9386 cards found
Burning-Tree Shaman

Burning-Tree Shaman {1}{R}{G}

Creature - Centaur Shaman
Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
Gruul shamans are bent on punishing the civilized. Any act more complex than rubbing sticks together or eating with utensils is met with the stinging burn of their magic.
3/4
Burnished Hart

Burnished Hart {3}

Artifact Creature - Elk
{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Forged by divine hands to wander mortal realms.
2/2
Burr Grafter

Burr Grafter {3}{G}

Creature - Spirit
Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn.
Soulshift 3
2/2
  • Champions of Kamigawa
Burrenton Bombardier

Burrenton Bombardier {2}{W}

Creature - Kithkin Soldier
Flying
Reinforce 2—{2}{W}
The flasks provide ballast, a means of steering, and—with a little luck—a way to deliver ward-spells to cohorts below.
2/2
Burrenton Forge-Tender

Burrenton Forge-Tender {W}

Creature - Kithkin Wizard
Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.
"We are a clachan of smiths. The forge is as comfortable to us as a small fire during a cool winter's evening."
1/1
Burrenton Shield-Bearers

Burrenton Shield-Bearers {4}{W}

Creature - Kithkin Soldier
Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.
Soul and bones, kithkin are woven into their clans. They fight fiercely and without self-interest.
3/3
  • Morningtide
Burst Lightning

Burst Lightning {R}

Instant
Kicker {4}
Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
Burst of Speed

Burst of Speed {R}

Sorcery
Creatures you control gain haste until end of turn.
Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
  • Magic 2010
Burst of Strength

Burst of Strength {G}

Instant
Put a +1/+1 counter on target creature and untap it.
"Our fight is not about territory or revenge. It is about freedom, plain and simple."
—Ruric Thar, Ghor-Clan chieftain
  • Gatecrash
Bursting Beebles

Bursting Beebles {2}{U}

Creature - Beeble
Bursting Beebles can't be blocked as long as defending player controls two or more nonland permanents that share an artist.
Like thousands of others, the beebles quit Magic for several years following the release of the Mercadian Masques set.
2/2
  • Unhinged
Bushi Tenderfoot

Bushi Tenderfoot {W}

Creature - Human Soldier
When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot.
1/1
Card has other part: Kenzo the Hardhearted
  • Champions of Kamigawa
Bust

Bust {5}{R}

Sorcery
Destroy all lands.
Card has other part: Boom
Butcher Ghoul

Butcher Ghoul {1}{B}

Creature - Zombie
Undying
Without a mind, it doesn't fear death. Without a soul, it doesn't mind killing.
1/1
Butcher of Malakir

Butcher of Malakir {5}{B}{B}

Creature - Vampire Warrior
Flying
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature of their choice.
His verdict is always guilty. His sentence is always death.
5/4
Butcher's Cleaver

Butcher's Cleaver {3}

Artifact - Equipment
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip {3}
Outside the safety of Thraben, there is little distinction between tool and weapon.
Cabal Coffers

Cabal Coffers

Land
{2}, {T}: Add {B} for each Swamp you control.
Deep within the Cabal's vault, the Mirari pulsed like a dead sun—and its darkness radiated across Otaria.
Cabal Therapy

Cabal Therapy {B}

Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature.
Cache Raiders

Cache Raiders {3}{U}{U}

Creature - Merfolk Rogue
At the beginning of your upkeep, return a permanent you control to its owner's hand.
What the current doesn't take, they do.
4/4
Cackling Counterpart

Cackling Counterpart {1}{U}{U}

Instant
Create a token that's a copy of target creature you control.
Flashback {5}{U}{U}
Cackling Flames

Cackling Flames {3}{R}

Instant
Cackling Flames deals 3 damage to any target.
Hellbent — Cackling Flames deals 5 damage instead if you have no cards in hand.
"I like a little entertainment with my dinner."
—Rakdos
Cackling Imp

Cackling Imp {2}{B}{B}

Creature - Imp
Flying
{T}: Target player loses 1 life.
Its laughter drives needles through your mind.
2/2
Cadaver Imp

Cadaver Imp {1}{B}{B}

Creature - Imp
Flying
When Cadaver Imp enters, you may return target creature card from your graveyard to your hand.
The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no ingress.
1/1
Cadaverous Knight

Cadaverous Knight {2}{B}

Creature - Zombie Knight
Flanking
{1}{B}{B}: Regenerate Cadaverous Knight.
Grieve for the soul in death dishonored.
—Shadow Guild saying
2/2
Cage of Hands

Cage of Hands {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}: Return Cage of Hands to its owner's hand.
"Our own actions built the prisons that now hold us. Our hands reached too far and tried to hold too much."
—Dosan the Falling Leaf
Caged Sun

Caged Sun {6}

Artifact
As Caged Sun enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.