2968 cards found
Hall of Tagsin

Hall of Tagsin

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{4}, {T}: Create a tapped Powerstone token.
The Thran's machines were not dead after all, merely dormant . . . and waiting.
Related card: Hall of Tagsin (Alchemy)
Hall of Tagsin (Alchemy)

Hall of Tagsin (Alchemy)

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{3}, {T}: Create a tapped Powerstone token.
Related card: Hall of Tagsin
  • The Brothers' War
Hallowed Haunting

Hallowed Haunting {2}{W}{W}

Enchantment
As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
Hallowed Spiritkeeper

Hallowed Spiritkeeper {1}{W}{W}

Creature - Avatar
Vigilance
When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.
3/2
Halo Fountain

Halo Fountain {2}{W}

Artifact
{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
{W}{W}, {T}, Untap two tapped creatures you control: Draw a card.
{W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
Halo Scarab

Halo Scarab {2}

Artifact Creature - Insect
{2}, Exile Halo Scarab from your graveyard: Create a Treasure token.
It pulses with the colors that best complement the wearer's outfit.
2/1
  • Streets of New Capenna
Hammer of Purphoros

Hammer of Purphoros {1}{R}{R}

Legendary Enchantment Artifact
Creatures you control have haste.
{2}{R}, {T}, Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token.
All the world is Purphoros's anvil.
Handy Dandy Clone Machine

Handy Dandy Clone Machine {3}

Artifact
{2}, {T}: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist.
Early testing failed because the clones were all thumbs.
Hangarback Walker

Hangarback Walker {X}{X}

Artifact Creature - Construct
Hangarback Walker enters the battlefield with X +1/+1 counters on it.
When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.
{1}, {T}: Put a +1/+1 counter on Hangarback Walker.
0/0
Hanged Executioner

Hanged Executioner {2}{W}

Creature - Spirit
Flying
When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.
{3}{W}, Exile Hanged Executioner: Exile target creature.
1/1
Hansk, Slayer Zealot

Hansk, Slayer Zealot {2}{R}{G}

Legendary Creature - Human Archer
At the beginning of your upkeep, target opponent creates three Walker tokens.
{T}: Hansk, Slayer Zealot deals 2 damage to target creature.
Whenever a Zombie an opponent controls dies, draw a card.
4/4
Hanweir Garrison
Hanweir, the Writhing Township

Hanweir Garrison {2}{R}

Creature - Human Soldier
Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.
"We're ready for anything!"
2/3
Card has other part: Hanweir, the Writhing Township
Related card: Hanweir Battlements
Hanweir, the Writhing Township
Hanweir Battlements
Hanweir Garrison

Hanweir, the Writhing Township

Legendary Creature - Eldrazi Ooze
Trample, haste
Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.
7/4
Card has other parts: Hanweir Battlements Hanweir Garrison
Hapatra, Vizier of Poisons

Hapatra, Vizier of Poisons {B}{G}

Legendary Creature - Human Cleric
Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.
Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.
Her subtle smile is suffused with venom.
2/2
Hard Evidence

Hard Evidence {U}

Sorcery
Create a 0/3 blue Crab creature token.
Investigate.
The investigator felt a pinch on his ankle. When he looked down, something glittered in the sand.
Related card: Skywriter Djinn
Harmonious Archon

Harmonious Archon {4}{W}{W}

Creature - Archon
Flying
Non-Archon creatures have base power and toughness 3/3.
When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens.
First among equals.
4/5
Harried Dash

Harried Dash {R}

Sorcery - Adventure
Create a 1/1 white Rabbit creature token. It gains haste until end of turn.
Card has other part: Steady Tortoise
  • Alchemy: Wilds of Eldraine
Harried Dronesmith

Harried Dronesmith {3}{R}

Creature - Human Artificer
At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step.
After the eleventh consecutive thopter failed to return from Gruul territory, she developed a disposable model.
2/3
  • Murders at Karlov Manor
Harried Spearguard

Harried Spearguard {R}

Creature - Human Soldier
Haste
When Harried Spearguard dies, create a 1/1 black Rat creature token with "This creature can't block."
"Why're you vermin so daft? This is a warehouse full of bricks. BRICKS! You can't eat bricks."
1/1
  • Wilds of Eldraine
Hate Mirage

Hate Mirage {3}{R}

Sorcery
Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Each monstrosity that fails to kill him expands his conjured arsenal.
Haunted Angel

Haunted Angel {2}{W}

Creature - Angel
Flying
When Haunted Angel dies, exile Haunted Angel and each other player creates a 3/3 black Angel creature token with flying.
3/3
  • Apocalypse
Haunted Dead

Haunted Dead {3}{B}

Creature - Zombie
When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying.
{1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.
2/2
Haunted Library

Haunted Library {1}{W}

Enchantment
Whenever a creature an opponent controls dies, you may pay {1}. If you do, create a 1/1 white Spirit creature token with flying.
The library of Moormanor had been open to all before the Travails, and it continues to attract curious visitors.
Haunting Imitation

Haunting Imitation {2}{U}

Sorcery
Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand.
  • Crimson Vow Commander 13 51
Have for Dinner

Have for Dinner {1}{W}

Instant - Adventure
Create a 1/1 white Human creature token and a Food token.
Card has other part: Devouring Sugarmaw