30303 cards found
Aragorn, King of Gondor

Aragorn, King of Gondor {1}{U}{R}{W}

Legendary Creature - Human Noble
Vigilance, lifelink
When Aragorn, King of Gondor enters, you become the monarch.
Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn.
"In this place will I abide, and my heirs, unto the ending of the world."
4/4
  • Tales of Middle-earth Commander 5 85 448
Aragorn, the Uniter

Aragorn, the Uniter {R}{G}{W}{U}

Legendary Creature - Human Noble
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
5/5
Arahbo, Roar of the World

Arahbo, Roar of the World {3}{G}{W}

Legendary Creature - Cat Avatar
Eminence — At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn.
Whenever another Cat you control attacks, you may pay {1}{G}{W}. If you do, it gains trample and gets +X/+X until end of turn, where X is its power.
5/5
Arahbo, the First Fang

Arahbo, the First Fang {2}{W}

Legendary Creature - Cat Avatar
Other Cats you control get +1/+1.
Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
It's said all cats in the Multiverse trace their lineage back to him, from the meekest kitten to the mightiest lion.
2/2
Arashi, the Sky Asunder

Arashi, the Sky Asunder {3}{G}{G}

Legendary Creature - Spirit
{X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying.
Channel{X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.
5/5
Arashin Cleric

Arashin Cleric {1}{W}

Creature - Human Cleric
When Arashin Cleric enters, you gain 3 life.
"We'll have time to put out the fires when those trapped within the ruins are safe."
1/3
  • Fate Reforged
Arashin Foremost

Arashin Foremost {1}{W}{W}

Creature - Human Warrior
Double strike
Whenever Arashin Foremost enters or attacks, another target Warrior creature you control gains double strike until end of turn.
"I would gladly give my life if it would inspire my clan to victory."
2/2
Arashin Sovereign

Arashin Sovereign {5}{G}{W}

Creature - Dragon
Flying
When Arashin Sovereign dies, you may put it on your choice of the top or bottom of its owner's library.
Dromoka dragons foster trust among their subjects, while the other clans must spend their time quelling rebellion.
6/6
Arashin War Beast

Arashin War Beast {5}{G}{G}

Creature - Beast
Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library.
6/6
Arasta of the Endless Web

Arasta of the Endless Web {2}{G}{G}

Legendary Enchantment Creature - Spider
Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
Her webs, spun from her own hair, reach from Nyx to the mortal world and even into the Underworld.
3/5
Araumi of the Dead Tide

Araumi of the Dead Tide {1}{U}{B}

Legendary Creature - Merfolk Wizard
{T}, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost.
1/4
Arbaaz Mir

Arbaaz Mir {R}{W}

Legendary Creature - Human Assassin
Whenever Arbaaz Mir or another nontoken historic permanent you control enters, Arbaaz Mir deals 1 damage to each opponent and you gain 1 life.
"Until you have found a cause worth fighting for, you cannot know what you will sacrifice for it."
2/2
Arbalest Elite

Arbalest Elite {2}{W}{W}

Creature - Human Archer
{2}{W}, {T}: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step.
There are few things as satisfying as a good, healthy thunk.
2/3
  • Magic 2012
Arbalest Engineers

Arbalest Engineers {1}{R}{G}

Creature - Human Artificer
When Arbalest Engineers enters, choose one —
• Arbalest Engineers deals 1 damage to any target.
• Put a +1/+1 counter on target creature. It gains trample and haste until end of turn.
• Create a tapped Powerstone token.
2/2
  • The Brothers' War
Arbiter of Knollridge

Arbiter of Knollridge {6}{W}

Creature - Giant Wizard
Vigilance
When Arbiter of Knollridge enters, each player's life total becomes the highest life total among all players.
Though giants are mortal, they live so long and on such a grand scale that many small folk don't believe they ever truly die.
5/5
Arbiter of Woe

Arbiter of Woe {4}{B}{B}

Creature - Demon
As an additional cost to cast this spell, sacrifice a creature.
Flying
When this creature enters, each opponent discards a card and loses 2 life. You draw a card and gain 2 life.
5/4
  • Foundations
Arbiter of the Ideal

Arbiter of the Ideal {4}{U}{U}

Creature - Sphinx
Flying
Inspired — Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
4/5
Arbor Armament

Arbor Armament {G}

Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
"Llanowar's boughs are ever ready
To unleash an autumn of steel leaves."
—"Song of Freyalise"
Arbor Colossus

Arbor Colossus {2}{G}{G}{G}

Creature - Giant
Reach
{3}{G}{G}{G}: Monstrosity 3.
When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls.
6/6
Arbor Elf

Arbor Elf {G}

Creature - Elf Druid
{T}: Untap target Forest.
"The forest will surround you with its life if you are still and calm."
1/1
Arborback Stomper

Arborback Stomper {3}{G}{G}

Creature - Beast
Trample
When Arborback Stomper enters, you gain 5 life.
The power of aether draws creatures to it like a magnetic force, and those that are touched by it are forever altered.
5/4
Arborea Pegasus

Arborea Pegasus {3}{W}

Creature - Pegasus
Flying
When Arborea Pegasus enters, target creature gets +1/+1 and gains flying until end of turn.
The noble steeds of the elven gods can sometimes be persuaded to allow mere mortals on their backs.
2/3
  • Adventures in the Forgotten Realms 2 299
Arboreal Alliance

Arboreal Alliance {X}{G}{G}

Enchantment
When Arboreal Alliance enters, create an X/X green Treefolk creature token.
Whenever you attack with one or more Elves, populate.
"First name the four, the free peoples:
Eldest of all, the elf-children . . ."
—Long List of the Ents
  • Tales of Middle-earth Commander 497 541
Arboreal Grazer

Arboreal Grazer {G}

Creature - Sloth Beast
Reach
When Arboreal Grazer enters, you may put a land card from your hand onto the battlefield tapped.
"We fight to stop a tyrant, but we also fight for the gentle creatures who have no concept of what befalls their world."
—Vivien Reid
0/3
  • Ravnica Remastered 131 343
  • War of the Spark
Arboretum Elemental

Arboretum Elemental {7}{G}{G}

Creature - Elemental
Convoke
Hexproof
7/5
  • Guilds of Ravnica