11880 cards found
Wall of Spears

Wall of Spears {3}

Artifact Creature - Wall
Defender
First strike
2/3
Related card: Golgothian Sylex
Wall of Stone

Wall of Stone {1}{R}{R}

Creature - Wall
Defender
The Earth herself lends her strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.
0/8
Wall of Swords

Wall of Swords {3}{W}

Creature - Wall
Defender
Flying
Sharper than wind, lighter than air.
3/5
Wall of Tears

Wall of Tears {1}{U}

Creature - Wall
Defender
Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
"Many have been lost to pity."
—Karn, silver golem
0/4
Wall of Water

Wall of Water {1}{U}{U}

Creature - Wall
Defender
{U}: Wall of Water gets +1/+0 until end of turn.
A deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path.
0/5
Wall of Wood

Wall of Wood {G}

Creature - Wall
Defender
0/3
Waltz of Rage

Waltz of Rage {3}{R}{R}

Sorcery
Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
The melody was all in her head, but she'd always preferred to dance alone.
  • Duskmourn: House of Horror Promos 165p 165s
  • Duskmourn: House of Horror 165 318
Wand of Orcus

Wand of Orcus {2}{B}

Legendary Artifact - Equipment
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.
Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.
Equip {3}
  • Alchemy Horizons: Baldur's Gate
  • Forgotten Realms Commander 28 297
Wand of Wonder

Wand of Wonder {3}{R}

Artifact
{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.
1—9 | X is one.
10—19 | X is two.
20 | X is three.
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 204 584 935
Wander in Death

Wander in Death {2}{B}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
Cycling {2}
Forever restless. Forever growing in number.
Wanderer's Strike

Wanderer's Strike {4}{W}

Sorcery
Exile target creature, then proliferate.
"Precise, clean cuts. No one saw anything. Again. Tag the report with my code and file it."
—Lavinia
Wanderer's Twig

Wanderer's Twig {1}

Artifact
{1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Wandering Archaic
Explore the Vastlands

Wandering Archaic {5}

Creature - Avatar
Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy that spell. You may choose new targets for the copy.
"Fly the path of nine birds."
4/4
Card has other part: Explore the Vastlands
Wandering Champion

Wandering Champion {1}{W}

Creature - Human Monk
Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.
"Learn from your enemies, but do not tolerate them."
3/1
Wandering Fumarole

Wandering Fumarole

Land
Wandering Fumarole enters tapped.
{T}: Add {U} or {R}.
{2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
Wanderlust

Wanderlust {2}{G}

Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
War Behemoth

War Behemoth {5}{W}

Creature - Beast
Morph {4}{W}
"The Houses always hope for peace, but we always pack for war."
—Gvar Barzeel, krumar commander
3/6
War Mammoth

War Mammoth {3}{G}

Creature - Elephant
Trample
I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.
3/3
War Oracle

War Oracle {2}{W}{W}

Creature - Human Cleric
Lifelink
Renown 1
3/3
War Priest of Thune

War Priest of Thune {1}{W}

Creature - Human Cleric
When War Priest of Thune enters, you may destroy target enchantment.
"Let nothing take away from the purity of swords clashing or of arrows taking flight toward the breast of evil."
2/2
War Room

War Room

Land
{T}: Add {C}.
{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
A figure is moved on a map, and the tide of war changes.
War of the Last Alliance

War of the Last Alliance {3}{W}

Enchantment - Saga
I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
III — Creatures you control gain double strike until end of turn. The Ring tempts you.
Related cards: The Ring The Ring Tempts You
  • Tales of Middle-earth Promos
  • The Lord of the Rings: Tales of Middle-earth 36 487
War of the Spark

War of the Spark {3}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player may put a planeswalker or Zombie card from War of the Spark from their hand or graveyard onto the battlefield.
II — Sacrifice any number of creatures and/or planeswalkers. Each opponent sacrifices that many creatures and/or planeswalkers.
III — Exile up to one target Bolas. Proliferate three times.
  • 2019 Heroes of the Realm
Warbriar Blessing

Warbriar Blessing {1}{G}

Enchantment - Aura
Enchant creature you control
When Warbriar Blessing enters, enchanted creature fights up to one target creature you don't control.
Enchanted creature gets +0/+2.
Warchanter Skald

Warchanter Skald {2}{W}

Creature - Dwarf Cleric
Whenever Warchanter Skald becomes tapped, if it's enchanted or equipped, create a 2/1 red Dwarf Berserker creature token.
"Who will be the hero of my tale?"
2/3