10366 cards found
Wonder

Wonder {3}{U}

Creature - Incarnation
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air."
—Scroll of Beginnings
2/2
Related card: Bind to Secrecy
Wood Elves

Wood Elves {2}{G}

Creature - Elf Scout
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1/1
Wood Sage

Wood Sage {G}{U}

Creature - Human Druid
{T}: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
1/1
Woodborn Behemoth

Woodborn Behemoth {3}{G}{G}

Creature - Elemental
As long as you control eight or more lands, this creature gets +4/+4 and has trample.
4/4
Wooden Sphere

Wooden Sphere {1}

Artifact
Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
Strengthened by a thousand limbs.
Woodland Acolyte

Woodland Acolyte {2}{W}

Creature - Human Cleric
When this creature enters, draw a card.
He left knighthood behind to heal the scars of the invasion.
2/2
Card has other part: Mend the Wilds
  • Wilds of Eldraine
Woodland Champion

Woodland Champion {1}{G}

Creature - Elf Scout
Whenever one or more tokens you control enter, put that many +1/+1 counters on this creature.
"Every footfall on the forest floor is a heartbeat sending strength into my veins."
2/2
Woodland Guidance

Woodland Guidance {3}{G}

Sorcery
Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control.
Exile Woodland Guidance.
  • Lorwyn
Woodland Investigation

Woodland Investigation {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. It perpetually becomes a Clue artifact in addition to its other types and gains "{2}, Sacrifice this permanent: Draw a card."
  • Alchemy: Murders at Karlov Manor
Woodland Stream

Woodland Stream

Land
This land enters tapped.
{T}: Add {G} or {U}.
Countless streams flow into the nine rivers, and the nine rivers flow into the Great River. The River Heralds guard them all.
Woodlot Crawler

Woodlot Crawler {U}{B}

Creature - Insect
Forestwalk
Protection from green
"We learned something from the Simic. Unfortunately for them."
—Nefara, Dimir agent
2/1
  • Dragon's Maze
Woodripper

Woodripper {3}{G}{G}

Creature - Beast
Fading 3
{1}, Remove a fade counter from this creature: Destroy target artifact.
4/6
  • Nemesis
Woodvine Elemental

Woodvine Elemental {4}{G}{W}

Creature - Elemental
Trample
Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.
4/4
  • Conspiracy
Woolly Spider

Woolly Spider {1}{G}{G}

Creature - Spider
Reach
Whenever this creature blocks a creature with flying, this creature gets +0/+2 until end of turn.
"We need not fear the forces of the air; I've yet to see a spider without an appetite."
—Taaveti of Kelsinko, elvish hunter
2/3
Woolly Thoctar

Woolly Thoctar {R}{G}{W}

Creature - Beast
One of the most ferocious and deadly gargantuans, the thoctar never sees its worshippers, but it often awakens surrounded by gifts and sacrifices.
5/4
Word of Blasting

Word of Blasting {1}{R}

Instant
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller.
Working Stiff

Working Stiff {1}{B}

Creature - Mummy
As this creature enters, straighten your arms.
When you bend an elbow, sacrifice this creature.
Oh, does your nose itch?
2/2
  • Unhinged
Worldheart Phoenix

Worldheart Phoenix {3}{R}

Creature - Phoenix
Flying
You may cast this card from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters with two +1/+1 counters on it.
2/2
Worldly Tutor

Worldly Tutor {G}

Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
"Aselbo soon had the rhino eating from his palm and the snake waiting at his heels."
—Afari, Tales
Worldsoul Colossus

Worldsoul Colossus {X}{G}{W}

Creature - Elemental
Convoke
This creature enters with X +1/+1 counters on it.
0/0
  • Guilds of Ravnica
Worm Harvest

Worm Harvest {2}{B/G}{B/G}{B/G}

Sorcery
Create a 1/1 black and green Worm creature token for each land card in your graveyard.
Retrace
Wormfang Crab

Wormfang Crab {3}{U}

Creature - Nightmare Crab
This creature can't be blocked.
When this creature enters, an opponent chooses a permanent you control other than this creature and exiles it.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
3/6
  • Judgment
Wormfang Turtle

Wormfang Turtle {2}{U}

Creature - Nightmare Turtle Beast
When this creature enters, exile a land you control.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Chainer's admirers keep his dreams alive.
2/4
  • Judgment
Wormhole Serpent

Wormhole Serpent {4}{U}

Creature - Serpent
{3}{U}: Target creature can't be blocked this turn.
After drownings, devourings, and one highly unpleasant algae infestation, unsupervised portal use on campus was banned.
3/5
Related card: Tireless Angler
  • Strixhaven: School of Mages
Wormwood Treefolk

Wormwood Treefolk {3}{G}{G}

Creature - Treefolk
{G}{G}: This creature gains forestwalk until end of turn and deals 2 damage to you.
{B}{B}: This creature gains swampwalk until end of turn and deals 2 damage to you.
4/4