3204 cards found
Altac Bloodseeker

Altac Bloodseeker {1}{R}

Creature - Human Berserker
Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn.
2/1
  • Magic 2015
Altar's Reap

Altar's Reap {1}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
"Don't worry, your death will be as informative as possible."
—Gorghul, augur of skulls
Ambassador Laquatus

Ambassador Laquatus {1}{U}{U}

Legendary Creature - Merfolk Wizard
{3}: Target player mills three cards.
"Life is a game. The only thing that matters is whether you're a pawn or a player."
1/3
Amber Prison

Amber Prison {4}

Artifact
You may choose not to untap Amber Prison during your untap step.
{4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.
Ambition's Cost

Ambition's Cost {3}{B}

Sorcery
You draw three cards and you lose 3 life.
"Knowledge demands sacrifice."
Ambush Party

Ambush Party {4}{R}

Creature - Human Rogue
First strike, haste
"Fair fight? I'll take survival over chivalry any day!"
—Tor Wauki, Bandit King
3/1
Related card: Apocalypse Chime
Amphin Cutthroat

Amphin Cutthroat {3}{U}

Creature - Salamander Rogue
"The amphin have long built their society in secret. While surface dwellers squabbled over trivial borders, they patiently expanded, building their ammonite temple-caves. Now amphin priests eye the shore, and amphin hunters gird for war."
—Gor Muldrak, Cryptohistories
2/4
  • Magic 2012
Amphin Pathmage

Amphin Pathmage {3}{U}

Creature - Salamander Wizard
{2}{U}: Target creature can't be blocked this turn.
"There are those who do not believe in the existence of the amphin. This seems somehow to be of their own design."
—Gor Muldrak, Cryptohistories
3/2
Ampryn Tactician

Ampryn Tactician {2}{W}{W}

Creature - Human Soldier
When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
"It's all a game. You shouldn't get too attached to the pieces."
3/3
  • Magic Origins
Amrou Kithkin

Amrou Kithkin {W}{W}

Creature - Kithkin
Amrou Kithkin can't be blocked by creatures with power 3 or greater.
Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.
1/1
Amulet of Kroog

Amulet of Kroog {2}

Artifact
{2}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing.
Related card: Golgothian Sylex
Amulet of Safekeeping

Amulet of Safekeeping {2}

Artifact
Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
Creature tokens get -1/-0.
Whether it is magical, lucky, or merely old, it is cherished, and that gives it power.
An-Havva Constable

An-Havva Constable {1}{G}{G}

Creature - Human
An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.
"Joskun and the other constables serve with passion, if not with grace."
—Devin, faerie noble
2/1+*
Related card: Apocalypse Chime
Anaba Bodyguard

Anaba Bodyguard {3}{R}

Creature - Minotaur
First strike
"They who challenge a minotaur enjoy the taste of their own blood."
—Mirri of the Weatherlight
2/3
Related card: Apocalypse Chime
Anaba Shaman

Anaba Shaman {3}{R}

Creature - Minotaur Shaman
{R}, {T}: Anaba Shaman deals 1 damage to any target.
Just try taking this bull by the horns.
2/2
Related card: Apocalypse Chime
Anaconda

Anaconda {3}{G}

Creature - Snake
Swampwalk
If you're smaller than the anaconda, it considers you food. If you're larger than the anaconda, it considers you a lot of food.
3/3
Anarchist

Anarchist {4}{R}

Creature - Human Wizard
When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
Those who will not follow are doomed to lead.
2/2
Ancestor's Chosen

Ancestor's Chosen {5}{W}{W}

Creature - Human Cleric
First strike
When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.
4/4
Ancestral Blade

Ancestral Blade {1}{W}

Artifact - Equipment
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip {1}
Ancestral Memories

Ancestral Memories {2}{U}{U}{U}

Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
"It's a poor sort of memory that only works backwards."
—Lewis Carroll,
Through the Looking Glass
Ancestral Recall

Ancestral Recall {U}

Instant
Target player draws three cards.
Related card: Oracle of the Alpha
Anchor to the Aether

Anchor to the Aether {2}{U}

Sorcery
Put target creature on top of its owner's library. Scry 1.
Ancient Hellkite

Ancient Hellkite {4}{R}{R}{R}

Creature - Dragon
Flying
{R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate only if Ancient Hellkite is attacking.
When a dragon attacks, there are no bystanders.
6/6
Ancient Silverback

Ancient Silverback {4}{G}{G}

Creature - Ape
{G}: Regenerate Ancient Silverback.
6/5
Angel of Mercy

Angel of Mercy {4}{W}

Creature - Angel
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
Every tear shed is a drop of immortality.
3/3