12061 cards found
Tahngarth's Glare

Tahngarth's Glare {R}

Sorcery
Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
  • Apocalypse
Tahngarth's Rage

Tahngarth's Rage {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.
"Taste my horns!"
—Tahngarth of the Weatherlight
  • Tempest
Tahngarth, First Mate

Tahngarth, First Mate {2}{R}{G}

Legendary Creature - Minotaur Warrior
Tahngarth, First Mate can't be blocked by more than one creature.
Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.
5/5
Tahngarth, Talruum Hero

Tahngarth, Talruum Hero {3}{R}{R}

Legendary Creature - Minotaur Warrior
Vigilance
{1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
4/4
Taiga

Taiga

Land - Mountain Forest
({T}: Add {R} or {G}.)
Taiga Stadium

Taiga Stadium

Land
Taiga Stadium enters the battlefield tapped unless you control a white, blue, or black permanent.
{T}: Add {R} or {G}.
Tail Slash

Tail Slash {2}{R}

Instant
Target creature you control deals damage equal to its power to target creature you don't control.
"Kneel before a dragon and you will be spared when it turns to leave."
—Yikaro, Atarka warrior
  • Dragons of Tarkir
Tail Swipe

Tail Swipe {G}

Instant
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other.
Tajuru Archer

Tajuru Archer {2}{G}

Creature - Elf Archer Ally
Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.
1/2
Tajuru Beastmaster

Tajuru Beastmaster {5}{G}

Creature - Elf Warrior Ally
Rally — Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
"My mount needs neither reins nor bridle. We both share a common purpose."
5/5
  • Battle for Zendikar
Tajuru Blightblade

Tajuru Blightblade {G}

Creature - Elf Rogue
Deathtouch
Ora Ondar, the Khalni Garden, is a lush tangle of growth in the harsh lands of Akoum. Its plant growth is marvelously diverse: a brilliant spectrum of vibrant life . . . and speedy death.
1/1
  • Zendikar Rising
Tajuru Paragon

Tajuru Paragon {1}{G}

Creature - Elf
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.
Kicker {3}
When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
3/2
Tajuru Pathwarden

Tajuru Pathwarden {4}{G}

Creature - Elf Warrior Ally
Vigilance, trample
"My people blazed these pathways long ago, before the Eldrazi came. We will ride them long after the Eldrazi are gone."
5/4
Tajuru Preserver

Tajuru Preserver {1}{G}

Creature - Elf Shaman
Spells and abilities your opponents control can't cause you to sacrifice permanents.
"No more blood shall be spilled to satisfy another's deluded lust for power."
2/1
  • Rise of the Eldrazi
Tajuru Snarecaster

Tajuru Snarecaster {2}{G}

Creature - Elf Rogue
Reach
Elves of the Tajuru Nation spend their lives in the ancient jaddi trees' expansive canopy, some living and dying without ever touching the ground.
1/4
  • Zendikar Rising
Tajuru Stalwart

Tajuru Stalwart {2}{G}

Creature - Elf Scout Ally
Converge — Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
"In its time of hardship, all of Zendikar cries out in pain. Are you listening?"
0/1
  • Battle for Zendikar
Tajuru Warcaller

Tajuru Warcaller {3}{G}{G}

Creature - Elf Warrior Ally
Rally — Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.
Her rallying cry reaches far beyond the Tajuru elves, inspiring all those who hear it.
2/1
Takara

Takara

Vanguard
Sacrifice a creature: Takara deals 1 damage to any target.
Takara banishes the shadow of her father's ignoble reputation through the dedication, plain speaking, and swift action of a warrior. By refusing Starke's path of self-interest and opportunism, she has learned what he never will know: the value of sacrifice for a worthy cause.
Hand size bonus: +3
Life bonus: -8
  • Vanguard Series
Take Down

Take Down {G}

Sorcery
Choose one —
• Take Down deals 4 damage to target creature with flying.
• Take Down deals 1 damage to each creature with flying.
The drake flew true. The arrow flew truer.
Take for a Ride

Take for a Ride {2}{R}

Sorcery
Take for a Ride has flash as long as you've committed a crime this turn.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"Your horse deserves a braver rider!"
  • Outlaws of Thunder Junction
Take to the Streets

Take to the Streets {4}{G}

Sorcery
Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.
No institution, however grand, can withstand the collective will of the people.
  • Streets of New Capenna
Takenuma

Takenuma

Plane - Kamigawa
Whenever a creature leaves the battlefield, its controller draws a card.
Whenever chaos ensues, return target creature you control to its owner's hand.
Talara's Battalion

Talara's Battalion {1}{G}

Creature - Elf Warrior
Cast this spell only if you've cast another green spell this turn.
Trample
The safewright Talara protects a delicate woodland waterfall. She has vowed to send wave after wave of warriors to slay any who would dare disturb its beauty.
4/3
Tales of Master Seshiro
Seshiro's Living Legacy

Tales of Master Seshiro {4}{G}

Enchantment - Saga
I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Seshiro's Living Legacy
  • Kamigawa: Neon Dynasty
Talisman of Impulse

Talisman of Impulse {2}

Artifact
{T}: Add {C}.
{T}: Add {R} or {G}. Talisman of Impulse deals 1 damage to you.