2055 cards found
Loxodon Smiter

Loxodon Smiter {1}{G}{W}

Creature - Elephant Soldier
This spell can't be countered.
If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard.
4/4
Loyal Guardian

Loyal Guardian {4}{G}

Creature - Rhino
Trample
Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Each scar on its hide is a badge of honor.
4/4
Lozhan, Dragons' Legacy

Lozhan, Dragons' Legacy {3}{U}{R}

Legendary Creature - Dragon Shaman
Flying
Whenever you cast an Adventure or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander.
She channels myth and memory into waves of deadly arcane force.
4/2
Lu Bu, Master-at-Arms

Lu Bu, Master-at-Arms {5}{R}

Legendary Creature - Human Soldier Warrior
Haste; horsemanship
"Dong Zhuo's man, Lu Bu, warrior without peer, / Far surpassed the champions of his sphere."
4/3
Lu Meng, Wu General

Lu Meng, Wu General {3}{U}{U}

Legendary Creature - Human Soldier
Horsemanship
As the Wu chief commander, Lu Meng conquered Shu-held Jingzhou in 219 by disguising soldiers as merchants on boats filled with hiding troops.
4/4
Lukamina, Bear Form

Lukamina, Bear Form {2}{G}{G}

Legendary Creature - Bear Druid
Trample
Other creatures you control get +1/+1 and have trample.
When Lukamina, Bear Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.
4/4
Related cards: Lukamina, Crocodile Form Lukamina, Hawk Form Lukamina, Moon Druid Lukamina, Scorpion Form Lukamina, Wolf Form
  • Alchemy Horizons: Baldur's Gate
Lukamina, Crocodile Form

Lukamina, Crocodile Form {2}{G}{U}

Legendary Creature - Crocodile Druid
When this creature specializes, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's untap step for as long as you control Lukamina, Crocodile Form.
When Lukamina, Crocodile Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.
4/4
Related cards: Lukamina, Bear Form Lukamina, Hawk Form Lukamina, Moon Druid Lukamina, Scorpion Form Lukamina, Wolf Form
  • Alchemy Horizons: Baldur's Gate
Lukamina, Hawk Form

Lukamina, Hawk Form {2}{G}{W}

Legendary Creature - Bird Druid
Flying, lifelink
When Lukamina, Hawk Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.
4/4
Related cards: Lukamina, Bear Form Lukamina, Crocodile Form Lukamina, Moon Druid Lukamina, Scorpion Form Lukamina, Wolf Form
  • Alchemy Horizons: Baldur's Gate
Lukamina, Scorpion Form

Lukamina, Scorpion Form {2}{B}{G}

Legendary Creature - Scorpion Druid
Deathtouch
Lukamina, Scorpion Form must be blocked if able.
When Lukamina, Scorpion Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.
4/4
Related cards: Lukamina, Bear Form Lukamina, Crocodile Form Lukamina, Hawk Form Lukamina, Moon Druid Lukamina, Wolf Form
  • Alchemy Horizons: Baldur's Gate
Lukamina, Wolf Form

Lukamina, Wolf Form {2}{R}{G}

Legendary Creature - Wolf Druid
Menace
Whenever this creature specializes or attacks, create a 2/2 green Wolf creature token.
When Lukamina, Wolf Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.
4/4
Related cards: Lukamina, Bear Form Lukamina, Crocodile Form Lukamina, Hawk Form Lukamina, Moon Druid Lukamina, Scorpion Form
  • Alchemy Horizons: Baldur's Gate
Lumbering Battlement

Lumbering Battlement {4}{W}

Creature - Beast
Vigilance
When Lumbering Battlement enters, exile any number of other nontoken creatures you control until it leaves the battlefield.
Lumbering Battlement gets +2/+2 for each card exiled with it.
4/5
Lumbering Laundry

Lumbering Laundry {5}

Artifact Creature - Golem
{2}: Until end of turn, you may look at face-down creatures you don't control any time.
Disguise {5}
A true crime of fashion.
4/5
  • Murders at Karlov Manor
Lumengrid Gargoyle

Lumengrid Gargoyle {6}

Artifact Creature - Gargoyle
Flying
"Anything that watches without sleep and fights without fear is a valuable ally against the Phyrexians."
—Kara Vrist, Neurok agent
4/4
Luminate Primordial

Luminate Primordial {5}{W}{W}

Creature - Avatar
Vigilance
When Luminate Primordial enters, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
4/7
  • Gatecrash
Luminous Angel

Luminous Angel {4}{W}{W}{W}

Creature - Angel
Flying
At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
4/4
Lunarch Inquisitors
Avacynian Missionaries

Lunarch Inquisitors

Creature - Human Cleric
(Color indicator: Lunarch Inquisitors is white)
When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.
"We come bearing the tools of confession and absolution."
4/4
Card has other part: Avacynian Missionaries
  • Shadows over Innistrad
Lunk Errant

Lunk Errant {5}{R}

Creature - Giant Warrior
Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.
"One's plenty," observed the merrow. "Way too plenty," agreed the boggart.
4/4
  • Morningtide
Lupine Harbingers

Lupine Harbingers {3}{G}

Creature - Wolf
Trample, haste
Lupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold.
Foretell {4}{G}{G}
4/4
  • Alchemy: Innistrad
Lurching Rotbeast

Lurching Rotbeast {3}{B}

Creature - Zombie Beast
Cycling {B}
The dead that swept across Naktamun came in all shapes and sizes.
4/2
  • Hour of Devastation
Lurebound Scarecrow

Lurebound Scarecrow {3}

Artifact Creature - Scarecrow
As Lurebound Scarecrow enters, choose a color.
When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.
It's a fool's race to run if all is lost if it be won.
4/4
  • Shadowmoor
Lurking Deadeye

Lurking Deadeye {3}{B}

Creature - Human Assassin
Flash
When Lurking Deadeye enters, destroy target creature that was dealt damage this turn.
"There's no roar so mighty that it can't be silenced."
4/2
Lurking Green Dragon

Lurking Green Dragon {3}{G}

Creature - Dragon
Flying
Lurking Green Dragon can't attack unless defending player controls a creature with flying.
"Territorial. Scary. No further notes."
—Volo's field notes
4/4
  • Commander Legends: Battle for Baldur's Gate
Lurking Roper

Lurking Roper {2}{G}

Creature - Horror
Lurking Roper doesn't untap during your untap step.
Whenever you gain life, untap Lurking Roper.
"You see, stalac-tites grow down from the ceiling, while stalag-mites reach—AAHHHHHHHHH—"
4/5
Maalfeld Twins

Maalfeld Twins {5}{B}

Creature - Zombie
When this creature dies, create two 2/2 black Zombie creature tokens.
"Who am I to break up a family?"
—Gisa the Mad
4/4
Macetail Hystrodon

Macetail Hystrodon {6}{R}

Creature - Beast
First strike, haste
Cycling {3}
The goblins tracked the hystrodon with much stealth and cunning. Then they were eaten with much pain and yelling.
4/4