2532 cards found
Herald's Reveille

Herald's Reveille {U}

Sorcery
Draw a card. If a permanent you controlled explored this turn, seek a Merfolk card instead.
  • Alchemy: Ixalan
Heritage Druid

Heritage Druid {G}

Creature - Elf Druid
Tap three untapped Elves you control: Add {G}{G}{G}.
"Study the great spirits of our age and those of the past. Prune secrets from the branching traceries of our lineage."
—Twila, Gilt-Leaf archdruid
1/1
Hero of Leina Tower

Hero of Leina Tower {G}

Creature - Human Warrior
Heroic — Whenever you cast a spell that targets this creature, you may pay {X}. If you do, put X +1/+1 counters on this creature.
"You cannot achieve greatness if its seed has not already been planted in your heart."
1/1
Hexdrinker

Hexdrinker {G}

Creature - Snake
Level up {1}
LEVEL 3-7
4/4
Protection from instants
LEVEL 8+
6/6
Protection from everything
2/1
Hexgold Slash

Hexgold Slash {R}

Instant
Hexgold Slash deals 2 damage to target creature. If that creature has toxic, Hexgold Slash deals 4 damage to that creature instead.
"No matter how tough they are, even Phyrexians prefer to keep their guts on the inside."
—Jor Kadeen
  • Phyrexia: All Will Be One
Hidden Footblade

Hidden Footblade {R}

Artifact - Equipment
Flash
When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+0 and has haste.
Equip {2}
  • Assassin's Creed 34 216
Hidden Gibbons

Hidden Gibbons {G}

Enchantment
When an opponent casts an instant spell, if this permanent is an enchantment, it becomes a 4/4 Ape creature.
When these apes want something, it's a matter of gibbon take.
  • Urza's Legacy
Hidden Guerrillas

Hidden Guerrillas {G}

Enchantment
When an opponent casts an artifact spell, if this permanent is an enchantment, it becomes a 5/3 Soldier creature with trample.
  • Urza's Saga
Hidden Herd

Hidden Herd {G}

Enchantment
When an opponent plays a nonbasic land, if this permanent is an enchantment, it becomes a 3/3 Beast creature.
Hidden Predators

Hidden Predators {G}

Enchantment
When an opponent controls a creature with power 4 or greater, if this permanent is an enchantment, it becomes a 4/4 Beast creature.
  • Urza's Saga
Hidden Spider

Hidden Spider {G}

Enchantment
When an opponent casts a creature spell with flying, if this permanent is an enchantment, it becomes a 3/5 Spider creature with reach.
It wants only to dress you in silk.
  • Urza's Saga
High Ground

High Ground {W}

Enchantment
Each creature you control can block an additional creature each combat.
In war, as in society, position is everything.
High Stride

High Stride {G}

Instant
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
"It takes a moment to find your stride, but once you do, you'll feel like a giant!"
—Brisco, river guide
  • Bloomburrow
High Tide

High Tide {U}

Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
"Close the walls! Retract the docks! The homarids are coming!"
—Benson, Argivian sentry
Hinterland Sanctifier

Hinterland Sanctifier {W}

Creature - Rabbit Cleric
Whenever another creature you control enters, you gain 1 life.
"You can learn a lot about a place just by asking the land how it's doing."
1/2
Hired Claw

Hired Claw {R}

Creature - Lizard Mercenary
Whenever you attack with one or more Lizards, this creature deals 1 damage to target opponent.
{1}{R}: Put a +1/+1 counter on this creature. Activate only if an opponent lost life this turn and only once each turn.
1/2
Hired Poisoner

Hired Poisoner {B}

Creature - Human Assassin
Deathtouch
"They don't even feel the cut. I'm ordering a drink in a nearby tavern before anyone notices something's wrong."
1/1
  • Guilds of Ravnica
Holographic Double

Holographic Double {U}

Creature - Illusion
{U}, Exile Holographic Double from your hand: Choose a creature card in your hand. Conjure a duplicate of it into your hand.
1/1
  • Alchemy: Kamigawa
Holy Armor

Holy Armor {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2.
{W}: Enchanted creature gets +0/+1 until end of turn.
Holy Day

Holy Day {W}

Instant
Prevent all combat damage that would be dealt this turn.
"Today there is feasting and peace across our land, but the war has not ended. Tuck away your bloodlust. You'll need it tomorrow."
—Karrim, Samite healer
Holy Strength

Holy Strength {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
"Born under the sun, the first child will seek the foundation of honor and be fortified by its righteousness."
—Codex of the Constellari
Homestead Courage

Homestead Courage {W}

Sorcery
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
Flashback {W}
"C'mon, fiend. I'll carve you up like a Harvesttide ham."
Honor Guard

Honor Guard {W}

Creature - Human Soldier
{W}: This creature gets +0/+1 until end of turn.
The strength of one. The courage of ten.
1/1
Honorable Scout

Honorable Scout {W}

Creature - Human Soldier Scout
When this creature enters, you gain 2 life for each black and/or red creature target opponent controls.
"I've faced your kind before. This time I'm ready for you."
1/1
  • Planeshift
Honored Hierarch

Honored Hierarch {G}

Creature - Human Druid
Renown 1
As long as this creature is renowned, it has vigilance and "{T}: Add one mana of any color."
1/1