336 cards found
Goblin Assassin

Goblin Assassin {3}{R}{R}

Creature - Goblin Assassin
Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.
The more victims he kills, the more likely he is to get the right one.
2/2
Goblin Assault Team

Goblin Assault Team {3}{R}

Creature - Goblin Warrior
Haste
When Goblin Assault Team dies, put a +1/+1 counter on target creature you control.
Under the veneer of the various guilds, each goblin has the same basic need: to run screaming at the enemy and hit a bunch of stuff.
4/1
  • War of the Spark
Goblin Balloon Brigade

Goblin Balloon Brigade {R}

Creature - Goblin Warrior
{R}: Goblin Balloon Brigade gains flying until end of turn.
"The enemy is getting too close! Quick! Inflate the toad!"
1/1
Goblin Bangchuckers

Goblin Bangchuckers {2}{R}{R}

Creature - Goblin Warrior
{T}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to any target. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.
2/2
  • Magic 2012
Goblin Banneret

Goblin Banneret {R}

Creature - Goblin Soldier
Mentor
{1}{R}: Goblin Banneret gets +2/+0 until end of turn.
The Boros banner stands tall even if its bearer doesn't.
1/1
Goblin Battle Jester

Goblin Battle Jester {3}{R}

Creature - Goblin
Whenever you cast a red spell, target creature can't block this turn.
Somehow goblins found a tactical advantage by sending a clown to war.
2/2
  • Magic 2013
Goblin Berserker

Goblin Berserker {3}{R}

Creature - Goblin Berserker
First strike, haste
Goblins don't know the meaning of the word "tactics"
—or the word "meaning," for that matter.
2/2
  • Urza's Destiny
Goblin Blast-Runner

Goblin Blast-Runner {R}

Creature - Goblin
Goblin Blast-Runner gets +2/+0 and has menace as long as you sacrificed a permanent this turn.
Most goblins can light a fuse and run, but only the cleverest remember to drop the bomb.
1/2
  • The Brothers' War
Goblin Blastronauts

Goblin Blastronauts {3}{R}{R}

Creature - Goblin Employee
When Goblin Blastronauts enters the battlefield, open an Attraction.
Whenever you roll a 6, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy.
The goblins really put themselves into the fireworks show, despite Myra's pleas to stop.
5/4
  • Unfinity 109 395
Goblin Bookie

Goblin Bookie {R}

Creature - Goblin
{R}, {T}: Reflip any coin or reroll any die. (Activate only any time it makes sense.)
"Glok loved bets! He'd sit in the bar all night an' laugh an' laugh. Hey—he still owes me."
—Squee, goblin casino hand
1/1
  • Unglued
Goblin Bowling Team

Goblin Bowling Team {3}{R}

Creature - Goblin
If Goblin Bowling Team would deal damage to a permanent or player, it deals that much damage plus the result of a six-sided die roll to that permanent or player instead.
Flog was out of his league—this game wasn't up his alley, but the team couldn't spare him if he split.
1/1
  • Unglued
Goblin Brawler

Goblin Brawler {2}{R}

Creature - Goblin Warrior
First strike
Goblin Brawler can't be equipped.
Perhaps he shuns technology. Perhaps he appreciates nature. Perhaps he doesn't know the difference.
2/2
  • Fifth Dawn
Goblin Bushwhacker

Goblin Bushwhacker {R}

Creature - Goblin Warrior
Kicker {R}
When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
1/1
Goblin Cadets

Goblin Cadets {R}

Creature - Goblin
Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it.
"If you kids don't stop that racket, I'm turning this expedition around right now!"
2/1
Goblin Cavaliers

Goblin Cavaliers {2}{R}

Creature - Goblin
They get along so well with their goats because they're practically goats themselves.
3/2
Goblin Chainwhirler

Goblin Chainwhirler {R}{R}{R}

Creature - Goblin Warrior
First strike
When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.
"The trick is, once you get moving, don't stop!"
3/3
Goblin Champion

Goblin Champion {R}

Creature - Goblin Warrior
Haste
Exalted
The stories of his heroics are inspiring, though none of them are remotely true.
0/1
  • Modern Horizons
Goblin Chariot

Goblin Chariot {2}{R}

Creature - Goblin Warrior
Haste
The hardest part of his training is learning not to eat the boar.
2/2
Goblin Chieftain

Goblin Chieftain {1}{R}{R}

Creature - Goblin
Haste
Other Goblin creatures you control get +1/+1 and have haste.
"It's time for the 'Smash, Smash' song!"
2/2
Related card: Goblin Influx Array
Goblin Chirurgeon

Goblin Chirurgeon {R}

Creature - Goblin Shaman
Sacrifice a Goblin: Regenerate target creature.
The Chirurgeons patched up their fallen comrades with a gruesome mix of twisted limbs and mangled flesh.
0/2
Goblin Clearcutter

Goblin Clearcutter {3}{R}

Creature - Goblin
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.
"Did you know that wood burns even better than rocks?"
—Toggo, goblin weaponsmith
3/3
  • Legions
Goblin Cohort

Goblin Cohort {R}

Creature - Goblin Warrior
Goblin Cohort can't attack unless you've cast a creature spell this turn.
Akki shells provided good protection when downhill charging became headlong tumbling.
2/2
Goblin Commando

Goblin Commando {4}{R}

Creature - Goblin
When Goblin Commando enters the battlefield, it deals 2 damage to target creature.
With a commando around, somebody's gonna get hurt.
2/2
Goblin Cruciverbalist

Goblin Cruciverbalist {2}{R}

Creature - Goblin Wizard Guest
Haste
When Goblin Cruciverbalist enters the battlefield, create a colorless artifact token named your choice of A, E, I, O, or U.
Whenever Goblin Cruciverbalist attacks, using the first letters of names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word.
1/4
  • Unfinity 110 396
Goblin Dark-Dwellers

Goblin Dark-Dwellers {3}{R}{R}

Creature - Goblin
Menace
When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
4/4