2837 cards found
Greater Gargadon

Greater Gargadon {9}{R}

Creature - Beast
Suspend 10—{R}
Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate only if Greater Gargadon is suspended.
9/7
Greater Tanuki

Greater Tanuki {4}{G}{G}

Enchantment Creature - Dog
Trample
Channel{2}{G}, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The kami permit few mortals to dwell in Jukai Forest, but the clever, playful tanuki are welcomed as friends and guardians.
6/5
Greatest Show in the Multiverse

Greatest Show in the Multiverse {7}

Artifact Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game.
I, II, III — Choose one of the exiled cards at random. You may cast it without paying its mana cost.
  • Unfinity 189 475
Green Dragon

Green Dragon {4}{G}{G}

Creature - Dragon
Flying
Poison Breath — When Green Dragon enters, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
Green dragons take special pleasure in corrupting the good-hearted.
4/4
Greensleeves, Maro-Sorcerer

Greensleeves, Maro-Sorcerer {3}{G}{G}

Legendary Creature - Elemental
Protection from planeswalkers and from Wizards
Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
*/*
  • The List
  • Dominaria United Commander 27 77
Greenwheel Liberator

Greenwheel Liberator {1}{G}

Creature - Elf Warrior
Revolt — Greenwheel Liberator enters with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.
"I will not rest until every vestige of the Consulate—every banner, flag, and standard—has fallen."
2/1
Grell Philosopher

Grell Philosopher {2}{U}

Creature - Horror Wizard
Aberrant Tinkering — When Grell Philosopher enters and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities.
1/4
  • Commander Legends: Battle for Baldur's Gate 616 666
Gremlin Tamer

Gremlin Tamer {W}{U}

Creature - Human Scout
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token.
"Do they cause trouble? Sure. But if you're nice to them, the trouble happens to other folks."
2/2
  • Duskmourn: House of Horror
Grenzo, Havoc Raiser

Grenzo, Havoc Raiser {R}{R}

Legendary Creature - Goblin Rogue
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
"You burn. I'll pillage."
2/2
Grey Knight Paragon

Grey Knight Paragon {4}{W}

Creature - Astartes Knight
Flash
Rites of Banishment — When Grey Knight Paragon enters, destroy target attacking creature. If that creature is a Demon, exile it instead.
"Our will shall be our weapons, our faith shall be our armour."
—Canticle of Absolution
4/4
  • Warhammer 40,000 Commander 13 13★
Grief

Grief {2}{B}{B}

Creature - Elemental Incarnation
Menace
When Grief enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke—Exile a black card from your hand.
3/2
Grim Discovery

Grim Discovery {1}{B}

Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand.
Few among the living understand just how much of their world is shaped by the ruins of the dead.
Grim Flayer

Grim Flayer {B}{G}

Creature - Human Warrior
Trample
Whenever Grim Flayer deals combat damage to a player, surveil 3.
Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
2/2
Grim Guardian

Grim Guardian {2}{B}

Enchantment Creature - Zombie
Constellation — Whenever Grim Guardian or another enchantment you control enters, each opponent loses 1 life.
Occasionally the living wander to the Rivers, but the wardens of Athreos ensure that only the dead pass.
1/4
  • Journey into Nyx
Grim Reaper's Sprint

Grim Reaper's Sprint {4}{R}

Enchantment - Aura
Morbid — This spell costs {3} less to cast if a creature died this turn.
Enchant creature
When Grim Reaper's Sprint enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.
Enchanted creature gets +2/+2 and has haste.
Grim Wanderer

Grim Wanderer {1}{B}

Creature - Goblin Warlock
Flash
Tragic Backstory — Cast this spell only if a creature died this turn.
There is a stillness that walks with him, the quiet that follows great tragedy, when even the mourners are too exhausted to weep.
5/3
Grixis Charm

Grixis Charm {U}{B}{R}

Instant
Choose one —
• Return target permanent to its owner's hand.
• Target creature gets -4/-4 until end of turn.
• Creatures you control get +2/+0 until end of turn.
"So many choices. Shall I choose loathing, hate, or malice today?"
—Eliza of the Keep
Grizzly Fate

Grizzly Fate {3}{G}{G}

Sorcery
Create two 2/2 green Bear creature tokens.
Threshold — Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard.
Flashback {5}{G}{G}
Groaaaaag, Hungry Monster

Groaaaaag, Hungry Monster {4}{B}{G}

Legendary Creature - Ooze
Commander Suspend 4 — {B}{G} (You can suspend this from your hand or the command zone. If it's your commander, command tax applies to the suspend. The rest all works like suspend.)
Whenever Groaaaaag, Hungry Monster attacks, you may sacrifice any number of other creatures. Draw that many cards, gain that much life, and put that many +1/+1 counters on Groaaaaag.
4/4
  • Unknown Event
Groundswell

Groundswell {G}

Instant
Target creature gets +2/+2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
"This world will not be tamed."
Grove Rumbler

Grove Rumbler {2}{R}{G}

Creature - Elemental
Trample
Landfall — Whenever a land you control enters, Grove Rumbler gets +2/+2 until end of turn.
"The land will not wait for the enemy to arrive."
—Nissa Revane
3/3
  • Battle for Zendikar
Grovetender Druids

Grovetender Druids {2}{G}{W}

Creature - Elf Druid Ally
Rally — Whenever Grovetender Druids or another Ally you control enters, you may pay {1}. If you do, create a 1/1 green Plant creature token.
"The seedlings scream for us to loose them upon the Eldrazi, and we shall oblige."
3/3
  • Battle for Zendikar
Growth Charm

Growth Charm {1}{G}{G}

Instant
Choose one —
• Rampant Growth
• Giant Growth
• Regrowth
Gruesome Discovery

Gruesome Discovery {2}{B}{B}

Sorcery
Target player discards two cards.
Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.
  • Dark Ascension
Gruesome Realization

Gruesome Realization {1}{B}{B}

Sorcery
Choose one —
• You draw two cards and you lose 2 life.
• Creatures your opponents control get -1/-1 until end of turn.
Mishra was gone—all that remained was a machine wearing his face.
  • The Brothers' War