12151 cards found
Tilling Treefolk

Tilling Treefolk {2}{G}

Creature - Treefolk Druid
When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.
He digs his roots into barren ground, searching for old seeds that never had the chance to sprout.
1/3
  • Eventide
Tilonalli's Crown

Tilonalli's Crown {1}{R}

Enchantment - Aura
Enchant creature
When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature.
Enchanted creature gets +3/+0 and has trample.
  • Rivals of Ixalan
Tilonalli's Knight

Tilonalli's Knight {1}{R}

Creature - Human Knight
Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn.
The people of the Sun Empire worship the sun in three aspects. Tilonalli is the Burning Sun, associated with ferocity, fire, and passion.
2/2
  • Ixalan
Timberland Ancient

Timberland Ancient {4}{G}{G}

Creature - Treefolk
Reach, trample
Forestcycling {2}
Only the trees were old enough to remember what happened when Moag ignored warnings of Phyrexia millennia ago. They were determined not to repeat the mistake.
6/5
  • March of the Machine
Timberland Ruins

Timberland Ruins

Land
Timberland Ruins enters the battlefield tapped.
{T}: Add {G}.
{T}, Sacrifice Timberland Ruins: Add one mana of any color.
  • Odyssey
Timberline Ridge

Timberline Ridge

Land
Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Timberline Ridge.
{T}: Add {R} or {G}. Put a depletion counter on Timberline Ridge.
  • Ice Age
Timbermare

Timbermare {3}{G}

Creature - Elemental Horse
Haste
Echo {5}{G}
When Timbermare enters the battlefield, tap all other creatures.
Only nature wreaks such lovely havoc.
5/5
  • Planar Chaos
Timbermaw Larva

Timbermaw Larva {3}{G}

Creature - Beast
Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.
"You can't trust your eyes. A tree might look healthy, but its insides tell a different tale."
—Zahr Gada, Halimar expedition leader
2/2
  • Zendikar
Time and Tide

Time and Tide {U}{U}

Instant
Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
"Time may heal all wounds, but what heals time?"
—Teferi
  • Visions
Time of Heroes

Time of Heroes {1}{W}

Enchantment
Each creature you control with a level counter on it gets +2/+2.
No one spoke. There was no need. The threat of the Eldrazi presented a simple choice: lay down your weapons and die for nothing, or hold them fast and die for something.
  • Rise of the Eldrazi
Time to Reflect

Time to Reflect {W}

Instant
Exile target creature that blocked or was blocked by a Zombie this turn.
"Occasionally, there are those who refuse to appreciate all that the God-Pharaoh provides for us."
—Temmet, vizier of Naktamun
  • Amonkhet
Timecrafting

Timecrafting {X}{R}

Instant
Choose one —
• Remove X time counters from target permanent or suspended card.
• Put X time counters on target permanent with a time counter on it or suspended card.
Oddly, an unstable time stream makes wizards want to tinker with it even more.
  • Planar Chaos
Timely Hordemate

Timely Hordemate {3}{W}

Creature - Human Warrior
Raid — When Timely Hordemate enters the battlefield, if you attacked this turn, return target creature card with mana value 2 or less from your graveyard to the battlefield.
3/2
  • Khans of Tarkir
Timely Interference

Timely Interference {U}

Instant
Kicker {1}{R}
Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able.
Draw a card.
Students fled with their research as Tolaria fell to the Phyrexians.
  • Dominaria United
Timesifter

Timesifter {5}

Artifact
At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest mana value takes an extra turn after this one. If two or more players' cards are tied for highest, the tied players repeat this process until the tie is broken.
  • Mirrodin
Timmerian Fiends

Timmerian Fiends {1}{B}{B}

Creature - Horror
Remove Timmerian Fiends from your deck before playing if you're not playing for ante.
{B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.
1/1
Related card: Apocalypse Chime
  • Homelands
Tin Street Cadet

Tin Street Cadet {R}

Creature - Goblin
Whenever Tin Street Cadet becomes blocked, create a 1/1 red Goblin creature token.
1/1
  • Arena Beginner Set
Tin Street Gossip

Tin Street Gossip {2}{R}{G}

Creature - Viashino Advisor
Vigilance
{T}: Add {R}{G}. Spend this mana only to cast face-down spells or to turn creatures face up.
"The lawmages are trying to hush it up, but I'm telling you—the guard didn't fall off that balcony. He was pushed!"
4/4
  • Murders at Karlov Manor
Tin Street Hooligan

Tin Street Hooligan {1}{R}

Creature - Goblin Rogue
When Tin Street Hooligan enters the battlefield, if {G} was spent to cast it, destroy target artifact.
"Rauck-Chauv's like a holiday! Only it isn't on the calendars, and instead of dancing you knock people flat, and instead of giving gifts you break stuff."
2/1
  • Guildpact
Tin Street Market

Tin Street Market {4}{R}

Enchantment - Aura
Enchant land
Enchanted land has "{T}, Discard a card: Draw a card."
"Sometimes I stroll along Tin Street and watch citizens busy with their daily lives. It reminds me why I do my job."
—Arrester Lavinia, Tenth Precinct
  • Gatecrash
Tin-Wing Chimera

Tin-Wing Chimera {4}

Artifact Creature - Chimera
Flying
Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying.
2/2
  • Visions
Tinder Farm

Tinder Farm

Land
Tinder Farm enters the battlefield tapped.
{T}: Add {G}.
{T}, Sacrifice Tinder Farm: Add {R}{W}.
  • Invasion
Tine Shrike

Tine Shrike {3}{W}

Creature - Phyrexian Bird
Flying
Infect
A new bird of prey—one that hunts sentience.
2/1
  • Mirrodin Besieged
Tinker's Tote

Tinker's Tote {2}{W}

Artifact
When Tinker's Tote enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens.
{W}, Sacrifice Tinker's Tote: You gain 3 life.
Never leave home without a gnome.
  • The Lost Caverns of Ixalan
Tireless Angler

Tireless Angler {2}{U}

Creature - Human Rogue
Whenever an Island or Swamp enters the battlefield under your control, draft a card from Tireless Angler's spellbook.
2/4
Related cards: Archipelagore Fleet Swallower Moat Piranhas Mystic Skyfish Nadir Kraken Pouncing Shoreshark Riptide Turtle Ruin Crab Sea-Dasher Octopus Serpent of Yawning Depths Sigiled Starfish Spined Megalodon Stinging Lionfish Voracious Greatshark Wormhole Serpent
  • Alchemy: Innistrad