4600 cards found
Dawn

Dawn {3}{W}{W}

Sorcery
Aftermath
Return all creature cards with power 2 or less from your graveyard to your hand.
Card has other part: Dusk
Dawn Charm

Dawn Charm {1}{W}

Instant
Choose one —
• Prevent all combat damage that would be dealt this turn.
• Regenerate target creature.
• Counter target spell that targets you.
Dawn Elemental

Dawn Elemental {W}{W}{W}{W}

Creature - Elemental
Flying
Prevent all damage that would be dealt to Dawn Elemental.
It was midnight on the Daru Plains, yet it seemed the sun was rising.
3/3
  • Scourge
Dawn Evangel

Dawn Evangel {2}{W}

Enchantment Creature - Human Cleric
Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand.
Is there a greater promise than the glory of the sunrise?
2/3
  • Theros Beyond Death
Dawn Gryff

Dawn Gryff {2}{W}

Creature - Hippogriff
Flying
After facing so many horrors, the survivors of Videns parish couldn't comprehend the hope that the gryff represented.
2/2
Dawn of Hope

Dawn of Hope {1}{W}

Enchantment
Whenever you gain life, you may pay {2}. If you do, draw a card.
{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
"To wage war, secure peace within yourself."
—Emmara
Dawn of a New Age

Dawn of a New Age {1}{W}

Enchantment
Dawn of a New Age enters with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life.
Dawn to Dusk

Dawn to Dusk {2}{W}{W}

Sorcery
Choose one or both —
• Return target enchantment card from your graveyard to your hand.
• Destroy target enchantment.
"The numbers of Nyxborn among us have swelled. Is this a sign of the gods' favor, or does it portend something else?"
Dawn's Truce

Dawn's Truce {1}{W}

Instant
Gift a card
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
  • Bloomburrow Promos 9p 9s
  • Bloomburrow 9 295
Dawnbreak Reclaimer

Dawnbreak Reclaimer {4}{W}{W}

Creature - Angel
Flying
At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
5/5
Dawnbringer Charioteers

Dawnbringer Charioteers {2}{W}{W}

Creature - Human Soldier
Flying, lifelink
Heroic — Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.
"Nyx may belong to the gods, but the skies of Theros are ours."
2/4
Dawnbringer Cleric

Dawnbringer Cleric {1}{W}

Creature - Human Cleric
When Dawnbringer Cleric enters, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard.
1/3
Related card: Dawnbringer Cleric (Alchemy)
Dawnbringer Cleric (Alchemy)

Dawnbringer Cleric (Alchemy) {1}{W}

Creature - Human Cleric
When Dawnbringer Cleric enters, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard.
1/4
Related card: Dawnbringer Cleric
Dawnfeather Eagle

Dawnfeather Eagle {4}{W}

Creature - Bird
Flying
When Dawnfeather Eagle enters, creatures you control get +1/+1 and gain vigilance until end of turn.
"It came to rest upon the angel's arm, and then the weight of their gazes fell upon me."
—Aeronaut's journal
3/3
Dawnfluke

Dawnfluke {3}{W}

Creature - Elemental
Flash
When Dawnfluke enters, prevent the next 3 damage that would be dealt to any target this turn.
Evoke {W}
0/3
  • Lorwyn
Dawnglare Invoker

Dawnglare Invoker {2}{W}

Creature - Kor Wizard
Flying
{8}: Tap all creatures target player controls.
"What we knew as Emeria, Ula, and Cosi were not divine beings at all, but a cruel trick, and a grave error."
—The Invokers' Tales
2/1
Dawnhart Geist

Dawnhart Geist {1}{W}

Creature - Spirit Warlock
Whenever you cast an enchantment spell, you gain 2 life.
"Our bodies may lie slain, but perhaps we can still complete the ritual. I'd rather not spend my afterlife in this wretched eternal night."
1/3
Dawning Angel

Dawning Angel {4}{W}

Creature - Angel
Flying
When Dawning Angel enters, you gain 4 life.
"As the sun rose behind the Bone Spire, an angel appeared over the charnel fields, bringing a surge of new hope."
—Krinnea, Siege of the Bone Spire
3/2
Dawning Purist

Dawning Purist {2}{W}

Creature - Human Cleric
Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.
Morph {1}{W}
2/2
  • Onslaught
Dawnstrike Paladin

Dawnstrike Paladin {3}{W}{W}

Creature - Human Knight
Vigilance
Lifelink
She crushes darkness beneath her charger's hooves.
2/4
Daxos, Blessed by the Sun

Daxos, Blessed by the Sun {W}{W}

Legendary Enchantment Creature - Demigod
Daxos's toughness is equal to your devotion to white.
Whenever another creature you control enters or dies, you gain 1 life.
2/*
Day

Day {2}{W}

Instant
Creatures target player controls get +1/+1 until end of turn.
Card has other part: Night
Day of Destiny

Day of Destiny {3}{W}

Legendary Enchantment
Legendary creatures you control get +2/+2.
"Rise like the sun, stand like the mountain, charge like the lion, die as a hero."
—General Takeno
Day of Judgment

Day of Judgment {2}{W}{W}

Sorcery
Destroy all creatures.
Related card: Key to the Archive
Daybreak Chaplain

Daybreak Chaplain {1}{W}

Creature - Human Cleric
Lifelink
"May the light shine through me to guide the lost."
1/3