3209 cards found
Ambush Viper

Ambush Viper {1}{G}

Creature - Snake
Flash
Deathtouch
"Living creatures seldom impress me. But I like this one."
—Uta Falkenrath
2/1
Amphin Pathmage

Amphin Pathmage {3}{U}

Creature - Salamander Wizard
{2}{U}: Target creature can't be blocked this turn.
"There are those who do not believe in the existence of the amphin. This seems somehow to be of their own design."
—Gor Muldrak, Cryptohistories
3/2
Amrou Scout

Amrou Scout {1}{W}

Creature - Kithkin Rebel Scout
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal "return" and "home."
2/1
Anax and Cymede

Anax and Cymede {1}{R}{W}

Legendary Creature - Human Soldier
First strike, vigilance
Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
Akros's greatest heroes are also its royalty.
3/2
Ancient Brass Dragon

Ancient Brass Dragon {5}{B}{B}

Creature - Elder Dragon
Flying
Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
7/6
Ancient Copper Dragon

Ancient Copper Dragon {4}{R}{R}

Creature - Elder Dragon
Flying
Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
6/5
Ancient Hydra

Ancient Hydra {4}{R}

Creature - Hydra
Fading 5
{1}, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.
5/1
  • Nemesis
Ancient Silverback

Ancient Silverback {4}{G}{G}

Creature - Ape
{G}: Regenerate Ancient Silverback.
6/5
Andrios, Roaming Explorer

Andrios, Roaming Explorer {5}{G}

Legendary Artifact Creature - Wizard
Reach
As long as Andrios is attacking, tapped creatures you control with base power and toughness 4/3 have base power and toughness 16/9.
{T}: Add {W}{U}{B}{R}{G}. Creature spells you spend this mana to cast have their base power and toughness become 4/3.
4/3
  • 2021 Heroes of the Realm
Angel of Grace

Angel of Grace {3}{W}{W}

Creature - Angel
Flash
Flying
When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
{4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10.
5/4
  • Ravnica Allegiance
Angel of Invention

Angel of Invention {3}{W}{W}

Creature - Angel
Flying, vigilance, lifelink
Fabricate 2
Other creatures you control get +1/+1.
2/1
Related card: Celestial Vault
Angel of Suffering

Angel of Suffering {3}{B}{B}

Creature - Nightmare Angel
Flying
If damage would be dealt to you, prevent that damage and mill twice that many cards.
"If you wish for blessings, mortal, ask your demon masters. We've given enough to your kind."
5/3
Angel of the Dire Hour

Angel of the Dire Hour {5}{W}{W}

Creature - Angel
Flash
Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
She arrived like a meteorite, and the enemy fell in a shock wave of holy vengeance.
5/4
Angelheart Protector

Angelheart Protector {2}{W}

Creature - Human Cleric
When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn.
"We shall persevere."
3/2
  • Zendikar Rising
Angelic Captain

Angelic Captain {3}{R}{W}

Creature - Angel Ally
Flying
Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.
As the soldiers beneath her raised their voices, the angel spread her wings, their span seeming to cover the sky.
4/3
Angelic Overseer

Angelic Overseer {3}{W}{W}

Creature - Angel
Flying
As long as you control a Human, Angelic Overseer has hexproof and indestructible.
From mortal hope immortal power springs.
5/3
  • Innistrad
Annoyed Altisaur

Annoyed Altisaur {5}{G}{G}

Creature - Dinosaur
Reach, trample
Cascade
It pairs a long neck with a short temper.
6/5
Anowon, the Ruin Sage

Anowon, the Ruin Sage {3}{B}{B}

Legendary Creature - Vampire Shaman
At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
"So many have died in search of that map. And now it appears in the hands of the arrogant child Chandra Nalaar."
4/3
Anurid Murkdiver

Anurid Murkdiver {4}{B}{B}

Creature - Zombie Frog Beast
Swampwalk
Aphetto's swamps are alive with the dead.
4/3
  • Onslaught
Anvilwrought Raptor

Anvilwrought Raptor {4}

Artifact Creature - Bird
Flying
First strike
"I know its lightness, for I have seen it fly. I know its weight, for I have seen it strike."
—Brigone, soldier of Meletis
2/1
Anzrag, the Quake-Mole

Anzrag, the Quake-Mole {2}{R}{G}

Legendary Creature - Mole God
Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
His claws tear at the foundations of civilization.
8/4
Ao, the Dawn Sky

Ao, the Dawn Sky {3}{W}{W}

Legendary Creature - Dragon Spirit
Flying, vigilance
When Ao, the Dawn Sky dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
5/4
Apes of Rath

Apes of Rath {2}{G}{G}

Creature - Ape
Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.
Monkeys three, monkeys through.
5/4
  • Tempest
Aphemia, the Cacophony

Aphemia, the Cacophony {1}{B}

Legendary Enchantment Creature - Harpy
Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
"Sing, beauty. Sing for death, and for the dead."
—Ashiok
2/1
Aphetto Exterminator

Aphetto Exterminator {2}{B}

Creature - Human Wizard
Morph {3}{B}
When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.
3/1
  • Legions