33354 cards found
Shivan Wurm

Shivan Wurm {3}{R}{G}

Creature - Wurm
Trample
When this creature enters, return a red or green creature you control to its owner's hand.
7/7
Swan Song

Swan Song {U}

Instant
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
"The most enlightened mages create beauty from violence."
—Medomai the Ageless
Shocking Sharpshooter

Shocking Sharpshooter {1}{R}

Creature - Human Archer
Reach
Whenever another creature you control enters, this creature deals 1 damage to target opponent.
"An arrow alone can't fell a dragon, but an added bolt of lightning brings it tumbling to the ground."
—Balur, Mardu warrior
1/3
  • Tarkir: Dragonstorm
Hoisted Hireling

Hoisted Hireling {2}{B}

Creature - Zombie
This creature has flying as long as it's being held above the battlefield.
Zarv no longer trusted the kitten posters telling him to "hang in there."
2/1
Slayer's Plate

Slayer's Plate {3}

Artifact - Equipment
Equipped creature gets +4/+2.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip {3}
Runadi, Behemoth Caller

Runadi, Behemoth Caller {2}{G}

Legendary Creature - Cat Shaman
Whenever you cast a creature spell with mana value 5 or greater, that creature enters with X additional +1/+1 counters on it, where X is its mana value minus 4.
Creatures you control with three or more +1/+1 counters on them have haste.
{T}: Add {G}.
1/3
  • Jumpstart 2022
Wild Instincts

Wild Instincts {3}{G}

Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls.
Nissa had only the space of a heartbeat to react, her instincts steering her blade.
  • Magic Origins
Purphoros's Intervention

Purphoros's Intervention {X}{R}

Sorcery
Choose one —
• Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.
• Purphoros's Intervention deals twice X damage to target creature or planeswalker.
"I bring a fire to recast all the world."
Mishra's Helix

Mishra's Helix {5}

Artifact
{X}, {T}: Tap X target lands.
The helix was the finest example of Mishra's campaign strategy: if he couldn't have Argoth, no one could.
Troublemaker Ouphe

Troublemaker Ouphe {1}{G}

Creature - Ouphe
Bargain
When this creature enters, if it was bargained, exile target artifact or enchantment an opponent controls.
Heavy is the head that wears the vase.
2/2
  • Wilds of Eldraine
Duelcraft Trainer

Duelcraft Trainer {3}{W}

Creature - Human Soldier
First strike
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.
"It's all in the follow-through."
3/3
Related card: Protean War Engine
Canyon Lurkers

Canyon Lurkers {4}{R}

Creature - Human Rogue
Morph {3}{R}
The broken Qal Sisma foothills make poor terrain for cavalry, but a perfect setting for ambushes.
5/2
Ballroom

Ballroom

Land
This land enters tapped.
{T}: Add {W} or {B}.
{4}, {T}: Investigate.
  • Ravnica: Clue Edition
Cloudshredder Sliver

Cloudshredder Sliver {R}{W}

Creature - Sliver
Sliver creatures you control have flying and haste.
Forked tails rustled. Talons clicked. A lone sliver streaked overhead like jagged lightning, and the hive thundered.
1/1
Related card: Sliver Weftwinder
Felidar Guardian

Felidar Guardian {3}{W}

Creature - Cat Beast
When this creature enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
The loyalty of a felidar is hard won but worth the effort.
1/4
Nissa's Pilgrimage

Nissa's Pilgrimage {2}{G}

Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Devastating Mastery

Devastating Mastery {2}{W}{W}{W}{W}

Sorcery
You may pay {2}{W}{W} rather than pay this spell's mana cost.
If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.
Destroy all nonland permanents.
Earthcraft

Earthcraft {1}{G}

Enchantment
Tap an untapped creature you control: Untap target basic land.
"The land gives up little, but we are masters of persuasion."
—Eladamri, Lord of Leaves
  • Tempest
Relic of Legends

Relic of Legends {3}

Artifact
{T}: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
"If the worst parts of history can repeat themselves, it stands to reason that the best parts can as well."
—Teferi
Scour

Scour {2}{W}{W}

Instant
Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.
Dwarven Recruiter

Dwarven Recruiter {2}{R}

Creature - Dwarf
When this creature enters, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order.
2/2
Verdant Touch

Verdant Touch {1}{G}

Sorcery
Buyback {3}
Target land becomes a 2/2 creature that's still a land.
Spellbinding Soprano

Spellbinding Soprano {1}{R}

Creature - Human Bard
Whenever this creature attacks, instant and sorcery spells you cast this turn cost {1} less to cast.
Encore {3}{R}
2/2
Horn of Gondor

Horn of Gondor {3}

Legendary Artifact
When Horn of Gondor enters, create a 1/1 white Human Soldier creature token.
{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
Denying Wind

Denying Wind {7}{U}{U}

Sorcery
Search target player's library for up to seven cards and exile them. Then that player shuffles.
"The third wind of ascension is Eliminator, clearing Keld's path to victory."
—Keld Triumphant