13158 cards found
Sylvan Anthem

Sylvan Anthem {G}{G}

Enchantment
Green creatures you control get +1/+1.
Whenever a green creature enters the battlefield under your control, scry 1.
The harsher the winter, the more glorious the spring.
—Yavimaya saying
Sylvan Awakening

Sylvan Awakening {2}{G}

Sorcery
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
"Yavimaya is aware, but not always awake. You will know the difference when you see it."
—Karn
Sylvan Basilisk

Sylvan Basilisk {3}{G}{G}

Creature - Basilisk
Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.
"We're not sure what one looks like, so to be safe, nobody look at anything until we're out of here."
—Parbold Drix, veteran explorer
2/4
Sylvan Bounty

Sylvan Bounty {5}{G}

Instant
Target player gains 8 life.
Basic landcycling {1}{G}
Some who scouted new lands chose to stay.
Sylvan Brushstrider

Sylvan Brushstrider {2}{G}

Creature - Beast
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
The mournful lowing of brushstriders warns of changing weather and ill winds.
3/2
Related card: Garruk, Wrath of the Wilds
Sylvan Caryatid

Sylvan Caryatid {1}{G}

Creature - Plant
Defender, hexproof
{T}: Add one mana of any color.
Those who enter the copse never leave. They find peace there and take root, becoming part of the ever-growing grove.
0/3
Sylvan Echoes

Sylvan Echoes {G}

Enchantment
Whenever you clash and win, you may draw a card.
It takes a huntmaster's eye to discern the contours of mythical prey.
  • Lorwyn
Sylvan Hierophant

Sylvan Hierophant {1}{G}

Creature - Human Cleric
When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand.
1/2
  • Weatherlight
Sylvan Library

Sylvan Library {1}{G}

Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Sylvan Messenger

Sylvan Messenger {3}{G}

Creature - Elf
Trample
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/2
Sylvan Might

Sylvan Might {1}{G}

Instant
Target creature gets +2/+2 and gains trample until end of turn.
Flashback {2}{G}{G}
Sylvan Offering

Sylvan Offering {X}{G}

Sorcery
Choose an opponent. You and that player each create an X/X green Treefolk creature token.
Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
"Learn now the lore of Living Creatures!"
Sylvan Paradise

Sylvan Paradise {G}

Instant
One or more target creatures become green until end of turn.
  • Legends
Sylvan Primordial

Sylvan Primordial {5}{G}{G}

Creature - Avatar
Reach
When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.
6/8
  • Gatecrash
Sylvan Ranger

Sylvan Ranger {1}{G}

Creature - Elf Scout Ranger
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"Not all paths are found on the forest floor."
1/1
Sylvan Safekeeper

Sylvan Safekeeper {G}

Creature - Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn.
"He has been to the heart of the wood. Did you truly expect to wield power over him?"
—Oakhide druid
1/1
Sylvan Scrying

Sylvan Scrying {1}{G}

Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
"As long as there is a single shred of life, there is hope."
—Nissa Revane
Sylvan Shepherd

Sylvan Shepherd {2}{G}

Creature - Human Druid
Vigilance
Whenever Sylvan Shepherd attacks, roll a d20.
1—9 | You gain 1 life.
10—19 | You gain 2 life.
20 | You gain 5 life.
2/3
Sylvan Smite

Sylvan Smite {1}{G}

Instant
Put a +1/+1 counter on target creature you control if you weren't the starting player. Then that creature deals damage equal to its power to target creature you don't control.
  • Alchemy: The Brothers' War
Sylvan Tutor

Sylvan Tutor {G}

Sorcery
Search your library for a creature card, reveal it, then shuffle and put that card on top.
"That was a mighty show in the dark, my friend!" said Gimli.
"But who can say what it hit?" said Legolas.
Sylvan Yeti

Sylvan Yeti {2}{G}{G}

Creature - Yeti
Sylvan Yeti's power is equal to the number of cards in your hand.
The deeper the wood, the greater its strength.
*/4
Sylvok Battle-Chair

Sylvok Battle-Chair {4}{G}{G}

Artifact - Equipment
For Mirrodin!
Equipped creature gets +4/+4 and has trample.
Equip {5}{G}{G}
  • Phyrexia: All Will Be One
Sylvok Explorer

Sylvok Explorer {1}{G}

Creature - Human Druid
{T}: Add one mana of any color that a land an opponent controls could produce.
Any creature on a druid's shoulder is his family, any land under his feet his home.
1/1
Sylvok Lifestaff

Sylvok Lifestaff {1}

Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature dies, you gain 3 life.
Equip {1}
The druid's lifestaff connects her to generations of bygone Sylvok.
  • Scars of Mirrodin
Sylvok Replica

Sylvok Replica {3}

Artifact Creature - Shaman
{G}, Sacrifice Sylvok Replica: Destroy target artifact or enchantment.
All the zeal of the Sylvok with only a trace of their conservancy.
1/3
  • Scars of Mirrodin