33162 cards found
Kusari-Gama

Kusari-Gama {3}

Artifact - Equipment
Equipped creature has "{2}: This creature gets +1/+0 until end of turn."
Whenever equipped creature deals damage to a blocking creature, this Equipment deals that much damage to each other creature defending player controls.
Equip {3}
  • Champions of Kamigawa
Team Mage

Team Mage {2}{U}

Creature - Human Wizard
When Team Mage enters, search you library for an artifact card with mana value 4 or greater if you're on Team Cloudspire or an artifact card with mana value 3 or less if you're on Team Speed Demons. Reveal that card, put it into your hand, then shuffle.
2/2
  • Unknown Event
Gainsay

Gainsay {1}{U}

Instant
Counter target blue spell.
"You dryfolk must take the air for granted. You constantly insist on wasting it."
—Kenessos, priest of Thassa
Warren Pilferers

Warren Pilferers {4}{B}

Creature - Goblin Rogue
When this creature enters, return target creature card from your graveyard to your hand. If that card is a Goblin card, this creature gains haste until end of turn.
"What do they need all this stuff for? They're dead. We're alive. Simple enough."
3/3
Imotekh the Stormlord

Imotekh the Stormlord {2}{B}{B}

Legendary Artifact Creature - Necron
Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens.
Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
3/3
  • Warhammer 40,000 Commander 5 169
Pentavus

Pentavus {7}

Artifact Creature - Construct
This creature enters with five +1/+1 counters on it.
{1}, Remove a +1/+1 counter from this creature: Create a 1/1 colorless Pentavite artifact creature token with flying.
{1}, Sacrifice a Pentavite: Put a +1/+1 counter on this creature.
0/0
Crackling Club

Crackling Club {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0.
Sacrifice this Aura: It deals 1 damage to target creature.
It adds injury to injury.
  • Torment
Orzhov Advokist

Orzhov Advokist {2}{W}

Creature - Human Advisor
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
The Orzhov care not for repentance, only repayment.
1/4
Nulldrifter

Nulldrifter {7}

Creature - Eldrazi Elemental
When you cast this spell, draw two cards.
Flying
Annihilator 1
Evoke {2}{U}
4/4
Withering Gaze

Withering Gaze {2}{U}

Sorcery
Target opponent reveals their hand. You draw a card for each Forest and green card in it.
"Nature cares not for the knowledge to be gained from its study. Better to bleed it dry, lest its potential be wasted on lizards and leaves."
Sandsteppe Outcast

Sandsteppe Outcast {2}{W}

Creature - Human Warrior
When this creature enters, choose one —
• Put a +1/+1 counter on this creature.
• Create a 1/1 white Spirit creature token with flying.
2/1
Deepchannel Mentor

Deepchannel Mentor {5}{U}

Creature - Merfolk Rogue
Blue creatures you control can't be blocked.
The rivers can no longer provide safe passage for travelers and commerce. They serve only as highways for raiders and channels for blood and woe.
2/2
Silumgar Sorcerer

Silumgar Sorcerer {1}{U}{U}

Creature - Human Wizard
Flash
Flying
Exploit
When this creature exploits a creature, counter target creature spell.
2/1
Carven Caryatid

Carven Caryatid {1}{G}{G}

Creature - Spirit
Defender
When this creature enters, draw a card.
So-called "old wood" is rare in deforested Ravnica. Statues carved from it are said to house the last of the ancient nature spirits.
2/5
Maw of the Mire

Maw of the Mire {4}{B}

Sorcery
Destroy target land. You gain 4 life.
As the chapel was dragged under, the bell in the tower rang until the murky depths forever silenced its toll.
  • Innistrad
Living Armor

Living Armor {4}

Artifact
{T}, Sacrifice this artifact: Put X +0/+1 counters on target creature, where X is that creature's mana value.
Though it affords excellent protection, few don this armor. The process is uncomfortable and not easily reversed.
Goblin Blastronauts

Goblin Blastronauts {3}{R}{R}

Creature - Goblin Employee
When this creature enters, open an Attraction.
Whenever you roll a 6, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy.
The goblins really put themselves into the fireworks show, despite Myra's pleas to stop.
5/4
  • Unfinity 109 395
Scrapyard Mongrel

Scrapyard Mongrel {3}{R}

Creature - Dog
As long as you control an artifact, this creature gets +2/+0 and has trample.
Trespassers are welcome to try.
3/3
  • Magic 2015
Paranormal Analyst

Paranormal Analyst {1}{U}

Creature - Human Detective
Whenever you manifest dread, put a card you put into your graveyard this way into your hand.
"If I've done this right, it should immobilize all spirits in the area. If I've done this wrong... you know what, let's just hope I did it right."
1/3
  • Duskmourn: House of Horror
Arc Runner

Arc Runner {2}{R}

Creature - Elemental Ox
Haste
At the beginning of the end step, sacrifice this creature.
The storms of the wastelands form quickly and hit hard. Few have anything to do with rain.
5/1
  • Magic 2011
Nighteyes the Desecrator

Nighteyes the Desecrator

Legendary Creature - Rat Wizard
(Nighteyes the Desecrator keeps color and mana cost of Nezumi Graverobber when flipped)
{4}{B}: Put target creature card from a graveyard onto the battlefield under your control.
4/2
Card has other part: Nezumi Graverobber
Die Young

Die Young {1}{B}

Sorcery
Choose target creature. You get {E}{E}, then you may pay any amount of {E}. The creature gets -1/-1 until end of turn for each {E} paid this way.
"When the time comes, let go. Nothing lasts forever."
Daggersail Aeronaut

Daggersail Aeronaut {3}{R}

Creature - Goblin
During your turn, this creature has flying.
"Coming down is the best part!"
3/2
  • Core Set 2020
Last-Minute Chopping

Last-Minute Chopping {1}{U}{B}

Sorcery
Ask target opponent if they remembered to get you a present. If they say yes, they put a card they own from outside the game into your hand. Otherwise, you gain control of target permanent they control.
"Dear brother, I couldn't forget you if I tried, and I have tried."
  • Happy Holidays
Very Cryptic Command (e)

Very Cryptic Command (e) {1}{U}{U}{U}

Instant
Choose two —
• Counter target black-bordered spell.
• Return target creature to its owner's hand.
• Untap each permanent you control with a watermark.
• Roll two six-sided dice. Target player mills X cards, where X is the total of those results.
  • Unstable