13166 cards found
Spellrune Painter
Spellrune Howler

Spellrune Painter {2}{R}

Creature - Human Shaman Werewolf
Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.
Daybound
2/3
Card has other part: Spellrune Howler
Spellshock

Spellshock {2}{R}

Enchantment
Whenever a player casts a spell, Spellshock deals 2 damage to that player.
A snap of fingers, a snap of teeth.
Spellskite

Spellskite {2}

Artifact Creature - Phyrexian Horror
{U/P}: Change a target of target spell or ability to Spellskite.
"Let's show Vorinclex that progress doesn't always need teeth or claws."
—Malcator, Executor of Synthesis
0/4
Spellweaver Helix

Spellweaver Helix {3}

Artifact
Imprint — When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard.
Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost.
  • Mirrodin
Spellwild Ouphe

Spellwild Ouphe {1}{G}

Creature - Ouphe
Spells that target Spellwild Ouphe cost {2} less to cast.
"You'd think that their big glowing eyes would be almost hypnotic to look at. In fact, it's the other way around—they are entranced by nearly everything they see."
—Balecki, Spellwild druid
1/3
  • Future Sight
Spelunking

Spelunking {2}{G}

Enchantment
When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter the battlefield untapped.
  • The Lost Caverns of Ixalan
Sphere of Resistance

Sphere of Resistance {2}

Artifact
Spells cost {1} more to cast.
Sphere of the Suns

Sphere of the Suns {2}

Artifact
Sphere of the Suns enters the battlefield tapped and with three charge counters on it.
{T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color.
Sphinx-Bone Wand

Sphinx-Bone Wand {7}

Artifact
Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to any target.
Its host's final curse lies captured within.
Spider Climb

Spider Climb {G}

Enchantment - Aura
You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+3 and has reach.
  • Visions
Spider Food

Spider Food {2}{G}

Sorcery
Destroy up to one target artifact, enchantment, or creature with flying. Create a Food token.
To the giant spiders of Dunbarrow, there's little difference between fly and faerie.
  • Wilds of Eldraine
Spider Spawning

Spider Spawning {4}{G}

Sorcery
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.
Flashback {6}{B}
Related card: Ishkanah, Broodmother
Spider Umbra

Spider Umbra {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has reach.
Totem armor
Spidersilk Armor

Spidersilk Armor {2}{G}

Enchantment
Creatures you control get +0/+1 and have reach.
It hardly weighs anything, but it takes all day to remove.
Spidersilk Net

Spidersilk Net {0}

Artifact - Equipment
Equipped creature gets +0/+2 and has reach.
Equip {2}
"Dragons are our betters, but we will fight them if our dragonlord orders it."
Spidery Grasp

Spidery Grasp {2}{G}

Instant
Untap target creature. It gets +2/+4 and gains reach until end of turn.
There are no safe paths through the Trial of Strength.
Related card: Ishkanah, Broodmother
Spike Breeder

Spike Breeder {3}{G}

Creature - Spike
Spike Breeder enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from Spike Breeder: Create a 1/1 green Spike creature token.
0/0
Spike Colony

Spike Colony {4}{G}

Creature - Spike
Spike Colony enters the battlefield with four +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
0/0
Spike Drone

Spike Drone {G}

Creature - Spike Drone
Spike Drone enters the battlefield with a +1/+1 counter on it.
{2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.
0/0
  • Tempest
Spike Feeder

Spike Feeder {1}{G}{G}

Creature - Spike
Spike Feeder enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
0/0
Spike Hatcher

Spike Hatcher {6}{G}

Creature - Spike
Spike Hatcher enters the battlefield with six +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.
{1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
0/0
Spike Rogue

Spike Rogue {1}{G}{G}

Creature - Spike
Spike Rogue enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.
0/0
  • Exodus
Spike Soldier

Spike Soldier {2}{G}{G}

Creature - Spike Soldier
Spike Soldier enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
0/0
  • Stronghold
Spike Tiller

Spike Tiller {3}{G}{G}

Creature - Spike
Spike Tiller enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.
0/0
  • Time Spiral
Spike Weaver

Spike Weaver {2}{G}{G}

Creature - Spike
Spike Weaver enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.
{1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
0/0