10988 cards found
Wilson, Ardent Bear

Wilson, Ardent Bear {1}{R}{G}

Legendary Creature - Bear Warrior
Double strike, reach, trample
Ward {2}
{1}{R}{G}, Exile Wilson, Ardent Bear from your graveyard: Target creature you control perpetually gains double strike. Activate only as a sorcery.
2/3
Related cards: Wilson, Bear Comrade Wilson, Fearsome Bear Wilson, Majestic Bear Wilson, Subtle Bear Wilson, Urbane Bear
  • Alchemy Horizons: Baldur's Gate
Wilson, Bear Comrade

Wilson, Bear Comrade {1}{G}

Legendary Creature - Bear Warrior
Reach, trample
Ward {2}
Specialize {4}
2/2
Related cards: Wilson, Ardent Bear Wilson, Fearsome Bear Wilson, Majestic Bear Wilson, Subtle Bear Wilson, Urbane Bear
  • Alchemy Horizons: Baldur's Gate
Wilson, Fearsome Bear

Wilson, Fearsome Bear {1}{B}{G}

Legendary Creature - Bear Warrior
Menace, reach, trample
Ward {2}
{1}{B}{G}, Exile Wilson, Fearsome Bear from your graveyard: Target creature you control perpetually gains menace. Activate only as a sorcery.
4/4
Related cards: Wilson, Ardent Bear Wilson, Bear Comrade Wilson, Majestic Bear Wilson, Subtle Bear Wilson, Urbane Bear
  • Alchemy Horizons: Baldur's Gate
Wilson, Majestic Bear

Wilson, Majestic Bear {1}{G}{G}

Legendary Creature - Bear Warrior
Reach, trample
Ward {2}
{1}{G}{G}, Exile Wilson from your graveyard: Target creature you control perpetually gets +1/+1 and gains reach, trample, and ward {2}. Activate only as a sorcery.
5/5
Related cards: Wilson, Ardent Bear Wilson, Bear Comrade Wilson, Fearsome Bear Wilson, Subtle Bear Wilson, Urbane Bear
  • Alchemy Horizons: Baldur's Gate
Wilson, Subtle Bear

Wilson, Subtle Bear {1}{G}{U}

Legendary Creature - Bear Warrior
Reach, trample
Ward {2}
Wilson, Subtle Bear can't be blocked.
{1}{G}{U}, Exile Wilson from your graveyard: Target creature you control perpetually gains "This creature can't be blocked." Activate only as a sorcery.
3/3
Related cards: Wilson, Ardent Bear Wilson, Bear Comrade Wilson, Fearsome Bear Wilson, Majestic Bear Wilson, Urbane Bear
  • Alchemy Horizons: Baldur's Gate
Wilson, Urbane Bear

Wilson, Urbane Bear {1}{G}{W}

Legendary Creature - Bear Warrior
Reach, trample, lifelink
Ward {2}
{1}{G}{W}, Exile Wilson, Urbane Bear from your graveyard: Target creature you control perpetually gains lifelink. Activate only as a sorcery.
3/4
Related cards: Wilson, Ardent Bear Wilson, Bear Comrade Wilson, Fearsome Bear Wilson, Majestic Bear Wilson, Subtle Bear
  • Alchemy Horizons: Baldur's Gate
Wilt-Leaf Cavaliers

Wilt-Leaf Cavaliers {G/W}{G/W}{G/W}

Creature - Elf Knight
Vigilance
Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end.
3/4
Wilt-Leaf Liege

Wilt-Leaf Liege {1}{G/W}{G/W}{G/W}

Creature - Elf Knight
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.
4/4
Windborn Muse

Windborn Muse {3}{W}

Creature - Spirit
Flying
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
"Her voice is justice, clear and relentless."
—Akroma, angelic avenger
2/3
Windbrisk Heights

Windbrisk Heights

Land
Hideaway 4
Windbrisk Heights enters tapped.
{T}: Add {W}.
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Windbrisk Raptor

Windbrisk Raptor {5}{W}{W}

Creature - Bird
Flying
Attacking creatures you control have lifelink.
It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens.
5/7
  • Shadowmoor
Windfall

Windfall {2}{U}
(Slimer's Feast)

Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
"Sir, what you had there is what we refer to as a focused, non-terminal repeating phantasm, or a class-five full-roaming vapor. Real nasty one, too!"
—Dr. Raymond Stantz
Windgrace's Judgment

Windgrace's Judgment {3}{B}{G}

Instant
For any number of opponents, destroy target nonland permanent that player controls.
Not all who remember Urza do so with fondness.
Winding Canyons

Winding Canyons

Land
{T}: Add {C}.
{2}, {T}: You may cast creature spells this turn as though they had flash.
  • Weatherlight
Winding Constrictor

Winding Constrictor {B}{G}

Creature - Snake
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
2/3
Windreader Sphinx

Windreader Sphinx {5}{U}{U}

Creature - Sphinx
Flying
Whenever a creature with flying attacks, you may draw a card.
"Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings."
3/7
Windreaver

Windreaver {3}{W}{U}

Creature - Elemental
Flying
{W}: Windreaver gains vigilance until end of turn.
{W}: Windreaver gets +0/+1 until end of turn.
{U}: Switch Windreaver's power and toughness until end of turn.
{U}: Return Windreaver to its owner's hand.
1/3
Winds of Abandon

Winds of Abandon {1}{W}

Sorcery
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload {4}{W}{W}
Winds of Change

Winds of Change {R}

Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
Sometimes, a butterfly flapping its wings is insufficient.
Winds of Rath

Winds of Rath {3}{W}{W}

Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.
"There shall be a vast shout and then a vaster silence."
—Oracle en-Vec
Windseeker Centaur

Windseeker Centaur {1}{R}{R}

Creature - Centaur
Vigilance
Loyal and passionate in battle, the Windseeker tribe roams the Green Lands near the Honeyed Sea.
2/2
Windshaper Planetar

Windshaper Planetar {4}{W}

Creature - Angel
Flash
Flying
When Windshaper Planetar enters during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking.
4/4
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 50 559
Windswept Heath

Windswept Heath

Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
An underground paradise, bright and thriving beneath the surface of Ixalan.
Windswift Slice

Windswift Slice {2}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.
A shrill yell went up—they had been seen. There was a ring and clash of steel.
  • Tales of Middle-earth Commander 45 128 447
Wine of Blood and Iron

Wine of Blood and Iron {3}

Artifact
{4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.
Godo never revealed what went into his special brew, but he always had more of it after great victories.
  • Saviors of Kamigawa