12151 cards found
Vernal Sovereign

Vernal Sovereign {4}{G}{W}

Creature - Elemental Elk
Whenever Vernal Sovereign enters the battlefield or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."
It is spring incarnate, its gentle warmth chasing away the last of winter's bite.
4/4
  • Ravnica: Clue Edition
Vertex Paladin
Invasion of Xerex

Vertex Paladin

Creature - Angel Knight
(Color indicator: Vertex Paladin is white and blue)
Flying
Vertex Paladin's power and toughness are each equal to the number of creatures you control.
The literal-minded Phyrexians made the greatest mistake possible on Xerex: they tried to understand what they were seeing.
*/*
Card has other part: Invasion of Xerex
  • March of the Machine
Very Cryptic Command (a)

Very Cryptic Command (a) {1}{U}{U}{U}

Instant
Choose two —
• Switch target creature's power and toughness until end of turn.
• Target creature can't be blocked this turn.
• Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card.
• Assemble a Contraption.
  • Unstable
Very Cryptic Command (b)

Very Cryptic Command (b) {1}{U}{U}{U}

Instant
Choose two —
• Untap two target permanents.
• Tap each permanent target player controls with exactly one word in its name.
• Discard all the cards in your hand, then draw that many cards.
• Return target instant or sorcery card from your graveyard to your hand.
  • Unstable
Very Cryptic Command (c)

Very Cryptic Command (c) {1}{U}{U}{U}

Instant
Choose two —
• Draw a card from an opponent's library.
• Copy target instant or sorcery spell. You may choose new targets for the copy.
• Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
• Create a 1/1 colorless Gnome artifact creature token.
  • Unstable
Very Cryptic Command (d)

Very Cryptic Command (d) {1}{U}{U}{U}

Instant
Choose two —
• Return target permanent to its controller's hand.
• Draw two cards, then discard a card.
• Change the target of target spell with a single target.
• Turn over target nontoken creature.
  • Unstable
Very Cryptic Command (e)

Very Cryptic Command (e) {1}{U}{U}{U}

Instant
Choose two —
• Counter target black-bordered spell.
• Return target creature to its owner's hand.
• Untap each permanent you control with a watermark.
• Roll two six-sided dice. Target player mills X cards, where X is the total of those results.
  • Unstable
Very Cryptic Command (f)

Very Cryptic Command (f) {1}{U}{U}{U}

Instant
Choose two —
• Scry 3.
• Create a 2/2 black Rogue creature token with menace.
• Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
• Return all artifacts target player controls to their owner's hand.
  • Unstable
Vesper Ghoul

Vesper Ghoul {2}{B}

Creature - Zombie Druid
{T}, Pay 1 life: Add one mana of any color.
"Nature's exceptions remind us not to think in absolutes. Just as the orchid blossoms on blackened stone, so does the gift of mana occasionally manifest in the undead."
—Bougrat, druid of the Cult of Yore
1/1
  • Dissension
Vessel of Ephemera

Vessel of Ephemera {1}{W}

Enchantment
{2}{W}, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.
Geists seeking redemption must first be given the opportunity.
  • Shadows over Innistrad
Vessel of Paramnesia

Vessel of Paramnesia {1}{U}

Enchantment
{U}, Sacrifice Vessel of Paramnesia: Target player mills three cards. Draw a card.
"Write everything down. Trust me."
—Vallon, Thraben inspector
  • Shadows over Innistrad
Vestige of Emrakul

Vestige of Emrakul {3}{R}

Creature - Eldrazi Drone
Devoid
Trample
Emrakul has not been seen in months. Though her brood's numbers have dwindled in her absence, each drone is still a deadly threat.
3/4
  • Battle for Zendikar
Vesuvan Mist

Vesuvan Mist {1}{U}

Instant
Kicker {1}{B}
Return target nontoken, nonland permanent to its owner's hand. If this spell was kicked, conjure a duplicate of that card into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
  • Alchemy: Dominaria
Veteran Adventurer

Veteran Adventurer {5}{G}

Creature - Human
Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard.
This spell costs {1} less to cast for each creature in your party.
Vigilance
"How can I be of assistance?"
5/5
  • Zendikar Rising
Veteran Brawlers

Veteran Brawlers {1}{R}

Creature - Human Soldier
Veteran Brawlers can't attack if defending player controls an untapped land.
Veteran Brawlers can't block if you control an untapped land.
Death awaits them on both fronts.
4/4
  • Prophecy
Veteran Charger

Veteran Charger {2}{G}

Creature - Centaur Soldier
When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2.
2/2
  • Jumpstart: Historic Horizons
Veteran Dungeoneer

Veteran Dungeoneer {3}{W}

Creature - Human Warrior
When Veteran Dungeoneer enters the battlefield, venture into the dungeon.
Her tales of glory light a fire in the souls of the next generation of adventurers.
3/4
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Veteran Ghoulcaller

Veteran Ghoulcaller {1}{B}

Creature - Human Rogue
Menace
Whenever a card in your graveyard is put into your hand, conjure a duplicate of that card into your hand.
2/2
  • Alchemy: Innistrad
Veteran's Armaments

Veteran's Armaments {2}

Tribal Artifact - Soldier Equipment
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it.
Equip {2}
  • Morningtide
Veteran's Powerblade

Veteran's Powerblade {3}

Artifact - Equipment
Equipped creature gets +2/+0.
Equip Soldier {W}
Equip {2}
  • The Brothers' War
Veteran's Sidearm

Veteran's Sidearm {2}

Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1}
"I've broken three swords, eighteen lances, and countless shields, but this little blade has survived every battle, just like I have."
  • Magic Origins
Vex

Vex {2}{U}

Instant
Counter target spell. That spell's controller may draw a card.
"The druids would be better off if they spent more time in the lab and less time watching trees grow."
—Pontifex, elder researcher
  • Darksteel
Vexing Beetle

Vexing Beetle {4}{G}

Creature - Insect
This spell can't be countered.
Vexing Beetle gets +3/+3 as long as no opponent controls a creature.
As the Mirari's mutating effects grew out of control, centaurs and druids fled—but insects swarmed closer.
3/3
  • Legions
Vexing Gull

Vexing Gull {2}{U}

Creature - Bird
Flash
Flying
"May the skies be clear of gales and gulls."
—Meletian prayer
2/2
  • Theros Beyond Death
Vexing Scuttler

Vexing Scuttler {8}

Creature - Eldrazi Crab
Emerge {6}{U}
When you cast this spell, you may return target instant or sorcery card from your graveyard to your hand.
4/5
  • Eldritch Moon