12151 cards found
Urza's Filter

Urza's Filter {4}

Artifact
Multicolored spells cost up to {2} less to cast.
"It's a tool for aiding my other tools," explained Urza. "Now they'll work in harmony."
  • Invasion
Urza's Guilt

Urza's Guilt {2}{U}{B}

Sorcery
Each player draws two cards, then discards three cards, then loses 4 life.
Deep in Yawgmoth's realm, Urza stopped dead in his tracks and rubbed his soot-filled eyes. "Mishra?"
  • Planeshift
Urza's Hot Tub

Urza's Hot Tub {2}

Artifact
{2}, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, put it into your hand, then shuffle.
www.wizards.com/hottub
  • Unhinged
Urza's Rebuff

Urza's Rebuff {1}{U}{U}

Instant
Choose one —
• Counter target spell.
• Tap up to two target creatures.
"As usual, my brother's maneuvers are brash and impulsive."
—Urza
  • The Brothers' War
Urza's Science Fair Project

Urza's Science Fair Project {6}

Artifact Creature - Construct
{2}: Roll a six-sided die. Urza's Science Fair Project gets the indicated result.
1 — It gets -2/-2 until end of turn.
2 — Prevent all combat damage it would deal this turn.
3 — It gains vigilance until end of turn.
4 — It gains first strike until end of turn.
5 — It gains flying until end of turn.
6 — It gets +2/+2 until end of turn.
4/4
  • Unglued
Urza's Tome

Urza's Tome {2}

Artifact
{3}, {T}: Draw a card. Then discard a card unless you exile a historic card from your graveyard.
"Truly understanding even one volume can be a life's work."
—Naru Meha, master wizard
  • Dominaria
Urza, Academy Headmaster

Urza, Academy Headmaster {W}{U}{B}{R}{G}

Legendary Planeswalker - Urza
[+1]: Head to AskUrza.com and click +1.
(Randomly choose one of —
• Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.
• Distribute three +1/+1 counters among one, two, or three target creatures you control.
• Destroy target noncreature permanent.
• Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
• Create three 1/1 white Soldier creature tokens.
• Create a 3/3 black Beast creature token with deathtouch.
• Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
• During target opponent's next turn, creatures that player controls attack Urza if able.
• Put a loyalty counter on Urza for each creature target opponent controls.
• Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
• Target player exiles a card from their hand.
• Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
• Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
• Draw a card, then add one mana of any color.
• Until end of turn, Urza becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)
• Until your next turn,creatures you control get +1/+0 and gain lifelink.
• Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
• Urza deals 3 damage to any target.
• Until your next turn,whenever a creature deals combat damage to Urza, destroy that creature.
• Add X mana in any combination of colors, where X is the number of creatures you control.)

[–1]: Head to AskUrza.com and click -1.
(Randomly choose one of —
• Urza deals 3 damage to each creature.
• Gain control of target creature.
• Urza deals 4 damage to any target and you gain 4 life.
• Destroy target creature. You gain life equal to its toughness.
• You get an emblem with “Creatures you control get +1/+1.”
• You may put a creature card from your hand onto the battlefield.
• Draw three cards, then put a card from your hand on top of your library.
• Target player puts the top ten cards of their library into their graveyard.
• Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
• Exile target permanent.
• Reveal the top five cards of your library. You may put all creature cards and/or land cards from among them into your hand. Put the rest into your graveyard.
• Search your library for a card and put that card into your hand. Then shuffle your library.
• Target player sacrifices two creatures.
• Create a 5/5 black Demon creature token with flying. You lose 2 life.
• Create a 4/4 gold Dragon creature token with flying.
• Target player's life total becomes 10.
• Destroy target nonland permanent.
• Return target permanent from a graveyard to the battlefield under your control.
• Create two 3/3 green Beast creature tokens.
• Draw four cards,then discard two cards.)

[–6]: Head to AskUrza.com and click -6.
(Randomly choose one of —
• Urza deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents.
• You get an emblem with “If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage.”
• Destroy all lands target player controls.
• Create X 2/2 white Cat creature tokens, where X is your life total.
• You gain 100 life.
• Urza deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
• You get an emblem with “Creatures you control have double strike, trample, hexproof, and haste.”
• You get an emblem with “Artifacts, creatures, enchantments, and lands you control have indestructible.”
• Create a 6/6 green Wurm creature token for each land you control.
• Each player shuffles their hand and graveyard into their library. You draw seven cards.
• Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
• You get an emblem with “Whenever you cast a spell, exile target permanent.”
• You get an emblem with “Whenever a creature enters the battlefield under your control, you may have it fight target creature.” Then create three 8/8 blue Octopus creature tokens.
• You control target player during that player's next turn.
• Exile all cards from target player's library, then that player shuffles their hand into their library.
• Create three 1/1 black Assassin creature tokens with “Whenever this creature deals combat damage to a player, that player loses the game.”
• Put all creature cards from all graveyards onto the battlefield under your control.
• You gain X life and draw X cards, where X is the number of lands you control.
• Flip five coins. Take an extra turn after this one for each coin that comes up heads.
• You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.)
Loyalty:
4
  • Unstable
Urza, Powerstone Prodigy

Urza, Powerstone Prodigy {2}{U}

Legendary Creature - Human Artificer
Vigilance
{1}, {T}: Draw a card, then discard a card.
Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn.
1/3
Related card: Urza, Powerstone Prodigy (Alchemy)
  • The Brothers' War
Urza, Powerstone Prodigy (Alchemy)

Urza, Powerstone Prodigy (Alchemy) {1}{U}

Legendary Creature - Human Artificer
{1}, {T}: Draw a card, then discard a card.
Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn.
1/3
Related card: Urza, Powerstone Prodigy
  • The Brothers' War
Uthgardt Fury

Uthgardt Fury {1}{R}{R}

Enchantment
When Uthgardt Fury enters the battlefield, it deals 4 damage to any target.
Damage isn't removed from creatures your opponents control during cleanup steps.
  • Alchemy Horizons: Baldur's Gate
Utility Knife

Utility Knife {1}

Artifact - Equipment
When Utility Knife enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1.
Equip {3}
"Hold on a second, I have just the thing."
Related card: Expedition Supplier
  • Zendikar Rising
Uurg, Spawn of Turg (Alchemy)

Uurg, Spawn of Turg (Alchemy) {B}{B}{G}

Legendary Creature - Frog Beast
Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard.
At the beginning of your upkeep, surveil 2.
{1}, Sacrifice a land: You gain 2 life.
*/5
Related card: Uurg, Spawn of Turg
  • Dominaria United
Vagrant Plowbeasts

Vagrant Plowbeasts {5}{G}{W}

Creature - Beast
{1}: Regenerate target creature with power 5 or greater.
Plowbeasts of Naya escaped their harnesses in droves, content to snack on the conveniently cultivated fields of Eos and Valeron.
6/6
  • Conflux
Valakut Fireboar

Valakut Fireboar {4}{R}

Creature - Elemental Boar
Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn.
"Just move very slowly, and for the love of Ula, do not get it mad."
—Chadir the Navigator
1/7
  • Rise of the Eldrazi
Valeron Outlander

Valeron Outlander {G}{W}

Creature - Human Scout
Protection from black
After years of honing her philosophy in debate with stubborn rhoxes, Niella was ready to convert any heathen.
2/2
  • Conflux
Valeron Wardens

Valeron Wardens {2}{G}

Creature - Human Monk
Renown 2
Whenever a creature you control becomes renowned, draw a card.
1/3
  • Magic Origins
Valiant Batrider

Valiant Batrider {2}{W}

Creature - Human Knight
Flying
Whenever Valiant Batrider deals combat damage to a player, that player gets a one-time boon with "When you cast a noncreature spell, you may pay {1}. If you don't, each opponent draws a card."
3/3
  • Alchemy: Ixalan
Valiant Farewell

Valiant Farewell {1}{W}

Instant
Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0."
Draw a card.
  • Alchemy Horizons: Baldur's Gate
Valiant Guard

Valiant Guard {W}

Creature - Human Soldier
As the outsiders invaded Bant, soldiers who once saw sigils as the highest marks of glory began to see the scars of battle as tokens of equal worth.
0/3
  • Conflux
Valiant Rescuer

Valiant Rescuer {1}{W}

Creature - Human Soldier
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.
Cycling {2}
The floating city of Skysail has two rules: don't leave your crewmates behind, and don't mess with the guardrails.
3/1
  • Ikoria: Lair of Behemoths
Valkyrie's Sword

Valkyrie's Sword {1}{W}

Artifact - Equipment
When Valkyrie's Sword enters the battlefield, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach Valkyrie's Sword to it.
Equipped creature gets +2/+1.
Equip {3}
  • Kaldheim
Valleymaker

Valleymaker {5}{R/G}

Creature - Giant Shaman
{T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.
{T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G}.
Their home uprooted by a giant, the gang of boggarts mourned their old stomping ground.
5/5
  • Shadowmoor
Valor of the Worthy

Valor of the Worthy {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.
"If I am to die, let it be a hero's death!"
  • Kaldheim
Valor's Reach

Valor's Reach

Plane - Kylem
Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn.
Whenever chaos ensues, untap up to two target creatures your team controls. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.
  • March of the Machine Commander
Valor's Reach Tag Team
Invasion of Kylem

Valor's Reach Tag Team

Sorcery
(Color indicator: Valor's Reach Tag Team is white and red)
Create two 3/2 red and white Warrior creature tokens with "Whenever this creature and at least one other creature token attack, put a +1/+1 counter on this creature."
"Let's give these creeps the old one-two!"
Card has other part: Invasion of Kylem
  • March of the Machine