29661 cards found
Western Paladin

Western Paladin {2}{B}{B}

Creature - Phyrexian Zombie Knight
{B}{B}, {T}: Destroy target white creature.
"Expect nothing but scorn, flattery, and lies. And never turn your back on him."
—Northern paladin
3/3
Murder Investigation

Murder Investigation {1}{W}

Enchantment - Aura
Enchant creature you control
When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
"Every death has a web of consequences. Our job is to find the spider."
Reckless Fireweaver

Reckless Fireweaver {1}{R}

Creature - Human Artificer
Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent.
Architects find inspiration in the dragon's beauty of form, while artificers are influenced by the function of its fire.
1/3
Gale, Conduit of the Arcane

Gale, Conduit of the Arcane {3}{U}

Legendary Creature - Human Wizard
Specialize {2}
When Gale, Conduit of the Arcane enters the battlefield, if you cast it, return target instant or sorcery card from your graveyard to your hand.
2/3
Related cards: Gale, Abyssal Conduit Gale, Holy Conduit Gale, Primeval Conduit Gale, Storm Conduit Gale, Temporal Conduit
  • Alchemy Horizons: Baldur's Gate
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
"Approach my tower on bended knee or depart from it as ash upon the wind."
—Gadwick, the Wizened
Related card: Tower Winder
Springleaf Drum

Springleaf Drum {1}

Artifact
{T}, Tap an untapped creature you control: Add one mana of any color.
"The music is in the drum. I simply coax it out to be heard."
Primal Bellow

Primal Bellow {G}

Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
"A might spell can be handy against baloths, giants, kraken, the Roil—or if you lose your bearings in the woods."
—Chadir the Navigator
  • Zendikar
Spine of Ish Sah

Spine of Ish Sah {7}

Artifact
When Spine of Ish Sah enters the battlefield, destroy target permanent.
When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.
Mist Intruder

Mist Intruder {1}{U}

Creature - Eldrazi Drone
Devoid
Flying
Ingest
The wastes spread as quickly as the wind.
1/2
  • Battle for Zendikar
Dwarven Reinforcements

Dwarven Reinforcements {3}{R}

Sorcery
Create two 2/1 red Dwarf Berserker creature tokens.
Foretell {1}{R}
"Orders? We don't wait for orders!"
  • Kaldheim
Deadhead

Deadhead {3}{B}

Creature - Zombie
{0}: Return Deadhead from your graveyard to the battlefield. Activate only if an opponent isn't touching their hand (of cards).
"I'm back from the Dead," the zombie moaned. "And they were far out, man."
3/3
  • Unglued
Senate Courier

Senate Courier {2}{U}

Creature - Bird
Flying
{1}{W}: Senate Courier gains vigilance until end of turn.
"This Dovin Baan came from nowhere. Watch him. Read his letters. He is more than he appears."
—Lazav
1/4
  • Ravnica Allegiance
Galina's Knight

Galina's Knight {W}{U}

Creature - Merfolk Knight
Protection from red
"Are they on our side?" asked Sisay. "If they kill Phyrexians they are," replied Gerrard.
2/2
  • Invasion
Hipparion

Hipparion {1}{W}

Creature - Horse
Hipparion can't block creatures with power 3 or greater unless you pay {1}.
"Someone once said that hipparions are to warriors what aesthir are to skyknights. Don't believe it."
—General Jarkeld, the Arctic Fox
1/3
Rofellos, Llanowar Emissary

Rofellos, Llanowar Emissary {G}{G}

Legendary Creature - Elf Druid
{T}: Add {G} for each Forest you control.
2/1
Dominating Vampire

Dominating Vampire {1}{R}{R}

Creature - Vampire
When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.
"You can join me or feed me. Choose fast."
3/3
Related card: Ominous Traveler
Pegasus Stampede

Pegasus Stampede {1}{W}

Sorcery
Buyback—Sacrifice a land.
Create a 1/1 white Pegasus creature token with flying.
Sensor Splicer

Sensor Splicer {4}{W}

Creature - Phyrexian Artificer
When Sensor Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golem creatures you control have vigilance.
1/1
Boots of Speed

Boots of Speed {R}

Artifact - Equipment
Equipped creature gets +1/+0 and has haste.
Equip {1}
Click your heels and become the wind.
Related card: Arms Scavenger
  • Adventures in the Forgotten Realms
Merfolk Tunnel-Guide

Merfolk Tunnel-Guide {G}{U}

Creature - Merfolk Wizard
When Merfolk Tunnel-Guide enters the battlefield, you get a three-time boon with "Whenever one or more Merfolk enter the battlefield under your control, target Merfolk creature you control explores."
2/2
  • Alchemy: Ixalan
Unhallowed Pact

Unhallowed Pact {2}{B}

Enchantment - Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
Agreements with demons seldom end at the grave.
Mephitic Vapors

Mephitic Vapors {2}{B}

Sorcery
All creatures get -1/-1 until end of turn.
Surveil 2.
Ravnica's safest strongholds are often neither.
Sinister Concoction

Sinister Concoction {B}

Enchantment
{B}, Pay 1 life, Mill a card, Discard a card, Sacrifice Sinister Concoction: Destroy target creature.
An old family recipe for an old family grudge.
  • Shadows over Innistrad
Scatter to the Winds

Scatter to the Winds {1}{U}{U}

Instant
Counter target spell.
Awaken 3—{4}{U}{U}
Gruul Locket

Gruul Locket {3}

Artifact
{T}: Add {R} or {G}.
{R/G}{R/G}{R/G}{R/G}, {T}, Sacrifice Gruul Locket: Draw two cards.
"In life, it was a cunning survivor, fearless and quick. May its power pass to you as you wear its skull."
—Gna, Gruul shaman
  • Ravnica Allegiance