2579 cards found
Heal

Heal {W}

Instant
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
"Sometimes even the smallest boon can save a life."
—Halvor Arenson, Kjeldoran priest
Healer of the Glade

Healer of the Glade {G}

Creature - Elemental
When this creature enters, you gain 3 life.
"Grief and rage and nightmares fade
Where hope and comfort make their stand."
—Lament for Bala Ged, stanza 4
1/2
  • Core Set 2020
Healer's Hawk

Healer's Hawk {W}

Creature - Bird
Flying
Lifelink
The wounded see the glow of its vials long before they see its wings diving out of the clouds.
1/1
Healing Grace

Healing Grace {W}

Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
"Whatever faith you have in Serra, she has more in you."
—Lyra Dawnbringer
Healing Leaves

Healing Leaves {G}

Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
The elves of Llanowar don't trust in alchemy. They rely instead on pure herbs harvested from the forest's sacred heart.
Related card: Healing Salve
  • Planar Chaos
Healing Salve

Healing Salve {W}

Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Related card: Healing Leaves
Heart's Desire

Heart's Desire {G}

Sorcery - Adventure
Create a 1/1 white Human creature token.
His mind chose solitude, but his heart disagreed.
Card has other part: Lovestruck Beast
Heartfire Hero

Heartfire Hero {R}

Creature - Mouse Soldier
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
When this creature dies, it deals damage equal to its power to each opponent.
1/1
Related card: Heartfire Hero (Alchemy)
  • Bloomburrow
Heartfire Hero (Alchemy)

Heartfire Hero (Alchemy) {R}

Creature - Mouse Soldier
Valiant — Whenever Heartfire Hero becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
When Heartfire Hero dies, it deals damage equal to its power to each opponent.
0/1
Related card: Heartfire Hero
  • Bloomburrow
Hearth Charm

Hearth Charm {R}

Instant
Choose one —
• Destroy target artifact creature.
• Attacking creatures get +1/+0 until end of turn.
• Target creature with power 2 or less can't be blocked this turn.
  • Visions
Heaven's Gate

Heaven's Gate {W}

Instant
One or more target creatures become white until end of turn.
  • Legends
Hedge Whisperer

Hedge Whisperer {G}

Creature - Elf Druid Detective
You may choose not to untap this creature during your untap step.
{3}{G}, {T}, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as this creature remains tapped. It's still a land. Activate only as a sorcery.
0/3
  • Murders at Karlov Manor
Hedgewitch's Mask

Hedgewitch's Mask {W}

Artifact - Equipment
Equipped creature gets +1/+1.
Equipped creature can't be blocked by creatures with power 4 or greater.
Equip {2}
In Kessig, even celebration wears a fearsome face.
Hedron Crab

Hedron Crab {U}

Creature - Crab
Landfall — Whenever a land you control enters, target player mills three cards.
Hedrons perplex minds both great and small.
0/2
Heightened Reflexes

Heightened Reflexes {R}

Instant
Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
Some crystals glow in the presence of monsters, forming a convenient warning system. Some monsters have learned to outrun the light.
  • Ikoria: Lair of Behemoths
Helix Pinnacle

Helix Pinnacle {G}

Enchantment
Shroud
{X}: Put X tower counters on this enchantment.
At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.
Hell Swarm

Hell Swarm {B}

Instant
All creatures get -1/-0 until end of turn.
The brightness of day turned in an instant to dusk as the swarm descended upon the battlefield.
  • Legends
Hellish Sideswipe

Hellish Sideswipe {B}

Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature.
Destroy target creature or Vehicle. If the sacrificed permanent was a Vehicle, draw a card.
Might makes right-of-way.
  • Aetherdrift
Helping Hand

Helping Hand {W}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Itzmin walked away from the collapse with a new friend—and an enduring fear of heights.
  • The Lost Caverns of Ixalan
Herald of Anafenza

Herald of Anafenza {W}

Creature - Human Soldier
Outlast {2}{W}
Whenever you activate this creature's outlast ability, create a 1/1 white Warrior creature token.
1/2
Herald's Reveille

Herald's Reveille {U}

Sorcery
Draw a card. If a permanent you controlled explored this turn, seek a Merfolk card instead.
  • Alchemy: Ixalan
Heritage Druid

Heritage Druid {G}

Creature - Elf Druid
Tap three untapped Elves you control: Add {G}{G}{G}.
"Study the great spirits of our age and those of the past. Prune secrets from the branching traceries of our lineage."
—Twila, Gilt-Leaf archdruid
1/1
Hero of Leina Tower

Hero of Leina Tower {G}

Creature - Human Warrior
Heroic — Whenever you cast a spell that targets this creature, you may pay {X}. If you do, put X +1/+1 counters on this creature.
"You cannot achieve greatness if its seed has not already been planted in your heart."
1/1
Hexdrinker

Hexdrinker {G}

Creature - Snake
Level up {1}
LEVEL 3-7
4/4
Protection from instants
LEVEL 8+
6/6
Protection from everything
2/1
Hexgold Slash

Hexgold Slash {R}

Instant
Hexgold Slash deals 2 damage to target creature. If that creature has toxic, Hexgold Slash deals 4 damage to that creature instead.
"No matter how tough they are, even Phyrexians prefer to keep their guts on the inside."
—Jor Kadeen
  • Phyrexia: All Will Be One