2916 cards found
Haytham Kenway

Haytham Kenway {2}{W}{U}

Legendary Creature - Human Knight
Protection from Assassins
Other Knights you control get +2/+2 and have protection from Assassins.
When Haytham Kenway enters, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.
3/3
Haywire Mite (Alchemy)

Haywire Mite (Alchemy) {1}

Artifact Creature - Insect
When Haywire Mite dies, you gain 3 life.
{G}, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment.
1/2
Related card: Haywire Mite
  • The Brothers' War
Hazmat Suit (Used)

Hazmat Suit (Used) {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has menace.
Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.
  • Unstable
Head Banger

Head Banger

Artifact - Contraption
Whenever you crank Head Banger, target creature must be blocked this turn if able.
  • Unstable
Head to Head

Head to Head {W}

Instant
You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)
  • Unhinged
Heart of a Duelist

Heart of a Duelist {1}{U}

Enchantment
You may draw cards from anywhere in your library. (You don't get to look at them or reorder them while doing so.)
When Heart of a Duelist enters the battlefield, draw a card.
  • Mystery Booster 2
Heartfire Hero (Alchemy)

Heartfire Hero (Alchemy) {R}

Creature - Mouse Soldier
Valiant — Whenever Heartfire Hero becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
When Heartfire Hero dies, it deals damage equal to its power to each opponent.
0/1
Related card: Heartfire Hero
  • Bloomburrow
Heartwood Storyteller Avatar

Heartwood Storyteller Avatar

Vanguard
The first creature spell you cast each turn costs {1} less to cast.
The first noncreature spell each opponent casts each turn costs {1} more to cast.
Hand size bonus: -1
Life bonus: +4
  • Magic Online Avatars
Hedron Fields of Agadeem

Hedron Fields of Agadeem

Plane - Zendikar
Creatures with power 7 or greater can't attack or block.
Whenever chaos ensues, create a 7/7 colorless Eldrazi creature token with annihilator 1.
Heir to Dragonfire

Heir to Dragonfire {1}{R}

Creature - Human Warlock
{R}: Heir to Dragonfire gets +1/+0 until end of turn.
{2}{R}, Reveal Heir to Dragonfire from your hand: Heir to Dragonfire perpetually becomes a Dragon, gets +3/+3, and gains flying.
2/2
  • Alchemy: Wilds of Eldraine
Heirloom Epic

Heirloom Epic {1}

Artifact
{4}, {T}: Draw a card. For each mana in this ability's activation cost, you may tap an untapped creature you control rather than pay that mana. Activate only as a sorcery.
"The beasts feared fire, and little else. Lily of Valley raised Cragflame and..."
  • Bloomburrow
Hell's Caretaker Avatar

Hell's Caretaker Avatar

Vanguard
{3}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield.
Hand size bonus: -1
Life bonus: -4
  • Magic Online Avatars
Herald of Ilharg

Herald of Ilharg {2}{R}{G}

Creature - Boar Beast
Trample
Whenever you cast a creature spell, put two +1/+1 counters on Herald of Ilharg. If that spell has mana value 5 or greater, Herald of Ilharg deals damage equal to the number of counters on it to each opponent.
3/3
  • Ravnica: Clue Edition
Herald of Vengeance

Herald of Vengeance {3}{W}{W}

Creature - Angel
Flying
When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn.
4/5
  • Alchemy: New Capenna
Herald's Reveille

Herald's Reveille {U}

Sorcery
Draw a card. If a permanent you controlled explored this turn, seek a Merfolk card instead.
  • Alchemy: Ixalan
Herd

Herd {5}{G}

Sorcery
Create three 2/2 green Elk creature tokens.
Card has other parts: Smelt (CMB1) Saw (CMB1)
Hermit Druid Avatar

Hermit Druid Avatar

Vanguard
At the beginning of your upkeep, put a land card from your library chosen at random onto the battlefield.
Hand size bonus: -2
Life bonus: -2
  • Magic Online Avatars
Hero's Uncle

Hero's Uncle {1}{W}

Creature - Human
When Hero's Uncle dies, you may search your library for a legendary team-up creature, reveal it, put it into your hand, then shuffle. (A legendary team-up creature is two or more legendary characters teamed up on the same legendary creature card, such as Drana and Linvala.)
2/2
  • Unknown Event
Heroes of Kamigawa

Heroes of Kamigawa {1}{W}{U}{B}

Legendary Planeswalker - Kaito Wanderer
Each spell you cast with a name printed in a Kamigawa expansion costs {1} less to cast.
[+2]: Open up to one sealed Kamigawa booster pack and shuffle those cards into your booster pile. Look at the top four cards of your booster pile. Put two of those cards into your hand and the rest into your graveyard.
[–3]: Return a creature card with a name printed in a Kamigawa expansion from your graveyard to the battlefield.
Heroes of Kamigawa can be your commander.
Loyalty:
4
  • 2022 Heroes of the Realm
Hex, Kellan's Companion

Hex, Kellan's Companion {1}{G}

Legendary Creature - Dog
Haste
Whenever you cast an Adventure spell, if Hex, Kellan's Companion is on the battlefield or in exile, it perpetually gets +1/+1. Then if it's on the battlefield, exile it with a fetch counter on it.
Whenever you cast a spell from exile, if Hex is in exile with a fetch counter on it, put it onto the battlefield.
1/1
  • Alchemy: Wilds of Eldraine
Hexgold Sledge

Hexgold Sledge {2}{R}

Artifact - Equipment
For Mirrodin!
When Hexgold Sledge enters, conjure a card named Goblin Gaveleer onto the battlefield.
Equipped creature gets +1/+0.
Equip {1}
Related card: Goblin Gaveleer
  • Alchemy: Phyrexia
Hey, Has Anyone Seen Garruk?

Hey, Has Anyone Seen Garruk? {1}{G}

Sorcery - Adventure
Mill the top four cards of your library. Return a creature or planeswalker card milled this way to your hand.
Card has other part: Garruk's Lost Wolf
  • Unknown Event
Hidetsugu's Poison Rite

Hidetsugu's Poison Rite {3}{B}

Sorcery
Target player with exactly seven poison counters loses the game.
  • Unknown Event
High Fae Prankster

High Fae Prankster {2}{U}{B}

Creature - Faerie Rogue
Flying, deathtouch
When High Fae Prankster enters, choose up to one —
• Perpetually exchange target creature's base power with another target creature's base power.
• High Fae Prankster perpetually has base power and toughness 4/1.
1/4
  • Alchemy: Wilds of Eldraine
High Marshal Arguel

High Marshal Arguel {1}{W}{B}

Legendary Creature - Vampire Knight
When High Marshal Arguel dies, conjure a card named Arguel's Blood Fast onto the battlefield and you may transform it. If you control an enchantment named Arguel's Blood Fast and a land named Temple of Aclazotz, instead create two 4/3 white and black Vampire Demon creature tokens with flying.
3/1
Related cards: Arguel's Blood Fast Temple of Aclazotz
  • Alchemy: Ixalan