1258 cards found
Tempest Trapper

Tempest Trapper {3}{U}

Creature - Otter Wizard
{T}: Add two mana in any combination of colors. Spend this mana only to cast instant or sorcery spells.
Whenever you cast your third spell each turn, exile a random card from your library. Until end of turn, you may play that card without paying its mana cost.
2/5
  • Alchemy: Bloomburrow
Temple of Atropos

Temple of Atropos

Plane - Time
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase.
When chaos ensues, reverse the game's turn order. Then planeswalk.
  • Doctor Who
Ten Wizards Mountain

Ten Wizards Mountain

Plane - Shenmeng
Whenever you roll the planar die, put a +1/+1 counter on up to one target creature.
Whenever chaos ensues, creatures you control gain flying until end of turn.
  • March of the Machine Commander
Tenured Inkcaster (Alchemy)

Tenured Inkcaster (Alchemy) {3}{B}

Creature - Vampire Warlock
When Tenured Inkcaster enters, put a +1/+1 counter on target creature.
Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
3/3
Related card: Tenured Inkcaster
  • Strixhaven: School of Mages
Teyo, Aegis Adept

Teyo, Aegis Adept {2}{W}{W}

Legendary Planeswalker - Teyo
[+1]: Up to one target creature's base power perpetually becomes equal to its toughness. It perpetually gains "This creature can attack as though it didn't have defender."
[–2]: Conjure a card named Lumbering Lightshield onto the battlefield.
[–6]: You get an emblem with "At the beginning of your end step, return target white creature card from your graveyard to the battlefield. You gain life equal to its toughness."
Loyalty:
4
Related card: Lumbering Lightshield
  • Jumpstart: Historic Horizons
Teysa of the Ghost Council

Teysa of the Ghost Council {2}{W}{B}

Legendary Creature - Spirit Advisor
Starting intensity 0
When Teysa enters, create a 1/1 white and black Spirit creature token with flying. Teysa intensifies by 1.
Spirits you control get +X/+0, where X is Teysa's intensity.
At the beginning of your end step, you may exile Teysa. If you do, at the beginning of your next upkeep, return Teysa to the battlefield under its owner's control and it gains haste.
0/5
  • Alchemy: Outlaws of Thunder Junction
Teysa, Orzhov Scion Avatar

Teysa, Orzhov Scion Avatar

Vanguard
Whenever a nontoken creature dies, create a 1/1 white Spirit creature token with flying.
Hand size bonus: +0
Life bonus: -2
  • Magic Online Avatars
Tezzeret's Reckoning

Tezzeret's Reckoning {1}{U}

Instant
Exile three random cards from your library face down and look at them. For as long as they remain exiled, you may play one of those cards.
  • Alchemy: Phyrexia
Thayan Evokers

Thayan Evokers {2}{U}

Creature - Human Wizard
Double team
When Thayan Evokers enters the battlefield, conjure a card named Lightning Bolt into your hand, then discard a card.
Whenever you conjure one or more cards, put a +1/+1 counter on Thayan Evokers.
1/1
Related card: Lightning Bolt
  • Alchemy Horizons: Baldur's Gate
The Aether Flues

The Aether Flues

Plane - Iquatana
When you planeswalk to The Aether Flues and at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library.
Whenever chaos ensues, you may put a creature card from your hand onto the battlefield.
The Bean

The Bean

Plane - Chicago
Whenever you planeswalk here, each player chooses a creature they control and creates a token copy of it. It's a reflection in addition to its other types, and its power and toughness are inverted.
Whenever Chaos ensues, create a token that's a copy of a creature you control. It's a reflection in addition to its other types, and its power and toughness are inverted.
  • Unknown Event
The Caldaia

The Caldaia

Plane - Capenna
Creature spells you cast from your hand have blitz {3}.
Whenever chaos ensues, return target creature card from your graveyard to your hand.
  • March of the Machine Commander
The Cave of Skulls

The Cave of Skulls

Plane - Earth
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost.
Whenever chaos ensues, create two 1/1 white Warrior creature tokens.
  • Doctor Who
The Cheetah Planet

The Cheetah Planet

Plane - Outside Mutter's Spiral
When you planeswalk to The Cheetah Planet and at the beginning of your upkeep, put two +1/+1 counters on target non-Cat creature you control. It becomes a Cat in addition to its other types.
Whenever chaos ensues, all Cats gain provoke until end of turn.
  • Doctor Who
The Conundrum of Bowls

The Conundrum of Bowls {2}{U}{U}

Enchantment - Saga
I — Seek a card with mana value less than the number of cards in your hand.
II — Seek a card with mana value greater than the number of cards in your hand.
III — Count the number of cards in your hand. You may cast a spell with mana value equal to that number from your hand without paying its mana cost.
  • Alchemy: Wilds of Eldraine
The Dark Barony

The Dark Barony

Plane - Ulgrotha
Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life.
Whenever chaos ensues, each opponent discards a card.
The Dead Shall Serve

The Dead Shall Serve

Scheme
When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.
"Tell your old master I said hello."
  • Archenemy Schemes
The Dining Car

The Dining Car

Plane - Spacecraft
When you planeswalk to The Dining Car, each player creates a Food token.
Sixty-Six Seconds — At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate.
Whenever chaos ensues, activated abilities of artifact tokens you control cost {2} less to activate this turn.
  • Doctor Who
The Doctor's Childhood Barn

The Doctor's Childhood Barn

Plane - Gallifrey
Creatures enter tapped.
Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in.
  • Doctor Who
The Doctor's Tomb

The Doctor's Tomb

Plane - Trenzalore
If a creature would die, instead exile it and that creature's controller loses 2 life.
Whenever chaos ensues, redistribute any number of players' life totals.
  • Doctor Who
The Drum, Mining Facility

The Drum, Mining Facility

Plane - Earth
Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn.
Whenever chaos ensues, end the turn.
  • Doctor Who
The Eon Fog

The Eon Fog

Plane - Equilor
Players skip their untap steps.
Whenever chaos ensues, untap all permanents you control.
The Fate of the Flammable

The Fate of the Flammable

Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to that player. If the player chooses others, this scheme deals 3 damage to each of your other opponents.
  • Archenemy Schemes
The Fertile Lands of Saulvinia

The Fertile Lands of Saulvinia

Plane - Antausia
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Chaos ensues on that plane. Then put all cards revealed this way on the bottom of your planar deck in any order.
  • March of the Machine Commander
The Fourth Sphere

The Fourth Sphere

Plane - Phyrexia
At the beginning of your upkeep, sacrifice a nonblack creature.
Whenever chaos ensues, create a 2/2 black Zombie creature token.