2502 cards found
Heartfire Hero

Heartfire Hero {R}

Creature - Mouse Soldier
Valiant — Whenever Heartfire Hero becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
When Heartfire Hero dies, it deals damage equal to its power to each opponent.
1/1
Related card: Heartfire Hero (Alchemy)
  • Bloomburrow
Heartfire Hero (Alchemy)

Heartfire Hero (Alchemy) {R}

Creature - Mouse Soldier
Valiant — Whenever Heartfire Hero becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
When Heartfire Hero dies, it deals damage equal to its power to each opponent.
0/1
Related card: Heartfire Hero
  • Bloomburrow
Hearth Charm

Hearth Charm {R}

Instant
Choose one —
• Destroy target artifact creature.
• Attacking creatures get +1/+0 until end of turn.
• Target creature with power 2 or less can't be blocked this turn.
  • Visions
Heaven's Gate

Heaven's Gate {W}

Instant
One or more target creatures become white until end of turn.
  • Legends
Hedge Whisperer

Hedge Whisperer {G}

Creature - Elf Druid Detective
You may choose not to untap Hedge Whisperer during your untap step.
{3}{G}, {T}, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It's still a land. Activate only as a sorcery.
0/3
  • Murders at Karlov Manor
Hedgewitch's Mask

Hedgewitch's Mask {W}

Artifact - Equipment
Equipped creature gets +1/+1.
Equipped creature can't be blocked by creatures with power 4 or greater.
Equip {2}
In Kessig, even celebration wears a fearsome face.
Hedron Crab

Hedron Crab {U}

Creature - Crab
Landfall — Whenever a land you control enters, target player mills three cards.
Hedrons perplex minds both great and small.
0/2
Heightened Reflexes

Heightened Reflexes {R}

Instant
Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
Some crystals glow in the presence of monsters, forming a convenient warning system. Some monsters have learned to outrun the light.
  • Ikoria: Lair of Behemoths
Helix Pinnacle

Helix Pinnacle {G}

Enchantment
Shroud
{X}: Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
Hell Swarm

Hell Swarm {B}

Instant
All creatures get -1/-0 until end of turn.
The brightness of day turned in an instant to dusk as the swarm descended upon the battlefield.
  • Legends
Helping Hand

Helping Hand {W}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Itzmin walked away from the collapse with a new friend—and an enduring fear of heights.
  • The Lost Caverns of Ixalan
Herald of Anafenza

Herald of Anafenza {W}

Creature - Human Soldier
Outlast {2}{W}
Whenever you activate Herald of Anafenza's outlast ability, create a 1/1 white Warrior creature token.
1/2
Herald's Reveille

Herald's Reveille {U}

Sorcery
Draw a card. If a permanent you controlled explored this turn, seek a Merfolk card instead.
  • Alchemy: Ixalan
Heritage Druid

Heritage Druid {G}

Creature - Elf Druid
Tap three untapped Elves you control: Add {G}{G}{G}.
"Study the great spirits of our age and those of the past. Prune secrets from the branching traceries of our lineage."
—Twila, Gilt-Leaf archdruid
1/1
Hero of Leina Tower

Hero of Leina Tower {G}

Creature - Human Warrior
Heroic — Whenever you cast a spell that targets Hero of Leina Tower, you may pay {X}. If you do, put X +1/+1 counters on Hero of Leina Tower.
"You cannot achieve greatness if its seed has not already been planted in your heart."
1/1
Hexdrinker

Hexdrinker {G}

Creature - Snake
Level up {1}
LEVEL 3-7
4/4
Protection from instants
LEVEL 8+
6/6
Protection from everything
2/1
Hexgold Slash

Hexgold Slash {R}

Instant
Hexgold Slash deals 2 damage to target creature. If that creature has toxic, Hexgold Slash deals 4 damage to that creature instead.
"No matter how tough they are, even Phyrexians prefer to keep their guts on the inside."
—Jor Kadeen
  • Phyrexia: All Will Be One
Hidden Footblade

Hidden Footblade {R}

Artifact - Equipment
Flash
When Hidden Footblade enters, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+0 and has haste.
Equip {2}
  • Assassin's Creed 34 216
Hidden Gibbons

Hidden Gibbons {G}

Enchantment
When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.
When these apes want something, it's a matter of gibbon take.
  • Urza's Legacy
Hidden Guerrillas

Hidden Guerrillas {G}

Enchantment
When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.
  • Urza's Saga
Hidden Herd

Hidden Herd {G}

Enchantment
When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.
Hidden Predators

Hidden Predators {G}

Enchantment
When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.
  • Urza's Saga
Hidden Spider

Hidden Spider {G}

Enchantment
When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach.
It wants only to dress you in silk.
  • Urza's Saga
High Ground

High Ground {W}

Enchantment
Each creature you control can block an additional creature each combat.
In war, as in society, position is everything.
High Stride

High Stride {G}

Instant
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
"It takes a moment to find your stride, but once you do, you'll feel like a giant!"
—Brisco, river guide
  • Bloomburrow