4059 cards found
False Peace

False Peace {W}

Sorcery
Target player skips all combat phases of their next turn.
Mutual consent is not required for war.
Familiar Beeble Mascot

Familiar Beeble Mascot

Stickers
{TK}{TK} — Whenever this creature attacks, untap target permanent.
{TK}{TK}{TK}{TK} — Whenever a creature enters under your control, creatures you control get +1/+1 until end of turn.
{TK}{TK} — 2/3
{TK}{TK}{TK} — 5/3
  • Unfinity Sticker Sheets
Famous Museum

Famous Museum {3}

Artifact
Whenever a creature you control dies, put an art counter on Famous Museum.
{T}: Add {C}, plus an additional {C} for each art counter on Famous Museum.
  • Unknown Event
Fan Favorite

Fan Favorite {3}{B}

Creature - Human Rogue
Assist
{2}: Fan Favorite gets +1/+1 until end of turn. Any player may activate this ability.
"Pathetic! I've heard more noise in a monastery. Let me hear you, Valor's Reach!"
2/2
  • Battlebond
Fanatical Fever

Fanatical Fever {2}{G}{G}

Instant
Target creature gets +3/+0 and gains trample until end of turn.
"Let go your fury, and hone your anger. Become the fist of Freyalise!"
—Kolbjörn, Elder Druid of the Juniper Order
  • Ice Age
Fang of the Pack

Fang of the Pack {5}{G}

Creature - Wolf
Melee
At the beginning of combat on your turn, another target creature you control gains melee until end of turn.
5/3
  • Conspiracy: Take the Crown
Far Out

Far Out {2}{W}

Enchantment
Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.
Memories that will technically last the rest of your life.
  • Unfinity 8 294
Farewell to Arms

Farewell to Arms {1}{B}{B}

Enchantment
As Farewell to Arms enters, choose a hand attached to an opponent's arm.
When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)
Farmstead

Farmstead {W}{W}{W}

Enchantment - Aura
Enchant land
Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."
Farrelite Priest

Farrelite Priest {1}{W}{W}

Creature - Human Cleric
{1}: Add {W}. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.
Although their methods were often brutal, Farrel's followers believed in the preservation of justice and virtue.
1/3
  • Fallen Empires
Farseeing Flockmate

Farseeing Flockmate {3}{U}

Creature - Bird Wizard
Flying
Flying backup (When this creature enters the battlefield, put a flying counter on target creature. If that's another creature, it also gains the following ability until end of turn.)
Whenever this creature deals combat damage to a player, planeswalker, or battle, surveil 1.
3/2
  • Unknown Event
Fascist Art Director

Fascist Art Director {1}{W}{W}

Creature - Human Horror
{W}{W}: Fascist Art Director gains protection from the artist of your choice until end of turn.
Dear Mr. and Mrs. Cranford, After careful analysis of Jeremy's vocational testing, I feel that he is best suited for a career in either torture or art direction.
2/2
  • Unhinged
Fasting

Fasting {W}

Enchantment
At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it.
If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.
When you draw a card, destroy Fasting.
  • The Dark
Fat Ass

Fat Ass {4}{G}

Creature - Donkey Shaman
Fat Ass gets +2/+2 and has trample as long as you're eating. (Gum isn't food. We checked.)
Our lawyers say no matter how funny it would be, we can't encourage players to eat the cards. Hear that? Whatever you do, don't eat the delicious cards.
2/3½
  • Unhinged
Fatal Lore

Fatal Lore {2}{B}{B}

Sorcery
An opponent chooses one —
• You draw three cards.
• You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.
"All knowledge has its price."
—Gerda Äagesdotter, Archmage of the Unseen
  • Alliances
Fate Reforged
The Battle of Dragon Brothers

Fate Reforged

Enchantment - Saga
I — (Bolas) Each opponent discards their hand. You draw seven cards.
I — (Ugin) Manifest your hand, then draw seven cards.
II — (Both) Create a token that's a copy of any Elder Dragon from the Legends expansion.
III — (Both) Exile Fate Reforged, then return it to the battlefield (Front face up).
Card has other part: The Battle of Dragon Brothers
  • Unknown Event
Fates' Reversal (Alchemy)

Fates' Reversal (Alchemy) {B}

Sorcery
Return up to one target creature card from your graveyard to your hand. Venture into the dungeon.
A doom denied—or, perhaps, delayed.
Related cards: Dungeon of the Mad Mage Fates' Reversal Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Favored Enemy

Favored Enemy {G}

Enchantment
As Favored Enemy enters, note the most prevalent creature type in an opponent's library.
When Favored Enemy enters, target creature you control fights up to one target creature you don't control.
Whenever a creature an opponent controls of the noted type dies, put a +1/+1 counter on target creature you control.
  • Alchemy Horizons: Baldur's Gate
Fear My Authority

Fear My Authority

Ongoing Scheme
Creatures you control get +2/+2 and have fear.
At the beginning of your upkeep, abandon this scheme unless you discard a card or pay 3 life.
  • Duskmourn: House of Horror Commander
Fear of Change

Fear of Change {G}{U}

Enchantment Creature - Nightmare
When this creature enters or dies, exile another creature you control. If you do, conjure a duplicate of a random creature card with mana value X onto the battlefield, where X is 2 plus the exiled creature's mana value.
2/3
  • Alchemy: Duskmourn
Fear of Going 0-2 Drop

Fear of Going 0-2 Drop {1}{R}

Enchantment Creature - Nightmare
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
As long as you have exactly one loss in the event you're playing, this creature gets +2/+0. (For example, if your record is 0-1, this creature gets +2/+0.)
0/2
  • Unknown Event
Fear of Ridicule

Fear of Ridicule {1}{B}{B}

Enchantment Creature - Nightmare
Enchantment creatures you control have menace.
Whenever one or more enchantment creatures you control deal combat damage to a player, exile a random creature card from that player's library. Create a token that's a copy of that card, except it's a 1/1 enchantment creature.
2/3
  • Alchemy: Duskmourn
Fear of Unsleeved Decks

Fear of Unsleeved Decks {3}{G}

Enchantment Creature - Nightmare
As long as you aren't playing with sleeves, Fear of Unsleeved Decks gets +1/+1 and has trample. (No, you can't start with sleeves and then remove them.)
4/4
  • Unknown Event
Fear of the Unknown

Fear of the Unknown {6}

Enchantment Creature - Nightmare
Trample
When you cast this spell, choose a playtest card you own from outside the game. Exile it. You may cast that card as long as it remains exiled. Mana of any type can be spent to cast that spell. (In a sealed event, outside the game is your sideboard.)
6/6
  • Unknown Event
Fearsome Whelp

Fearsome Whelp {1}{R}

Creature - Dragon
Flying
At the beginning of your end step, each Dragon card in your hand perpetually gains "This spell costs {1} less to cast."
1/1
  • Alchemy: Innistrad