2502 cards found
Hana Kami

Hana Kami {G}

Creature - Spirit
{1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.
It grew in lands lit by pride and watered by tears.
1/1
Hangman

Hangman {B}

Creature - Human Villain
As Hangman enters, secretly note a word with six to eight letters.
{1}: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability.
When a player guesses the noted word or all of its letters, sacrifice Hangman.
1/1
  • Unstable
Hapatra's Mark

Hapatra's Mark {G}

Instant
Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it.
"If you fear poisons, it is because you are ignorant of them."
—Hapatra, vizier of poisons
  • Amonkhet
Hapless Researcher

Hapless Researcher {U}

Creature - Human Wizard
Sacrifice Hapless Researcher: Draw a card, then discard a card.
Scholars possess such lofty knowledge that it shouldn't be surprising when they fall.
1/1
  • Judgment
Hard Cover

Hard Cover {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 and has "{T}: Draw a card, then discard a card."
A good book is a refuge, but a great book is a fortress.
  • Core Set 2020
Hard Evidence

Hard Evidence {U}

Sorcery
Create a 0/3 blue Crab creature token.
Investigate.
The investigator felt a pinch on his ankle. When he looked down, something glittered in the sand.
Related card: Skywriter Djinn
Hard-Hitting Question

Hard-Hitting Question {G}

Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
"Keen eyes and an analytical mind are some of a detective's most important tools. As is a mean left hook."
—Senior Inspector Holjo
  • Murders at Karlov Manor
Hardened Scales

Hardened Scales {G}

Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
"Naga shed their scales. We wear ours with pride."
—Golran, dragonscale captain
Hare Raising

Hare Raising {G}

Sorcery - Adventure
Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
She can drive off any threat, from owl to hunter to Phyrexian monster.
Card has other part: Pollen-Shield Hare
Harm's Way

Harm's Way {W}

Instant
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
Even when fate is already written, there's always time to change the names.
Harried Dash

Harried Dash {R}

Sorcery - Adventure
Create a 1/1 white Rabbit creature token. It gains haste until end of turn.
Card has other part: Steady Tortoise
  • Alchemy: Wilds of Eldraine
Harried Spearguard

Harried Spearguard {R}

Creature - Human Soldier
Haste
When Harried Spearguard dies, create a 1/1 black Rat creature token with "This creature can't block."
"Why're you vermin so daft? This is a warehouse full of bricks. BRICKS! You can't eat bricks."
1/1
  • Wilds of Eldraine
Harrier Strix

Harrier Strix {U}

Creature - Bird
Flying
When Harrier Strix enters, tap target permanent.
{2}{U}: Draw a card, then discard a card.
It can see in both darkness and daylight, but it hunts best when thunder growls in the sky.
1/1
  • Outlaws of Thunder Junction
Harsh Scrutiny

Harsh Scrutiny {B}

Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card. Scry 1.
"If you've done nothing wrong, you have nothing to fear."
—Enforcer-Chief Ranaj
  • Kaladesh
Harvest Mage

Harvest Mage {G}

Creature - Human Spellshaper
{G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.
"Why should one limit oneself to the resources at hand?"
1/1
  • Nemesis
Hateful Eidolon

Hateful Eidolon {B}

Enchantment Creature - Spirit
Lifelink
Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.
From the echoes of a violent life, a terrible foe is born.
1/2
  • Theros Beyond Death
Haunt of the Dead Marshes

Haunt of the Dead Marshes {B}

Creature - Nightmare Elf
When Haunt of the Dead Marshes enters, scry 1.
{2}{B}: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature.
"You should not look in when the candles are lit."
—Gollum
1/1
  • The Lord of the Rings: Tales of Middle-earth 90 541
Head to Head

Head to Head {W}

Instant
You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)
  • Unhinged
Heal

Heal {W}

Instant
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
"Sometimes even the smallest boon can save a life."
—Halvor Arenson, Kjeldoran priest
Healer of the Glade

Healer of the Glade {G}

Creature - Elemental
When Healer of the Glade enters, you gain 3 life.
"Grief and rage and nightmares fade
Where hope and comfort make their stand."
—Lament for Bala Ged, stanza 4
1/2
  • Core Set 2020
Healer's Hawk

Healer's Hawk {W}

Creature - Bird
Flying
Lifelink
The wounded see the glow of its vials long before they see its wings diving out of the clouds.
1/1
Healing Grace

Healing Grace {W}

Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
"Whatever faith you have in Serra, she has more in you."
—Lyra Dawnbringer
Healing Leaves

Healing Leaves {G}

Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
The elves of Llanowar don't trust in alchemy. They rely instead on pure herbs harvested from the forest's sacred heart.
Related card: Healing Salve
  • Planar Chaos
Healing Salve

Healing Salve {W}

Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Related card: Healing Leaves
Heart's Desire

Heart's Desire {G}

Sorcery - Adventure
Create a 1/1 white Human creature token.
His mind chose solitude, but his heart disagreed.
Card has other part: Lovestruck Beast