12052 cards found
Trusty Machete

Trusty Machete {1}

Artifact - Equipment
Equipped creature gets +2/+1.
Equip {2}
"Until this expedition is done, that blade is your guardian, your liberator, and your best friend all rolled into one."
—Yon Basrel, Oran-Rief survivalist
Tsabo's Web

Tsabo's Web {2}

Artifact
When Tsabo's Web enters the battlefield, draw a card.
Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.
Tsunami

Tsunami {3}{G}

Sorcery
Destroy all Islands.
Tug of War

Tug of War {4}{G}

Sorcery
Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library.
  • Unfinity 159 445
Tuinvale Treefolk

Tuinvale Treefolk {5}{G}

Creature - Treefolk Druid
"Right now you are a feeble stick, but I will help you grow some rings."
6/5
Card has other part: Oaken Boon
Tukatongue Thallid

Tukatongue Thallid {G}

Creature - Fungus
When Tukatongue Thallid dies, create a 1/1 green Saproling creature token.
Jund's thallids tried to disguise their deliciousness by covering themselves in spines harvested from the tukatongue tree.
1/1
Tuknir Deathlock

Tuknir Deathlock {R}{R}{G}{G}

Legendary Creature - Human Wizard
Flying
{R}{G}, {T}: Target creature gets +2/+2 until end of turn.
An explorer of the Aether, Tuknir often discovers himself in the most unusual physical realms.
2/2
Tuktuk Grunts

Tuktuk Grunts {4}{R}

Creature - Goblin Warrior Ally
Haste
Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.
Goblins are more aggressive with a crowd to cheer them on.
2/2
  • Zendikar
Tuktuk Rubblefort

Tuktuk Rubblefort {2}{R}

Creature - Wall
Defender, reach
Creatures you control have haste.
As with everything else, goblins believe fortifications benefit from as many spiky bits as possible.
0/3
  • Zendikar Rising
Tuktuk Scrapper

Tuktuk Scrapper {3}{R}

Creature - Goblin Artificer Ally
Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control.
2/2
  • Worldwake
Tuktuk the Explorer

Tuktuk the Explorer {2}{R}

Legendary Creature - Goblin
Haste
When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.
Remade by Eldrazi magic, Tuktuk inspired an entire clan of misguided goblins.
1/1
Tumble

Tumble {5}{R}

Sorcery
Tumble deals 6 damage to each creature with flying.
Card has other part: Rough
Tumble Magnet

Tumble Magnet {3}

Artifact
Tumble Magnet enters the battlefield with three charge counters on it.
{T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.
Magnetic devices that keep massive golems and structures standing can also be used for the opposite purpose.
Tumbleweed Rising

Tumbleweed Rising {1}{G}

Sorcery
Create an X/X green Elemental creature token, where X is the greatest power among creatures you control.
Plot {2}{G}
When weeds tumble against the wind, run.
  • Outlaws of Thunder Junction
Tundra Fumarole

Tundra Fumarole {1}{R}{R}

Snow Sorcery
Tundra Fumarole deals 4 damage to target creature or planeswalker. Add {C} for each {S} spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end.
The only thing that smells worse than troll is burnt troll.
Tundra Kavu

Tundra Kavu {2}{R}

Creature - Kavu
{T}: Target land becomes a Plains or an Island until end of turn.
A cross between a jaguar and an armadillo.
2/2
  • Apocalypse
Tunnel

Tunnel {R}

Instant
Destroy target Wall. It can't be regenerated.
Tunnel Ignus

Tunnel Ignus {1}{R}

Creature - Elemental
Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, Tunnel Ignus deals 3 damage to that player.
Fight mischief with mischief.
2/1
  • Scars of Mirrodin
Tunnel Tipster

Tunnel Tipster {1}{G}

Creature - Mole Scout
At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster.
{T}: Add {G}.
"When your perp goes underground, I know where to find 'em."
1/1
  • Murders at Karlov Manor
Tunnel of Love

Tunnel of Love

Artifact - Attraction
Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.
Attraction Lights: 2, 6
Tunneler Wurm

Tunneler Wurm {6}{G}{G}

Creature - Wurm
Discard a card: Regenerate Tunneler Wurm.
If an anurid's lucky, it'll find a warm tunnel for bedtime. If a wurm's lucky, it'll find a warm anurid for breakfast.
6/6
  • Judgment
Tunneling Geopede

Tunneling Geopede {2}{R}

Creature - Insect
Landfall — Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent.
As Ulamog's brood reduces the earth to dust, geopedes burst from their tunnels in search of solid ground.
3/2
  • Battle for Zendikar
Turbo-Thwacking Auto-Hammer

Turbo-Thwacking Auto-Hammer

Artifact - Contraption
Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.
  • Unstable
Turf War

Turf War {4}{R}

Enchantment
When Turf War enters the battlefield, for each player, put a contested counter on target land that player controls.
Whenever a creature deals combat damage to a player, if that player controls one or more lands with contested counters on them, that creature's controller gains control of one of those lands of their choice and untaps it.
Turf Wound

Turf Wound {2}{R}

Instant
Target player can't play lands this turn.
Draw a card.
"I can't imagine how anyone lives in Shiv, let alone why they choose to stay."
—Sisay
  • Invasion