29661 cards found
Elvish Archers

Elvish Archers {1}{G}

Creature - Elf Archer
First strike
The archers have a reputation for attacking without warning. They claim that the first arrow is the warning.
2/1
Evil Presence

Evil Presence {B}

Enchantment - Aura
Enchant land
Enchanted land is a Swamp.
"The Accorders would lament the transformation of their cherished lands, had they lived to see it."
—Sheoldred, Whispering One
False Orders

False Orders {R}

Instant
Cast this spell only during the declare blockers step.
Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.
Farmstead

Farmstead {W}{W}{W}

Enchantment - Aura
Enchant land
Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."
Fastbond

Fastbond {G}

Enchantment
You may play any number of lands on each of your turns.
Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
Fear

Fear {B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has fear.
Feedback

Feedback {2}{U}

Enchantment - Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.
Fire Elemental

Fire Elemental {3}{R}{R}

Creature - Elemental
"The best way to learn from a book on pyromancy is to burn it."
—Jaya Ballard
5/4
Fireball

Fireball {X}{R}

Sorcery
This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Firebreathing

Firebreathing {R}

Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
The mage breathed in life-giving air and breathed out death-bringing fire.
Flashfires

Flashfires {3}{R}

Sorcery
Destroy all Plains.
Dry grass is tinder before the spark.
Flight

Flight {U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
"Those who claim to know the world in its entirety rarely have the requisite perspective."
—Ulmarus the Wise
Fog

Fog {G}

Instant
Prevent all combat damage that would be dealt this turn.
"I fear no army or beast, but only the morning fog. Our assault can survive everything else."
—Lord Hilneth
Force of Nature

Force of Nature {2}{G}{G}{G}{G}

Creature - Elemental
Trample
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.
8/8
Forcefield

Forcefield {3}

Artifact
{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Fork

Fork {R}{R}

Instant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
Frozen Shade

Frozen Shade {2}{B}

Creature - Shade
{B}: Frozen Shade gets +1/+1 until end of turn.
"There are some qualities, some incorporate things, / That have a double life, which thus is made / A type of twin entity which springs / From matter and light, evinced in solid and shade."
—Edgar Allan Poe, "Silence"
0/1
Fungusaur

Fungusaur {3}{G}

Creature - Fungus Dinosaur
Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
Rather than sheltering her young, the female fungusaur often injures her own offspring, thereby ensuring their rapid growth.
2/2
Gaea's Liege

Gaea's Liege {3}{G}{G}{G}

Creature - Avatar
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.
*/*
Gauntlet of Might

Gauntlet of Might {4}

Artifact
Red creatures get +1/+1.
Whenever a Mountain is tapped for mana, its controller adds an additional {R}.
Giant Growth

Giant Growth {G}

Instant
Target creature gets +3/+3 until end of turn.
"Imagine being scared of pixies. Just smoosh them under your boot!"
—Kerish, Urzan mechanist
Related card: Brute Force
Giant Spider

Giant Spider {3}{G}

Creature - Spider
Reach
"After everything I've survived, it's hard to be frightened by anything anymore."
—Vivien Reid
2/4
Glasses of Urza

Glasses of Urza {1}

Artifact
{T}: Look at target player's hand.
Gloom

Gloom {2}{B}

Enchantment
White spells cost {3} more to cast.
Activated abilities of white enchantments cost {3} more to activate.