1206 cards found
Stony Silence

Stony Silence {1}{W}

Enchantment
Activated abilities of artifacts can't be activated.
Let moss grow over gargoyles
—Gavony saying meaning "forget painful memories"
Stormbound Geist

Stormbound Geist {1}{U}{U}

Creature - Spirit
Flying
Stormbound Geist can block only creatures with flying.
Undying
2/2
Stormrider Spirit

Stormrider Spirit {4}{U}

Creature - Spirit
Flash
Flying
Thunder isn't all that follows lightning.
3/3
Strange Augmentation

Strange Augmentation {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.
  • Eldritch Moon
Strangleroot Geist

Strangleroot Geist {G}{G}

Creature - Spirit
Haste
Undying
Geists of the hanged often haunt the tree on which they died.
2/1
Strength of Arms

Strength of Arms {W}

Instant
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
"We fight not for Avacyn, but for her ideals; not for the church, but for its people."
—Thalia, Guardian of Thraben
Stromkirk Captain

Stromkirk Captain {1}{B}{R}

Creature - Vampire Soldier
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
"No longer can we allow our human populations to be mindlessly slaughtered by ghouls. Slay all who trespass."
—Runo Stromkirk
2/2
Stromkirk Condemned

Stromkirk Condemned {B}{B}

Creature - Vampire Horror
Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.
"Blood from the vein is the finest vintage to accompany a feast of the mind."
—Runo Stromkirk
2/2
Stromkirk Mentor

Stromkirk Mentor {3}{B}

Creature - Vampire Soldier
When Stromkirk Mentor enters, put a +1/+1 counter on another target Vampire you control.
The lineage of Runo Stromkirk is known for producing some of Nephalia's greatest fencing masters.
4/2
  • Shadows over Innistrad
Stromkirk Noble

Stromkirk Noble {R}

Creature - Vampire Noble
This creature can't be blocked by Humans.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
"A responsible king walks among his subjects."
1/1
Stromkirk Occultist

Stromkirk Occultist {2}{R}

Creature - Vampire Horror
Trample
Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Madness {1}{R}
3/2
Stromkirk Patrol

Stromkirk Patrol {4}{B}

Creature - Vampire Soldier
Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.
"You'd best move along, human. Our palates are far less discerning than our master's."
4/3
Structural Distortion

Structural Distortion {3}{R}

Sorcery
Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.
"As Zendikar has bled, so will Innistrad. As I have wept, so will Sorin."
—Nahiri
  • Shadows over Innistrad
Sturmgeist

Sturmgeist {3}{U}{U}

Creature - Spirit
Flying
Sturmgeist's power and toughness are each equal to the number of cards in your hand.
Whenever Sturmgeist deals combat damage to a player, draw a card.
*/*
  • Innistrad
Subjugator Angel

Subjugator Angel {4}{W}{W}

Creature - Angel
Flying
When Subjugator Angel enters, tap all creatures your opponents control.
The remnants of Innistrad's corrupted angelic hosts collapsed to form the Flight of Nightmares.
4/3
Succumb to Temptation

Succumb to Temptation {1}{B}{B}

Instant
You draw two cards and you lose 2 life.
"Restraint is for the meek."
  • Eldritch Moon
Sudden Disappearance

Sudden Disappearance {5}{W}

Sorcery
Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
  • Dark Ascension
Sulfur Falls

Sulfur Falls

Land
Sulfur Falls enters tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces.
Summary Dismissal

Summary Dismissal {2}{U}{U}

Instant
Exile all other spells and counter all abilities.
"Let's start fresh, shall we?"
Survive the Night

Survive the Night {2}{W}

Instant
Target creature gets +1/+0 and gains indestructible until end of turn.
Investigate.
The longest nights are measured not in hours, but in heartbeats.
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Swift Spinner

Swift Spinner {3}{G}

Creature - Spider
Flash
Reach
Its web is woven so tightly that not even geists can avoid capture.
2/3
Séance

Séance {2}{W}{W}

Enchantment
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
Take Inventory

Take Inventory {1}{U}

Sorcery
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
A place for everything, and everything in its place.
Talons of Falkenrath

Talons of Falkenrath {1}{R}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature has "{1}{R}: This creature gets +2/+0 until end of turn."
  • Dark Ascension