6890 cards found
Agadeem's Awakening
Agadeem, the Undercrypt

Agadeem's Awakening {X}{B}{B}{B}

Sorcery
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
"Now is the death-hour, just before dawn. Wake, sleepers, and haunt the living!"
—Vivias, Witch Vessel
Card has other part: Agadeem, the Undercrypt
Agent of Horizons

Agent of Horizons {2}{G}

Creature - Human Rogue
{2}{U}: Agent of Horizons can't be blocked this turn.
The light in the woods just before dawn reveals a glimmering network of branches, roots, and spiderwebs. The acolytes of Kruphix walk this lattice unseen.
3/2
  • Theros
Agent of the Fates

Agent of the Fates {1}{B}{B}

Creature - Human Assassin
Deathtouch
Heroic — Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.
"You are breathing borrowed air."
3/2
  • Theros
Agent of the Iron Throne

Agent of the Iron Throne {2}{B}

Legendary Enchantment - Background
Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
You give your clients what they want at a fair price. What happens after that is none of your concern.
  • Commander Legends: Battle for Baldur's Gate 107 492
Agent's Toolkit

Agent's Toolkit {1}{G}{U}

Artifact - Clue
Agent's Toolkit enters the battlefield with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it.
Whenever a creature enters the battlefield under your control, you may move a counter from Agent's Toolkit onto that creature.
{2}, Sacrifice Agent's Toolkit: Draw a card.
Aggravated Assault

Aggravated Assault {2}{R}

Enchantment
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
"The knights of Embereth fought with the fire of the Irencrag in their hearts. Though many fell, not a single one retreated."
—Last Stand of the Realm
Aggression

Aggression {2}{R}

Enchantment - Aura
Enchant non-Wall creature
Enchanted creature has first strike and trample.
At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.
The star that burns twice as bright burns half as long.
  • Ice Age
Aggressive Sabotage

Aggressive Sabotage {2}{B}

Sorcery
Kicker {R}
Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.
Squee's orders basically came down to "attack the squishy parts."
  • Dominaria United
Agility Bobblehead

Agility Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{3}, {T}: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
Agitator Ant

Agitator Ant {2}{R}

Creature - Insect
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way.
2/2
Ahn-Crop Crasher

Ahn-Crop Crasher {2}{R}

Creature - Minotaur Warrior
Haste
You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn.
"Hesitation breeds dissension. To be worthy of the next life, you must never look back."
—Anep, vizier of Hazoret
3/2
Ahn-Crop Invader

Ahn-Crop Invader {2}{R}

Creature - Zombie Minotaur Warrior
As long as it's your turn, Ahn-Crop Invader has first strike.
{1}, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn.
"Give me a crew like this one and I'd rule any sea I sailed."
—Angrath
2/2
  • War of the Spark
Aim for the Head

Aim for the Head {2}{B}

Sorcery
Choose one —
• Exile target Zombie.
• Target opponent exiles two cards from their hand.
"Works every time."
—Halana, Kessig ranger
Ainok Artillerist

Ainok Artillerist {2}{G}

Creature - Dog Archer
Ainok Artillerist has reach as long as it has a +1/+1 counter on it.
"In the Tarkir I once knew, the Abzan revered their ancestor trees. Now, as Dromoka, they cut their finest groves to make weapons."
—Sarkhan Vol
4/1
  • Dragons of Tarkir
Airlift Chaplain

Airlift Chaplain {2}{W}

Creature - Human Cleric
Flying
When Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain.
1/1
  • The Brothers' War
Airtight Alibi

Airtight Alibi {2}{G}

Enchantment - Aura
Flash
Enchant creature
When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected.
Enchanted creature gets +2/+2 and can't become suspected.
  • Murders at Karlov Manor
Aisha of Sparks and Smoke

Aisha of Sparks and Smoke {1}{R}{R}

Legendary Creature - Human Warrior
Prowess
{R/W}: Aisha of Sparks and Smoke gains first strike until end of turn.
Whenever Aisha deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
4/2
Ajani, Caller of the Pride

Ajani, Caller of the Pride {1}{W}{W}

Legendary Planeswalker - Ajani
[+1]: Put a +1/+1 counter on up to one target creature.
[–3]: Target creature gains flying and double strike until end of turn.
[–8]: Create X 2/2 white Cat creature tokens, where X is your life total.
Loyalty:
4
Akal Pakal, First Among Equals

Akal Pakal, First Among Equals {2}{U}

Legendary Creature - Human Advisor
At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
"These lost children of Aclazotz are misguided, but perhaps there can be reconciliation of our ideals without war."
1/5
  • The Lost Caverns of Ixalan Promos 44p 44s
  • The Lost Caverns of Ixalan 44 292
Akawalli, the Seething Tower

Akawalli, the Seething Tower {1}{B}{G}

Legendary Creature - Fungus
Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample.
Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
3/3
  • The Lost Caverns of Ixalan 220 298
Akiri, Fearless Voyager

Akiri, Fearless Voyager {1}{R}{W}

Legendary Creature - Kor Warrior
Whenever you attack a player with one or more equipped creatures, draw a card.
{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
"No angel bars our ascent. Emeria waits above!"
3/3
Akki Coalflinger

Akki Coalflinger {1}{R}{R}

Creature - Goblin Shaman
First strike
{R}, {T}: Attacking creatures gain first strike until end of turn.
No matter where you find them, goblins love rocks.
2/2
Akki Drillmaster

Akki Drillmaster {2}{R}

Creature - Goblin Shaman
{T}: Target creature gains haste until end of turn.
"What part of 'hayaku ikee!' did you not understand?"
2/2
  • Saviors of Kamigawa
Akoum Flameseeker

Akoum Flameseeker {2}{R}

Creature - Human Shaman Ally
Cohort{T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
In the face of extinction, the most perilous endeavors can be cause for hope.
3/2
  • Oath of the Gatewatch
Akroan Line Breaker

Akroan Line Breaker {2}{R}

Creature - Human Warrior
Heroic — Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn.
The enemies' shields are the first to shatter, and their battle line is never far behind.
2/1
  • Journey into Nyx