22524 cards found
Arvinox, the Mind Flail

Arvinox, the Mind Flail {4}{B}{B}{B}

Legendary Enchantment Creature - Horror
Arvinox, the Mind Flail isn't a creature unless you control three or more permanents you don't own.
At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.
9/9
Arwen Undómiel

Arwen Undómiel {G}{U}

Legendary Creature - Elf Noble
Whenever you scry, put a +1/+1 counter on target creature.
{4}{G}{U}: Scry 2.
She was called Undómiel, for she was the Evenstar of her people.
2/2
  • The Lord of the Rings: Tales of Middle-earth 194 645
Arwen's Gift

Arwen's Gift {3}{U}

Sorcery
This spell costs {1} less to cast if you control two or more legendary creatures.
Scry 2, then draw two cards.
"Wear this now in memory of Elfstone and Evenstar with whom your life has been woven!"
  • The Lord of the Rings: Tales of Middle-earth 39 490
Arwen, Mortal Queen

Arwen, Mortal Queen {1}{G}{W}

Legendary Creature - Elf Noble
Arwen, Mortal Queen enters with an indestructible counter on it.
{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
2/2
Arwen, Weaver of Hope

Arwen, Weaver of Hope {1}{G}{G}

Legendary Creature - Elf Noble
Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen, Weaver of Hope's toughness.
From afar, Arwen watched over Aragorn, and in hope, she made for him a great and kingly standard.
2/1
  • Tales of Middle-earth Commander 35 118 437
Aryel, Knight of Windgrace

Aryel, Knight of Windgrace {2}{W}{B}

Legendary Creature - Human Knight
Vigilance
{2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
{B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.
4/4
As Foretold

As Foretold {2}{U}

Enchantment
At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
As Luck Would Have It

As Luck Would Have It {G}

Enchantment
Hexproof
Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
Asari Captain

Asari Captain {3}{R}{W}

Creature - Human Samurai
Haste
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
"Go! Show them your fury!"
4/3
Related cards: Asari Captain (Alchemy) Imperial Blademaster
  • Kamigawa: Neon Dynasty 215 327
Asari Captain (Alchemy)

Asari Captain (Alchemy) {1}{R}{W}

Creature - Human Samurai
Trample, haste
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
2/1
Related card: Asari Captain
  • Kamigawa: Neon Dynasty
Ascend from Avernus

Ascend from Avernus {X}{W}{W}{W}

Sorcery
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
Smoke clogged the streets and rubble littered the ground, but sunlight shining on the long-lost towers of Elturel was still a beautiful sight.
Ascendant Acolyte

Ascendant Acolyte {4}{G}

Creature - Human Monk
Ascendant Acolyte enters with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.
At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte.
"Limits exist solely to test the will."
1/1
  • Neon Dynasty Commander 24 64
Ascendant Packleader

Ascendant Packleader {G}

Creature - Wolf
Ascendant Packleader enters with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.
2/1
Ascendant Spirit

Ascendant Spirit {U}

Snow Creature - Spirit
{S}{S}: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.
{S}{S}{S}: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.
{S}{S}{S}{S}: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
1/1
Ascended Lawmage

Ascended Lawmage {2}{W}{U}

Creature - Vedalken Wizard
Flying
Hexproof
A lawmage's runic script is an act of governance given form: legislation written directly onto the air itself.
3/2
Ascent of the Worthy

Ascent of the Worthy {1}{W}{B}

Enchantment - Saga
I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.
III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
  • Kaldheim
Asceticism

Asceticism {3}{G}{G}

Enchantment
Creatures you control have hexproof.
{1}{G}: Regenerate target creature.
"Radagast has much lore of herbs and beasts, and birds are especially his friends."
—Gandalf
Ash Barrens

Ash Barrens

Land
{T}: Add {C}.
Basic landcycling {1}
"You should have granted us an audience. Instead, you now reign over a kingdom of ruins."
—Sarkhan, the Dragonspeaker
Ash Zealot

Ash Zealot {R}{R}

Creature - Human Warrior
First strike, haste
Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.
2/2
Ash, Party Crasher

Ash, Party Crasher {R}{W}

Legendary Creature - Human Peasant
Haste
Celebration — Whenever Ash, Party Crasher attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash.
"Get up and dance! Let your feet thunder like forgehammers!"
2/2
  • Wilds of Eldraine
Ashad, the Lone Cyberman

Ashad, the Lone Cyberman {1}{U}{B}{R}

Legendary Artifact Creature - Cyberman
The first nonlegendary artifact spell you cast each turn has casualty 2.
Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone Cyberman.
3/3
Ashaya, Soul of the Wild

Ashaya, Soul of the Wild {3}{G}{G}

Legendary Creature - Elemental
Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types.
*/*
Ashcloud Phoenix

Ashcloud Phoenix {2}{R}{R}

Creature - Phoenix
Flying
When Ashcloud Phoenix dies, return it to the battlefield face down under your control.
Morph {4}{R}{R}
When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.
4/1
Ashcoat of the Shadow Swarm

Ashcoat of the Shadow Swarm {3}{B}

Legendary Creature - Rat Warlock
Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.
At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand.
3/4
  • Jumpstart 2022
Ashen Reaper
Invasion of Azgol

Ashen Reaper

Creature - Zombie Elemental
(Color indicator: Ashen Reaper is black and red)
Menace
At the beginning of your end step, put a +1/+1 counter on Ashen Reaper if a permanent was put into a graveyard from the battlefield this turn.
Eternal hatred fuels eternal fire.
2/1
Card has other part: Invasion of Azgol
  • March of the Machine