31561 cards found
Ruric Thar, the Unbowed

Ruric Thar, the Unbowed {4}{R}{G}

Legendary Creature - Ogre Warrior
Vigilance, reach
Ruric Thar, the Unbowed attacks each combat if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
6/6
Sagu Mauler

Sagu Mauler {4}{G}{U}

Creature - Beast
Trample, hexproof
Morph {3}{G}{U}
The Sagu Jungle's thick undergrowth conceals even the largest predators—if they wish to remain hidden.
6/6
Sanctum Plowbeast

Sanctum Plowbeast {4}{W}{U}

Artifact Creature - Beast
Defender
Plainscycling {2}, islandcycling {2}
3/6
  • Alara Reborn
Sapphire Dragon

Sapphire Dragon {5}{U}{U}

Creature - Dragon
Flying
Whenever Sapphire Dragon attacks or blocks, scry 2.
5/6
Card has other part: Psionic Pulse
  • Commander Legends: Battle for Baldur's Gate
Sarinth Greatwurm

Sarinth Greatwurm {4}{R}{G}

Creature - Wurm
Trample
Whenever a land enters, create a tapped Powerstone token.
It felt the rumblings of war and uncoiled itself from the depths of the world.
7/6
Sauron, the Dark Lord

Sauron, the Dark Lord {3}{U}{B}{R}

Legendary Creature - Avatar Horror
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
7/6
Related cards: The Ring The Ring Tempts You
Sawtusk Demolisher

Sawtusk Demolisher {4}{G}{G}

Creature - Beast
Mutate {3}{G}
Trample
Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.
6/6
Scaled Wurm

Scaled Wurm {7}{G}

Creature - Wurm
The wurms become so big, a single scale can be used as a roof for a human dwelling.
7/6
Scion of Darkness

Scion of Darkness {5}{B}{B}{B}

Creature - Avatar
Trample
Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
Cycling {3}
6/6
Related card: Dark Supplicant
Scourge of Fleets

Scourge of Fleets {5}{U}{U}

Creature - Kraken
When Scourge of Fleets enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
6/6
Scourge of Kher Ridges

Scourge of Kher Ridges {6}{R}{R}

Creature - Dragon
Flying
{1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying.
{5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying.
Doom casts its own flickering shadow.
6/6
  • Future Sight
Scourge of Nel Toth

Scourge of Nel Toth {5}{B}{B}

Creature - Zombie Dragon
Flying
You may cast Scourge of Nel Toth from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost.
"May all the cairns of Jund be toppled."
—Meren of Clan Nel Toth
6/6
Scuttlegator

Scuttlegator {4}{G/U}{G/U}

Creature - Crab Turtle Crocodile
Defender
{6}{G/U}{G/U}: Adapt 3.
As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.
6/6
Scuttling Doom Engine

Scuttling Doom Engine {6}

Artifact Creature - Construct
Scuttling Doom Engine can't be blocked by creatures with power 2 or less.
When Scuttling Doom Engine dies, it deals 6 damage to target opponent or planeswalker.
A masterwork of spite, inspired by madness.
6/6
Sea Monster

Sea Monster {4}{U}{U}

Creature - Serpent
Sea Monster can't attack unless defending player controls an Island.
It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.
6/6
Sentinel of the Eternal Watch

Sentinel of the Eternal Watch {5}{W}

Creature - Giant Soldier
Vigilance
At the beginning of combat on each opponent's turn, tap target creature that player controls.
The portcullis is superfluous.
4/6
  • Magic Origins
Serendib Djinn

Serendib Djinn {2}{U}{U}

Creature - Djinn
Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
When you control no lands, sacrifice Serendib Djinn.
5/6
Related card: City in a Bottle
Serpent of Yawning Depths

Serpent of Yawning Depths {4}{U}{U}

Enchantment Creature - Serpent
Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.
"Gleams like moonlight on water drew us through the storm and toward our doom."
—Siona, captain of the Pyleas
6/6
Related card: Tireless Angler
Sewer Crocodile

Sewer Crocodile {5}{U}

Creature - Crocodile
{3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.
"Quick, let's hide in the sewer!"
—Ginsi the Thief, now deceased
4/6
Related card: Sewer Crocodile (Alchemy)
  • Streets of New Capenna
Shadowborn Demon

Shadowborn Demon {3}{B}{B}

Creature - Demon
Flying
When Shadowborn Demon enters, destroy target non-Demon creature.
At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.
5/6
Shah of Naar Isle

Shah of Naar Isle {3}{R}

Creature - Efreet
Trample
Echo {0}
When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.
6/6
  • Future Sight
Sheoldred, Whispering One

Sheoldred, Whispering One {5}{B}{B}

Legendary Creature - Phyrexian Praetor
Swampwalk
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
6/6
Shield Sphere

Shield Sphere {0}

Artifact Creature - Wall
Defender
Whenever Shield Sphere blocks, put a -0/-1 counter on it.
"My Soldiers know that they need never fear for their protection."
—King Darien of Kjeldor
0/6
Shilgengar, Sire of Famine

Shilgengar, Sire of Famine {3}{B}{B}

Legendary Creature - Elder Demon
Flying
Sacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead.
{W/B}{W/B}{W/B}, Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types.
6/6
Shimmer Dragon

Shimmer Dragon {4}{U}{U}

Creature - Dragon
Flying
As long as you control four or more artifacts, Shimmer Dragon has hexproof.
Tap two untapped artifacts you control: Draw a card.
The indigo dragon gladly traded a bit of its hoard for everlasting moonlight.
5/6