9386 cards found
Candles of Leng

Candles of Leng {2}

Artifact
{4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.
"A tome stored in its light is as crisp as the day it was written."
—Ettovard, Tolarian archivist
  • Time Spiral
Candles' Glow

Candles' Glow {1}{W}

Instant - Arcane
Prevent the next 3 damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way.
Splice onto Arcane {1}{W}
  • Champions of Kamigawa
Canker Abomination

Canker Abomination {2}{B/G}{B/G}

Creature - Treefolk Horror
As Canker Abomination enters, choose an opponent. Canker Abomination enters with a -1/-1 counter on it for each creature that player controls.
Once the hideous disease takes hold, it spreads through both bark and mind.
6/6
Cankerous Thirst

Cankerous Thirst {3}{B/G}

Instant
If {B} was spent to cast this spell, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast this spell, you may have target creature get +3/+3 until end of turn.
Nothing warms the bark on a chilly day like a draught of elf.
  • Eventide
Canopy Cover

Canopy Cover {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked except by creatures with flying or reach.
Enchanted creature can't be the target of spells or abilities your opponents control.
  • Worldwake
Canopy Spider

Canopy Spider {1}{G}

Creature - Spider
Reach
It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.
1/3
Canyon Minotaur

Canyon Minotaur {3}{R}

Creature - Minotaur Warrior
"We'll scale these cliffs, traverse Brittle Bridge, and then fight our way down the volcanic slopes on the other side."
"Isn't the shortest route through the canyon?"
"Yes."
"So shouldn't we—"
"No."
3/3
Canyon Wildcat

Canyon Wildcat {1}{R}

Creature - Cat
Mountainwalk
In the warrior kingdom of Keld, the cats used in the hunt are prized for their tracking sense and ability to climb walls.
2/1
Cao Cao, Lord of Wei

Cao Cao, Lord of Wei {3}{B}{B}

Legendary Creature - Human Soldier
{T}: Target opponent discards two cards. Activate only during your turn, before attackers are declared.
3/3
Capashen Knight

Capashen Knight {1}{W}

Creature - Human Knight
First strike
{1}{W}: Capashen Knight gets +1/+0 until end of turn.
He protects Benalia as much with his reputation as with his force of arms.
1/1
Capricious Efreet

Capricious Efreet {4}{R}{R}

Creature - Efreet
At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.
"You wish for great destruction? It is done, my master."
6/4
Captain Sisay

Captain Sisay {2}{G}{W}

Legendary Creature - Human Soldier
{T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
Her leadership forged the Weatherlight's finest crew.
2/2
Captain of the Mists

Captain of the Mists {2}{U}

Creature - Human Wizard
Whenever another Human you control enters, untap Captain of the Mists.
{1}{U}, {T}: You may tap or untap target permanent.
"I am no mere ship's captain. The north wind is my accomplice. The tide is my first mate."
2/3
Captain of the Watch

Captain of the Watch {4}{W}{W}

Creature - Human Soldier
Vigilance
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters, create three 1/1 white Soldier creature tokens.
3/3
Captain's Call

Captain's Call {3}{W}

Sorcery
Create three 1/1 white Soldier creature tokens.
"Who among you has the courage to face certain death? Who will heed my call?"
—Rayel Vanger, Firstblade of Thune
Captain's Hook

Captain's Hook {3}

Artifact - Equipment
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.
Equip {1}
Captain's Maneuver

Captain's Maneuver {X}{R}{W}

Instant
The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.
Sisay discovered that the mirrored hull of the Weatherlight could be used as a defensive weapon.
Captivating Glance

Captivating Glance {2}{U}

Enchantment - Aura
Enchant creature
At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature.
  • Lorwyn
Captivating Vampire

Captivating Vampire {1}{B}{B}

Creature - Vampire
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
2/2
Captive Flame

Captive Flame {2}{R}

Enchantment
{R}: Target creature gets +1/+0 until end of turn.
"Kills and cooks your food in one easy stroke."
Captured Sunlight

Captured Sunlight {2}{G}{W}

Sorcery
Cascade
You gain 4 life.
  • Alara Reborn
Carapace Forger

Carapace Forger {1}{G}

Creature - Elf Artificer
Metalcraft — Carapace Forger gets +2/+2 as long as you control three or more artifacts.
"Bows and whips cannot save us from these new horrors of the Mephidross."
2/2
  • Scars of Mirrodin
Caravan Escort

Caravan Escort {W}

Creature - Human Knight
Level up {2}
LEVEL 1-4
2/2
LEVEL 5+
5/5
First strike
1/1
Caravan Hurda

Caravan Hurda {4}{W}

Creature - Giant
Lifelink
"Not too bright, but good enough for the job required—carrying and walking in a straight line."
—Bruse Tarl, Goma Fada nomad
1/5
  • Zendikar
Caravan Vigil

Caravan Vigil {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
  • Innistrad