10304 cards found
Yixlid Jailer

Yixlid Jailer {1}{B}

Creature - Zombie Wizard
Cards in graveyards lose all abilities.
He holds the keys to a tombful of incarcerated secrets.
2/1
Yomiji, Who Bars the Way

Yomiji, Who Bars the Way {5}{W}{W}

Legendary Creature - Spirit
Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand.
"As I died, I rejoiced. I would see my family again. But then I woke up back on the battlefield. Back in Kamigawa. Back in hell."
—Kenzo the Hardhearted
4/4
  • Betrayers of Kamigawa
Yore-Tiller Nephilim

Yore-Tiller Nephilim {W}{U}{B}{R}

Creature - Nephilim
Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.
When it awoke, the worms of the earth hissed in a chorus of beckoning.
2/2
Yorion, Sky Nomad

Yorion, Sky Nomad {3}{W/U}{W/U}

Legendary Creature - Bird Serpent
Companion — Your starting deck contains at least twenty cards more than the minimum deck size.
Flying
When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
4/5
Yorvo, Lord of Garenbrig

Yorvo, Lord of Garenbrig {G}{G}{G}

Legendary Creature - Giant Noble
Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it.
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.
0/0
  • Throne of Eldraine Promos 185p 185s
  • Throne of Eldraine 185 376
Yosei, the Morning Star

Yosei, the Morning Star {4}{W}{W}

Legendary Creature - Dragon Spirit
Flying
When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls.
5/5
Yotian Courier

Yotian Courier {U}{R}

Creature - Human Artificer
Flying
Whenever Yotian Courier attacks, choose one that wasn't chosen during your last combat —
• Create a tapped Powerstone token.
• Seek a nonland card with mana value equal to the number of Powerstones you control.
2/2
  • Alchemy: The Brothers' War
You're in Command

You're in Command {1}{W}

Sorcery
Choose target creature you own and control. That creature becomes your commander. Any other commanders you have are no longer your commander. (That creature starts with a commander tax of {0}.)
Young Pyromancer

Young Pyromancer {1}{R}

Creature - Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Immolation is the sincerest form of flattery.
2/1
Related card: Kayla's Kindling
Your Inescapable Doom

Your Inescapable Doom

Ongoing Scheme
At the beginning of your end step, put a doom counter on this scheme, then this scheme deals damage equal to the number of doom counters on it to the opponent with the highest life total among your opponents. If two or more players are tied for highest life total, you choose one.
  • DCI Promos
Ysgard's Call

Ysgard's Call {X}{W}{W}

Sorcery - Adventure
Create X 1/1 white Soldier creature tokens.
Card has other part: Horn of Valhalla
Yuan Shao, the Indecisive

Yuan Shao, the Indecisive {4}{R}

Legendary Creature - Human Soldier
Horsemanship
Each creature you control can't be blocked by more than one creature.
2/3
  • Portal Three Kingdoms
Yuan-Ti Malison

Yuan-Ti Malison {1}{U}

Creature - Snake Rogue
Yuan-Ti Malison can't be blocked as long as it's attacking alone.
Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon.
Silent. Slithering. Sinister.
2/1
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
Yuan-Ti Scaleshield

Yuan-Ti Scaleshield {2}{G}

Instant
Permanents you control gain hexproof and indestructible until end of turn.
Seek a creature card if an opponent has cast a spell with mana value 3 or less this turn.
  • Alchemy Horizons: Baldur's Gate
Yukora, the Prisoner

Yukora, the Prisoner {2}{B}{B}

Legendary Creature - Demon Spirit
When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control.
It took ninety-nine monks to weave the spell that trapped Yukora. Upon the death of the ninety-nine, the spell was broken, and the demon returned to the mortal world seeking vengeance for its imprisonment.
5/5
  • Betrayers of Kamigawa
Yule Ooze

Yule Ooze {2}{R}{G}

Creature - Ooze
At the beginning of your upkeep, destroy another nonland permanent chosen at random, then put a number of +1/+1 counters on Yule Ooze equal to that permanent's converted mana cost.
{R}{G}, Eat some food: Regenerate Yule Ooze.
It loves having family for dinner.
1/1
  • Happy Holidays
Yuriko, the Tiger's Shadow

Yuriko, the Tiger's Shadow {1}{U}{B}

Legendary Creature - Human Ninja
Commander ninjutsu {U}{B}
Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
1/3
Yurlok of Scorch Thrash

Yurlok of Scorch Thrash {1}{B}{R}{G}

Legendary Creature - Viashino Shaman
Vigilance
A player losing unspent mana causes that player to lose that much life.
{1}, {T}: Each player adds {B}{R}{G}.
The gifts of Jund never come without a price.
4/4
Yusri, Fortune's Flame

Yusri, Fortune's Flame {1}{U}{R}

Legendary Creature - Efreet
Flying
Whenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.
2/3
Zabaz, the Glimmerwasp

Zabaz, the Glimmerwasp {1}

Legendary Artifact Creature - Insect
Modular 1
If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead.
{R}: Destroy target artifact you control.
{W}: Zabaz, the Glimmerwasp gains flying until end of turn.
0/0
Zacama, Primal Calamity

Zacama, Primal Calamity {6}{R}{G}{W}

Legendary Creature - Elder Dinosaur
Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
{2}{R}: Zacama deals 3 damage to target creature.
{2}{G}: Destroy target artifact or enchantment.
{2}{W}: You gain 3 life.
9/9
Related card: Scalespeaker Shepherd
Zada, Hedron Grinder

Zada, Hedron Grinder {3}{R}

Legendary Creature - Goblin Ally
Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
"A hedron holds magic for a thousand years—or less, if need be."
3/3
Zagoth Triome

Zagoth Triome

Land - Swamp Forest Island
({T}: Add {B}, {G}, or {U}.)
Zagoth Triome enters the battlefield tapped.
Cycling {3}
Hunters in the primeval wetlands become fluent in reading the ripples to tell when to pursue and when to flee.
Zagras, Thief of Heartbeats

Zagras, Thief of Heartbeats {4}{B}{R}

Legendary Creature - Vampire Rogue
This spell costs {1} less to cast for each creature in your party.
Flying, deathtouch, haste
Other creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.
4/4
Zahid, Djinn of the Lamp

Zahid, Djinn of the Lamp {4}{U}{U}

Legendary Creature - Djinn
You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost.
Flying
"I do as I please, little mortal. Do go on about your wishes, though—they amuse me to no end."
5/6