2369 cards found
Kragma Warcaller

Kragma Warcaller {3}{B}{R}

Creature - Minotaur Warrior
Minotaur creatures you control have haste.
Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
A warcaller merely brings the herd together. After that, the meat-hunger is all the encouragement they need.
2/3
  • Theros
Krond the Dawn-Clad

Krond the Dawn-Clad {G}{G}{G}{W}{W}{W}

Legendary Creature - Archon
Flying, vigilance
Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent.
Krond, the personification of the dawn's light, lives to exact justice on his nemesis Vela.
6/6
Krothuss, Lord of the Deep
Runo Stromkirk

Krothuss, Lord of the Deep

Legendary Creature - Kraken Horror
(Color indicator: Krothuss, Lord of the Deep is blue and black)
Flying
Whenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead.
3/5
Card has other part: Runo Stromkirk
Krovikan Whispers

Krovikan Whispers {3}{U}

Enchantment - Aura
Enchant creature
Cumulative upkeep {U} or {B}
You control enchanted creature.
When Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.
  • Coldsnap
Kroxa, Titan of Death's Hunger

Kroxa, Titan of Death's Hunger {B}{R}

Legendary Creature - Elder Giant
When Kroxa enters, sacrifice it unless it escaped.
Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape — {B}{B}{R}{R}, Exile five other cards from your graveyard.
6/6
Krydle of Baldur's Gate

Krydle of Baldur's Gate {U}{B}

Legendary Creature - Human Elf Rogue
Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.
Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn.
1/3
Related card: Krydle of Baldur's Gate (Alchemy)
Krydle of Baldur's Gate (Alchemy)

Krydle of Baldur's Gate (Alchemy) {U}{B}

Legendary Creature - Human Elf Rogue
Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.
Whenever you attack, target creature can't be blocked this turn.
1/3
Related card: Krydle of Baldur's Gate
Kudo, King Among Bears

Kudo, King Among Bears {G}{W}

Legendary Creature - Bear
Other creatures have base power and toughness 2/2 and are Bears in addition to their other types.
Born from the greatest granite boulder, nursed on the sweetest honey, crowned amid a raging blizzard.
2/2
Kulrath Knight

Kulrath Knight {3}{B/R}{B/R}

Creature - Elemental Knight
Flying
Wither
Creatures your opponents control with counters on them can't attack or block.
Mounted cinders circle the blasted peak at Kulrath, hunting the Extinguisher.
3/3
Kutzil, Malamet Exemplar

Kutzil, Malamet Exemplar {1}{G}{W}

Legendary Creature - Cat Warrior
Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
"Invaders in the West Chasm? Give me an hour and they'll be fungus food."
3/3
  • The Lost Caverns of Ixalan 232 304
Kwain, Itinerant Meddler

Kwain, Itinerant Meddler {W}{U}

Legendary Creature - Rabbit Wizard
{T}: Each player may draw a card, then each player who drew a card this way gains 1 life.
"Invite your friends! Invite your family! Invite some strangers! Tonight we feast!"
1/3
Kykar, Zephyr Awakener

Kykar, Zephyr Awakener {2}{W}{U}

Legendary Creature - Bird Wizard
Flying
Whenever you cast a noncreature spell, choose one —
• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
• Create a 1/1 white Spirit creature token with flying.
3/4
Kyler, Sigardian Emissary

Kyler, Sigardian Emissary {3}{G}{W}

Legendary Creature - Human Cleric
Whenever another Human you control enters, put a +1/+1 counter on Kyler, Sigardian Emissary.
Other Humans you control get +1/+1 for each counter on Kyler.
"Even when the angels succumbed to madness, Sigarda stood strong. She is hope."
2/2
Labyrinth Raptor

Labyrinth Raptor {B}{R}

Creature - Nightmare Dinosaur
Menace
Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature of their choice that's blocking it.
{B}{R}: Creatures you control with menace get +1/+0 until end of turn.
2/2
Lady Caleria

Lady Caleria {3}{G}{G}{W}{W}

Legendary Creature - Elf Archer
{T}: Lady Caleria deals 3 damage to target attacking or blocking creature.
3/6
Lady Orca

Lady Orca {5}{B}{R}

Legendary Creature - Demon
"I do not remember what he said to her. I remember her fiery eyes, fixed upon him for an instant. I remember a flash, and the hot breath of sudden flames made me turn away. When I looked again, Angus was gone."
—A Wayfarer, on meeting Lady Orca
7/4
Lae'zel, Illithid Thrall

Lae'zel, Illithid Thrall {3}{W}{U}

Legendary Creature - Gith Horror Warrior
Double strike
When this creature enters or specializes, conjure a duplicate of a random creature card from an opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
3/6
Related cards: Lae'zel, Blessed Warrior Lae'zel, Callous Warrior Lae'zel, Githyanki Warrior Lae'zel, Primal Warrior Lae'zel, Wrathful Warrior
  • Alchemy Horizons: Baldur's Gate
Lae'zel, Primal Warrior

Lae'zel, Primal Warrior {3}{G}{W}

Legendary Creature - Gith Warrior
Double strike
When this creature enters or specializes, other creatures you control and creature cards in your hand perpetually get +1/+1.
3/6
Related cards: Lae'zel, Blessed Warrior Lae'zel, Callous Warrior Lae'zel, Githyanki Warrior Lae'zel, Illithid Thrall Lae'zel, Wrathful Warrior
  • Alchemy Horizons: Baldur's Gate
Lagomos, Hand of Hatred

Lagomos, Hand of Hatred {1}{B}{R}

Legendary Creature - Human Shaman
At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.
{T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
1/3
Land Cap

Land Cap

Land
Land Cap doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Land Cap.
{T}: Add {W} or {U}. Put a depletion counter on Land Cap.
  • Ice Age
Lantern-Lit Graveyard

Lantern-Lit Graveyard

Land
{T}: Add {C}.
{T}: Add {B} or {R}. Lantern-Lit Graveyard doesn't untap during your next untap step.
  • Champions of Kamigawa
Last Night Together

Last Night Together {3}{R}{G}

Sorcery
Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase.
"The Towers sang, and you cried."
—River Song
Last One Standing

Last One Standing {1}{B}{R}

Sorcery
Choose a creature at random, then destroy the rest.
Some train all their lives for a shot at the title. Some just get really, really lucky.
  • Battlebond
Last-Minute Chopping

Last-Minute Chopping {1}{U}{B}

Sorcery
Ask target opponent if they remembered to get you a present. If they say yes, they put a card they own from outside the game into your hand. Otherwise, you gain control of target permanent they control.
"Dear brother, I couldn't forget you if I tried, and I have tried."
  • Happy Holidays
Lathiel, the Bounteous Dawn

Lathiel, the Bounteous Dawn {2}{G}{W}

Legendary Creature - Unicorn
Lifelink
At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.
2/2