29661 cards found
Anger of the Gods

Anger of the Gods {1}{R}{R}

Sorcery
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
There was no reason to pray. This was already an act of the gods.
Havenwood Wurm

Havenwood Wurm {6}{G}

Creature - Wurm
Flash
Trample
Time rifts bring tunneling beasts of old into the hard, dry earth of the present. Most die there, trapped, but the mightiest burst through the surface.
5/6
Carrion

Carrion {1}{B}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Create X 0/1 black Insect creature tokens, where X is the sacrificed creature's power.
King or herder, the maggots care not.
  • Mirage
Mana Breach

Mana Breach {2}{U}

Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
The mana that binds the world together can also tear it apart.
Enslaved Horror

Enslaved Horror {3}{B}

Creature - Horror
When Enslaved Horror enters the battlefield, each other player may return a creature card from their graveyard to the battlefield.
4/4
  • Mercadian Masques
Hellkite Charger

Hellkite Charger {4}{R}{R}

Creature - Dragon
Flying, haste
Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
5/5
Vastwood Animist

Vastwood Animist {2}{G}

Creature - Elf Shaman Ally
{T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
He calls on the forests for counsel and summons the earth to his cause.
1/1
  • Worldwake
Flowstone Surge

Flowstone Surge {1}{R}

Enchantment
Creatures you control get +1/-1.
The army was never at a loss for weapons; Crovax was their forge.
  • Nemesis
Foriysian Totem

Foriysian Totem {3}

Artifact
{T}: Add {R}.
{4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.
As long as Foriysian Totem is a creature, it can block an additional creature each combat.
  • Time Spiral
Ember Gale

Ember Gale {3}{R}

Sorcery
Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
"Terrible wind. It whipped sparks into our skin, then stoked them even hotter!"
—Bowen, Barrenton guardcaptain
  • Shadowmoor
Robo-

Robo-

Artifact Creature - Construct
At the beginning of each end step, if an artifact entered the battlefield under your control this turn,
Augment {2} ({2}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+1/+1
  • Unstable
Kaya, Ghost Assassin

Kaya, Ghost Assassin {2}{W}{B}

Legendary Planeswalker - Kaya
[0]: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.
[–1]: Each opponent loses 2 life and you gain 2 life.
[–2]: Each opponent discards a card and you draw a card.
Loyalty:
5
Keeneye Aven

Keeneye Aven {3}{U}

Creature - Bird Soldier
Flying
Cycling {2}
"I have no need of a map. The very continent itself guides my way."
2/3
Allied Reinforcements

Allied Reinforcements {3}{W}

Sorcery
Create two 2/2 white Knight Ally creature tokens.
"Our formation was scattered after Sea Gate fell. If you're fighting the Eldrazi, consider us your newest recruits."
  • Oath of the Gatewatch
Korlash, Heir to Blackblade

Korlash, Heir to Blackblade {2}{B}{B}

Legendary Creature - Zombie Warrior
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.
{1}{B}: Regenerate Korlash.
Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.
*/*
Sphere of Reason

Sphere of Reason {3}{W}

Enchantment
If a blue source would deal damage to you, prevent 2 of that damage.
Reason exposes deception.
  • Odyssey
Soulblade Corrupter

Soulblade Corrupter {4}{B}

Creature - Human Warrior
Partner with Soulblade Renewer
Deathtouch
Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.
3/3
Related card: Soulblade Renewer
Demand

Demand {1}{W}{U}

Sorcery
Search your library for a multicolored card, reveal it, put it into your hand, then shuffle.
Card has other part: Supply
  • Dissension
Boros Guildmage

Boros Guildmage {R/W}{R/W}

Creature - Human Wizard
{1}{R}: Target creature gains haste until end of turn.
{1}{W}: Target creature gains first strike until end of turn.
2/2
Jodah, the Unifier

Jodah, the Unifier {W}{U}{B}{R}{G}

Legendary Creature - Human Wizard
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control.
Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
5/5
Mischievous Pup

Mischievous Pup {2}{W}

Creature - Dog
Flash
When Mischievous Pup enters the battlefield, return up to one other target permanent you control to its owner's hand.
"Either he made a gnome very angry when he took that, or he'll make one very happy when he brings it back."
—Ihio, Oteclan market vendor
3/1
  • The Lost Caverns of Ixalan
Meandering River

Meandering River

Land
Meandering River enters the battlefield tapped.
{T}: Add {W} or {U}.
The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice.
Warden of the Wall

Warden of the Wall {3}

Artifact
Warden of the Wall enters the battlefield tapped.
{T}: Add {C}.
As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying.
  • Dark Ascension
Quagnoth

Quagnoth {5}{G}

Creature - Beast
Split second
Shroud
When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand.
4/5
  • Future Sight
Soul Stair Expedition

Soul Stair Expedition {B}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
  • Zendikar