4946 cards found
Dynaheir, Invoker Adept

Dynaheir, Invoker Adept {1}{U}{R}{W}

Legendary Creature - Human Wizard
Haste
You may activate abilities of other creatures you control as though those creatures had haste.
{T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
4/4
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 273 421 532
Dúnedain Rangers

Dúnedain Rangers {3}{G}

Creature - Human Ranger
Landfall — Whenever a land you control enters, if you don't control a Ring-bearer, the Ring tempts you.
"Aragorn has need of his kindred. Let the Dúnedain go to him in Rohan!"
4/4
Related cards: The Ring The Ring Tempts You
  • The Lord of the Rings: Tales of Middle-earth 159 610
Eager Cadet

Eager Cadet {W}

Creature - Human Soldier
"Training? Seeing my crops burnt to cinders was all the 'training' I needed."
1/1
Eager Construct

Eager Construct {2}

Artifact Creature - Construct
When Eager Construct enters, each player may scry 1.
Loyal to a fault, it anticipates its master's every need.
2/2
Eager First-Year

Eager First-Year {1}{W}

Creature - Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, Eager First-Year gets +1/+0 until end of turn.
Today, she learns the basics. She'll knock out advanced theory later this week.
2/2
  • Strixhaven: School of Mages
Earth Elemental

Earth Elemental {3}{R}{R}

Creature - Elemental
Earth elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.
4/5
Earth-Cult Elemental

Earth-Cult Elemental {4}{R}{R}

Creature - Elemental
Siege Monster — When Earth-Cult Elemental enters, roll a d20.
1—9 | Each player sacrifices a permanent.
10—19 | Each opponent sacrifices a permanent.
20 | Each opponent sacrifices two permanents.
6/6
Earth-Origin Yak

Earth-Origin Yak {3}{W}

Creature - Ox
When Earth-Origin Yak enters, creatures you control get +1/+1 until end of turn.
Deep in the Northern Mountains, the yaks linger silently, channeling the powers of the earth.
2/4
Earthshaker Dreadmaw

Earthshaker Dreadmaw {4}{G}{G}

Creature - Dinosaur
Trample
When Earthshaker Dreadmaw enters, draw a card for each other Dinosaur you control.
"I suggest we leave this cavern for someone else to conquer."
—Amalia, master cartographer
6/6
  • The Lost Caverns of Ixalan 183 325
Earthshaker Giant

Earthshaker Giant {4}{G}{G}

Creature - Giant Druid
Trample
When Earthshaker Giant enters, other creatures you control get +3/+3 and gain trample until end of turn.
"Come, my wild children. Let's give the interlopers a woodland welcome."
6/6
East-Mark Cavalier

East-Mark Cavalier {1}{W}

Creature - Human Knight
Vigilance
Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature.
"The Rohirrim have long been the friends of the people of Gondor, though they are not akin to them."
—Aragorn
2/2
  • The Lord of the Rings: Tales of Middle-earth 9 460
Eastfarthing Farmer

Eastfarthing Farmer {2}{W}

Creature - Halfling Peasant
When Eastfarthing Farmer enters, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control.
2/3
  • The Lord of the Rings: Tales of Middle-earth 8 459
Ebon Drake

Ebon Drake {2}{B}

Creature - Drake
Flying
Whenever a player casts a spell, you lose 1 life.
The deadliest killers serve only those who are not afraid to die.
3/3
  • Fifth Dawn
Ebony Treefolk

Ebony Treefolk {1}{B}{G}

Creature - Treefolk
{B}{G}: Ebony Treefolk gets +1/+1 until end of turn.
Its roots are equally happy to drink the water of a clear stream or the oily blood of a Phyrexian warrior.
3/3
  • Apocalypse
Eccentric Farmer

Eccentric Farmer {2}{G}

Creature - Human Peasant
When Eccentric Farmer enters, mill three cards, then you may return a land card from your graveyard to your hand.
"Careful now. Don't want to get the seeds stuck to your feelers like last time."
2/3
Echo Mage

Echo Mage {1}{U}{U}

Creature - Human Wizard
Level up {1}{U}
LEVEL 2-3
2/4
{U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy.
LEVEL 4+
2/5
{U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.
2/3
Echo of Dusk

Echo of Dusk {1}{B}

Creature - Vampire Spirit
Descend 4 — As long as there are four or more permanent cards in your graveyard, Echo of Dusk gets +1/+1 and has lifelink.
"It's a mournful fate, to remember so well the taste of blood yet be forever unable to drink."
—Bartolomé del Presidio, director of the Queen's Bay Company
2/2
  • The Lost Caverns of Ixalan
Ecstatic Awakener
Awoken Demon

Ecstatic Awakener {B}

Creature - Human Wizard
{2}{B}, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn.
"Great Ormendahl, I kneel before you, a fragment of your will, a servant of your tyranny. I beg you, release the strength within me!"
1/1
Card has other part: Awoken Demon
Ecstatic Electromancer

Ecstatic Electromancer {1}{U/R}{U/R}

Creature - Goblin Wizard
Prowess
Whenever Ecstatic Electromancer enters or attacks, you may discard a card. If you do, draw a card.
Her theories are grounded. Her experiments are not.
2/3
  • Ravnica: Clue Edition
Eddytrail Hawk

Eddytrail Hawk {1}{W}

Creature - Bird
Flying
When Eddytrail Hawk enters, you get {E}{E}.
Whenever Eddytrail Hawk attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn.
1/2
Edgar, Charmed Groom
Edgar Markov's Coffin

Edgar, Charmed Groom {2}{W}{B}

Legendary Creature - Vampire Noble
Other Vampires you control get +1/+1.
When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control.
"Our kind has taken my gift for granted. It is time to correct that folly."
4/4
Card has other part: Edgar Markov's Coffin
Edgewall Innkeeper

Edgewall Innkeeper {G}

Creature - Human Peasant
Whenever you cast a creature spell that has an Adventure, draw a card.
"Warmth. Safety. A fully-stocked larder. You'll find nothing like Edgewall Keep in the wilds, I promise you that!"
1/1
Edgin, Larcenous Lutenist

Edgin, Larcenous Lutenist {1}{U}{R}

Legendary Creature - Human Bard
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}.
Whenever you cast your second spell each turn, goad target creature an opponent controls.
3/3
  • Secret Lair Drop
Educated Detective

Educated Detective {3}{U}

Creature - Weird Detective
{1}{U}, {T}: Surveil 1. If all your commanders have been revealed, draw a card instead.
2/4
  • Unknown Event
Edward Kenway

Edward Kenway {2}{U}{B}{R}

Legendary Creature - Human Assassin Pirate
At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.
Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
5/5