12712 cards found
Soul's Might

Soul's Might {4}{G}

Sorcery
Put X +1/+1 counters on target creature, where X is that creature's power.
An avatar he sculpts of instinct and force.
Soul-Guide Lantern

Soul-Guide Lantern {1}

Artifact
When Soul-Guide Lantern enters, exile target card from a graveyard.
{T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.
{1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card.
Soul-Scar Mage

Soul-Scar Mage {R}

Creature - Human Wizard
Prowess
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
1/2
Soulblade Renewer

Soulblade Renewer {4}{G}

Creature - Elf Warrior
Partner with Soulblade Corrupter
When Soulblade Renewer enters, support 2.
2/2
Related card: Soulblade Corrupter
Soulblast

Soulblast {3}{R}{R}{R}

Instant
As an additional cost to cast this spell, sacrifice all creatures you control.
Soulblast deals damage to any target equal to the total power of the sacrificed creatures.
Soulbright Flamekin

Soulbright Flamekin {1}{R}

Creature - Elemental Shaman
{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R}.
When provoked, a flamekin's inner fire burns far hotter than any giant's forge.
2/1
Soulfire Eruption

Soulfire Eruption {6}{R}{R}{R}

Sorcery
Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.
Forsake flesh. Choose fire.
Soulgorger Orgg

Soulgorger Orgg {3}{R}{R}

Creature - Nightmare Orgg
Trample
When Soulgorger Orgg enters, you lose all but 1 life.
When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered.
6/6
  • Judgment
Soulless Jailer

Soulless Jailer {2}

Artifact Creature - Phyrexian Golem
Permanent cards in graveyards can't enter the battlefield.
Players can't cast noncreature spells from graveyards or exile.
"Lock the door and eat the key."
—Vraan, Executioner Thane
0/4
Related card: March Toward Perfection
  • Phyrexia: All Will Be One Promos 241p 241s
  • Phyrexia: All Will Be One 241 397
Soulmates

Soulmates {2}{G}

Enchantment - Aura
Enchant two creatures
Enchanted creatures each get +1/+1 and have hexproof.
When one of the enchanted creatures dies, destroy the other.
Soulstealer Axe

Soulstealer Axe {1}

Artifact - Equipment
Equipped creature has trample.
Whenever equipped creature deals combat damage to a player, seek a card with mana value equal to that damage.
Equip {2}
  • Alchemy: Innistrad
Soulsurge Elemental

Soulsurge Elemental {3}{R}

Creature - Elemental
First strike
Soulsurge Elemental's power is equal to the number of creatures you control.
It draws its strength from those around it, but the pleasure of destruction is all its own.
*/1
  • Rise of the Eldrazi
Soultether Golem

Soultether Golem {2}

Artifact Creature - Golem
Vanishing 1
Whenever another creature you control enters, put a time counter on Soultether Golem.
3/3
  • Future Sight
Sound the Call

Sound the Call {2}{G}

Sorcery
Create a 1/1 green Wolf creature token. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."
"If you call the wolves, ensure you have a worthy hunt, or you may become the hunted."
—Taaveti of Kelsinko, elvish hunter
  • Coldsnap
Southern Elephant

Southern Elephant {3}{G}

Creature - Elephant
Neither predator nor prey, the elephant chooses its place in the battle.
3/4
Souvenir T-Shirt

Souvenir T-Shirt {3}

Artifact - Equipment
Gear Up, sponsored by Wizards of the Coast — As Souvenir T-Shirt enters, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results.
Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second.
Equip {4}
  • Unfinity 192 478
Sovereign's Macuahuitl
Idol of the Deep King

Sovereign's Macuahuitl

Artifact - Equipment
(Color indicator: Sovereign's Macuahuitl is red)
When Sovereign's Macuahuitl enters, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {2}
Card has other part: Idol of the Deep King
  • The Lost Caverns of Ixalan
Sovereign's Realm

Sovereign's Realm

Conspiracy
Your starting deck can't have basic land cards and your starting hand size is five.
Exile a card from your hand: This turn, you may play basic lands from outside the game.
Basic lands you control have "{T}: Add one mana of any color."
  • Conspiracy: Take the Crown
Sowing Mycospawn

Sowing Mycospawn {3}{G}

Creature - Eldrazi Fungus
Devoid
Kicker {1}{C}
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
3/3
Sowing Salt

Sowing Salt {2}{R}{R}

Sorcery
Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles.
Space Fungus Snickerdoodle

Space Fungus Snickerdoodle

Stickers
{TK}{TK} — Skulk
{TK}{TK}{TK} — Battle cry
{TK}{TK} — 3/2
{TK}{TK}{TK}{TK}{TK} — 6/8
  • Unfinity Sticker Sheets
Spare Dagger

Spare Dagger {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target."
Equip {1}
Related card: Arms Scavenger
  • Adventures in the Forgotten Realms
Spare Supplies

Spare Supplies {2}

Artifact
Spare Supplies enters tapped.
When Spare Supplies enters, draw a card.
{2}, {T}, Sacrifice Spare Supplies: Draw a card.
"It's better to carry a little extra weight than to find yourself halfway down a baloth's throat with no knife."
—Doral, Bala Ged guide
  • Zendikar Rising
Spark Elemental

Spark Elemental {R}

Creature - Elemental
Trample, haste
At the beginning of the end step, sacrifice Spark Elemental.
3/1
Related card: Sparkspitter
Spark Fiend

Spark Fiend {4}{R}

Creature - Beast
When Spark Fiend enters, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice Spark Fiend. If you rolled 7 or 11, don't roll dice for Spark Fiend during any of your following upkeeps. If you rolled any other total, note that total.
At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice Spark Fiend. If you roll the noted total, don't roll dice for Spark Fiend during any of your following upkeeps. Otherwise, do nothing.
5/6
  • Unglued