11880 cards found
Weatherlight

Weatherlight {4}

Legendary Artifact - Vehicle
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Crew 3
4/5
Weatherlight Compleated

Weatherlight Compleated {2}

Legendary Artifact - Vehicle
Flying
As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types.
Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.
5/5
Weatherseed Faeries

Weatherseed Faeries {2}{U}

Creature - Faerie
Flying, protection from red
Two days after the forge was completed, the faeries were immune to its flames.
2/1
Weave the Nightmare

Weave the Nightmare {1}{U}{B}

Instant
Choose one. If you control a nonland permanent you don't own as you cast this spell, you may choose two instead.
• Heist target opponent's library.
• Target creature gets -5/-5 until end of turn.
• Counter target noncreature spell.
  • Alchemy: Outlaws of Thunder Junction
Weaver of Harmony

Weaver of Harmony {1}{G}

Enchantment Creature - Snake Druid
Other enchantment creatures you control get +1/+1.
{G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy.
2/2
Web

Web {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 and has reach.
Web Shot

Web Shot {2}{G}

Instant - Adventure
Destroy target creature with flying.
Card has other part: Ettercap
Web of Inertia

Web of Inertia {2}{U}

Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
Cephalids specialize in lose-lose situations.
Wedding Announcement
Wedding Festivity

Wedding Announcement {2}{W}

Enchantment
At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.
Card has other part: Wedding Festivity
Wedding Festivity
Wedding Announcement

Wedding Festivity

Enchantment
(Color indicator: Wedding Festivity is white)
Creatures you control get +1/+1.
Vampires from every bloodline mingled together, all swelling with pride to be seen at the event of the century.
Card has other part: Wedding Announcement
Wee Champion

Wee Champion {R}

Creature - Minotaur Child Guest
Whenever you place a sticker, Wee Champion gets +1/+1 until end of turn. If it's an art sticker, instead put a +1/+1 counter on Wee Champion.
Nobody had ever won the bear, but then again, nobody had ever wanted it quite as much.
0/1
  • Unfinity 127 413
Wee Dragonauts

Wee Dragonauts {1}{U}{R}

Creature - Faerie Wizard
Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
"Something's causing electrospheric disruption in the blazekite's spire-vanes. Find the cause, and tell them to keep it up!"
—Juzba, Izzet tinker
1/3
Weight Advantage

Weight Advantage

Conspiracy
Each creature you control assigns combat damage equal to its toughness rather than its power.
When immovable object turns to unstoppable force, it's best to just get out of the way.
  • Conspiracy: Take the Crown
Weight Room

Weight Room {5}{G}

Enchantment - Room
When you unlock this door, manifest dread, then put three +1/+1 counters on that creature.
Card has other part: Moldering Gym
  • Duskmourn: House of Horror
Weight of Memory

Weight of Memory {3}{U}{U}

Sorcery
Draw three cards. Target player mills three cards.
Weight of the Underworld

Weight of the Underworld {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-2.
Proud Alkmenos, who would not bow to Erebos in death, is now bowed by his own hubris for all eternity.
Weird Angel Flame

Weird Angel Flame

Stickers
{TK}{TK} — Heroic — Whenever you cast a spell that targets this permanent, put two +1/+1 counters on it.
{TK}{TK}{TK} — Protection from even mana values
{TK}{TK} — 2/3
{TK}{TK}{TK}{TK}{TK} — 7/8
  • Unfinity Sticker Sheets
Weirded Vampire

Weirded Vampire {3}{B}

Creature - Vampire Horror
Madness {2}{B}
"Emrakul makes apparent those whom she has favored."
—Runo Stromkirk
3/3
Weirding Wood

Weirding Wood {2}{G}

Enchantment - Aura
Enchant land
When Weirding Wood enters, investigate.
Enchanted land has "{T}: Add two mana of any one color."
Welcome the Darkness

Welcome the Darkness {X}{B}

Instant
X can't be 0.
Draw X cards. Create an X/X black Demon creature token with flying. Your life total becomes X. You can't gain life for the rest of the game.
  • Alchemy: Duskmourn
Welcome to Mini-apolis

Welcome to Mini-apolis {3}{U}{U}

Enchantment
Whenever an opponent casts a creature spell, create a token that's a copy of it, except it's 1/1.
  • Unknown Event
Welcoming Vampire

Welcoming Vampire {2}{W}

Creature - Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
From the moment they arrived, wedding guests were met with a pageant of wealth and excess.
2/3
Weldfast Wingsmith

Weldfast Wingsmith {3}{U}

Creature - Human Artificer
Whenever an artifact you control enters, Weldfast Wingsmith gains flying until end of turn.
"Airships are too confining. If I'm in the sky, I want to feel the wind in my hair and taste the aether."
3/3
Welkin Tern

Welkin Tern {1}{U}

Creature - Bird
Flying
Welkin Tern can block only creatures with flying.
It stops flying only as its life comes to an end.
2/1
Well

Well {W}

Sorcery
You gain 2 life for each creature you control.
Fuse
Card has other part: Alive