12181 cards found
The Fate of the Flammable

The Fate of the Flammable

Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to that player. If the player chooses others, this scheme deals 3 damage to each of your other opponents.
  • Archenemy Schemes
The Fertile Lands of Saulvinia

The Fertile Lands of Saulvinia

Plane - Antausia
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Chaos ensues on that plane. Then put all cards revealed this way on the bottom of your planar deck in any order.
  • March of the Machine Commander
The Fifteenth Doctor

The Fifteenth Doctor {2}{U}{R}

Legendary Creature - Time Lord Doctor
When The Fifteenth Doctor enters the battlefield or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand.
The first nonartifact spell you cast each turn has improvise.
3/3
  • Secret Lair Drop
The Fourteenth Doctor

The Fourteenth Doctor {R/G}{W}{U}

Legendary Creature - Time Lord Doctor
When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.
You may have The Fourteenth Doctor enter the battlefield as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn.
3/4
  • Secret Lair Drop
The General

The General

Hero
Exile The General: Creatures you control get +1/+1 until end of turn. Untap them.
  • Born of the Gods Hero's Path
The Golden City of Orazca

The Golden City of Orazca

Plane - Ixalan
Ascend
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Then draw a card if you have the city's blessing.
Whenever chaos ensues, you may put a permanent card from your hand onto the battlefield tapped.
  • March of the Machine Commander
The Great Aerie

The Great Aerie

Plane - Tarkir
When you planeswalk to The Great Aerie and at the beginning of your upkeep, bolster 3.
Whenever chaos ensues, choose up to one target creature you control and up to one target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
  • March of the Machine Commander
The Harvester

The Harvester

Hero
{T}: Draw a card, then discard a card.
  • Theros Hero's Path
The Haunt of Hightower

The Haunt of Hightower {4}{B}{B}

Legendary Creature - Vampire
Flying, lifelink
Whenever The Haunt of Hightower attacks, defending player discards a card.
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
It drains vitality from those it touches.
3/3
  • Ravnica Allegiance
The Hourglass Coven

The Hourglass Coven {4}{B}{B}

Legendary Creature - Hag Warlock
When The Hourglass Coven enters the battlefield, draft a card from The Hourglass Coven's spellbook twice, then put those cards onto the battlefield.
Other Warlocks you control get +1/+1.
3/3
Related cards: Hag of Ceaseless Torment Hag of Dark Duress Hag of Death's Legion Hag of Inner Weakness Hag of Mage's Doom Hag of Noxious Nightmares Hag of Scoured Thoughts Hag of Syphoned Breath Hag of Twisted Visions
  • Alchemy Horizons: Baldur's Gate
The Hunter

The Hunter

Hero
{T}: Target creature you control gets +1/+1 until end of turn.
  • Theros Hero's Path
The Hunter Maze

The Hunter Maze

Land - Sphere
The Hunter Maze enters the battlefield tapped.
{T}: Add {G}.
{1}{G}, {T}, Sacrifice The Hunter Maze: Draw a card.
In Vorinclex's domain, only the mightiest survive, and all are prey in his endless hunt.
  • Phyrexia: All Will Be One
The Initiative
  • Commander Legends: Battle for Baldur's Gate Tokens
The Iron Guardian Stirs

The Iron Guardian Stirs

Scheme
When you set this scheme in motion, create a 4/6 colorless Golem artifact creature token.
"It would be disappointing if you were unable to overcome this simplest of defenses. Hilarious, but disappointing."
  • Archenemy Schemes
The Long Reach of Night
Animus of Night's Reach

The Long Reach of Night {3}{B}

Enchantment - Saga
I, II — Each opponent sacrifices a creature unless they discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Animus of Night's Reach
  • Kamigawa: Neon Dynasty
The Lux Foundation Library

The Lux Foundation Library

Plane - The Library
Players have no maximum hand size.
Whenever a creature you control deals combat damage to a player, you may draw a card.
Whenever chaos ensues, put a shadow counter on target creature.
  • Doctor Who
The Matrix of Time

The Matrix of Time

Plane - Gallifrey
When you planeswalk to The Matrix of Time, each player exiles the top card of their library.
During your turn, you may play lands and cast spells from among cards exiled with The Matrix of Time.
Whenever you play a land or cast a spell from among cards exiled with The Matrix of Time, that card's owner loses 3 life and exiles the top card of their library.
Whenever chaos ensues, create two Treasure tokens.
  • Doctor Who
The Meathook Massacre (Alchemy)

The Meathook Massacre (Alchemy) {X}{B}{B}

Legendary Enchantment
When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Related card: The Meathook Massacre
  • Innistrad: Midnight Hunt
The Meep

The Meep {2}{B}

Legendary Creature - Alien
Ward—Pay 3 life.
Whenever The Meep attacks, you may sacrifice another creature. If you do, creatures you control have base power and toughness X/X until end of turn, where X is the sacrificed creature's mana value.
All hail the Meep.
0/4
  • Secret Lair Drop
The Mighty Will Fall

The Mighty Will Fall

Scheme
When you set this scheme in motion, choose an opponent with the highest life total among your opponents. That player loses 7 life.
"Cry out for your comrades so that they may join you in misery."
  • Archenemy: Nicol Bolas Schemes
The Modern Age
Vector Glider

The Modern Age {1}{U}

Enchantment - Saga
I, II — Draw a card, then discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Vector Glider
  • Kamigawa: Neon Dynasty
The Moonbase

The Moonbase

Plane - Moon
Low Gravity — All creatures have "{2}: This creature gains flying until end of turn. Activate only as a sorcery."
Whenever chaos ensues, for each opponent, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
  • Doctor Who
The One Ring (Alchemy)

The One Ring (Alchemy) {4}

Legendary Artifact
Indestructible
When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{1}, {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Related card: The One Ring
  • The Lord of the Rings: Tales of Middle-earth
The Philosopher

The Philosopher

Hero
{2}, {T}: Tap target creature.
  • Theros Hero's Path
The Pieces Are Coming Together

The Pieces Are Coming Together

Scheme
When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost {2} less to cast.
"Cretins build machines. I construct destiny."
  • Archenemy Schemes