {2}{W}{W}

Sorcery
Each player chooses a creature they control. Destroy the rest.
Flashback {5}{W}{W}
Survival of the purest.
Divine Retribution

Divine Retribution {1}{W}

Instant
Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.
"To the undiscerning eye, justice and vengeance can look the same."
—Rashida Scalebane
  • Mirage
Divine Sacrament

Divine Sacrament {1}{W}{W}

Enchantment
White creatures get +1/+1.
Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
"My wings shall be your shield. My sword shall be your vengeance."
Divine Smite

Divine Smite {1}{W}

Instant
Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead.
"When darkness closes in around us, my blade will light our path."
  • Adventures in the Forgotten Realms
Divine Transformation

Divine Transformation {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.
Divine Verdict

Divine Verdict {3}{W}

Instant
Destroy target attacking or blocking creature.
Cunning warriors and dim-witted beasts alike fall under the church's harsh judgment.
Divine Visitation

Divine Visitation {3}{W}{W}

Enchantment
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
The angels appreciated the offer but politely declined to eat any birdseed.
Related card: Faithful Disciple
Diving Griffin

Diving Griffin {1}{W}{W}

Creature - Griffin
Flying, vigilance
To outrace the griffin
—Kipamu expression meaning "to do the impossible"
2/2
Dizzying Swoop

Dizzying Swoop {1}{W}

Instant - Adventure
Tap up to two target creatures.
In a castle that prizes loyalty above all, the bond between knight and griffin is unmatched.
Card has other part: Ardenvale Tactician
Djeru's Renunciation

Djeru's Renunciation {1}{W}

Instant
Tap up to two target creatures.
Cycling {W}
"I was promised an afterlife, not this. Samut was right. The God-Pharaoh lied."
—Djeru, former Tah-crop initiate