620 cards found
Cartel Aristocrat

Cartel Aristocrat {W}{B}

Creature - Human Advisor
Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.
"Your life serves a higher purpose now: ensuring the continuation of my own."
2/2
Castigate

Castigate {W}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
"We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right."
—Vuliev of the Ghost Council
Catti-brie of Mithral Hall

Catti-brie of Mithral Hall {G}{W}

Legendary Creature - Human Archer
First strike, reach
Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it.
{1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.
2/2
Cautery Sliver

Cautery Sliver {R}{W}

Creature - Sliver
All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to any target."
All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn."
2/2
Cavern Harpy

Cavern Harpy {U}{B}

Creature - Harpy Beast
Flying
When Cavern Harpy enters, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return Cavern Harpy to its owner's hand.
2/1
Cerodon Yearling

Cerodon Yearling {R}{W}

Creature - Beast
Vigilance, haste
The unit of measurement used to chart a cerodon's growth is "persons consumed."
2/2
Chemister's Trick

Chemister's Trick {U}{R}

Instant
Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.
Overload {3}{U}{R}
  • Return to Ravnica
Chevill, Bane of Monsters

Chevill, Bane of Monsters {B}{G}

Legendary Creature - Human Rogue
Deathtouch
At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.
Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.
1/3
Chief of the Edge

Chief of the Edge {W}{B}

Creature - Human Warrior
Other Warrior creatures you control get +1/+0.
"We are the swift, the strong, the blade's sharp shriek! Fear nothing, and strike!"
3/2
  • Khans of Tarkir
Chief of the Scale

Chief of the Scale {W}{B}

Creature - Human Warrior
Other Warrior creatures you control get +0/+1.
"We are the shield unbroken. If we fall today, we will die well, and our trees will bear our names in honor."
2/3
  • Khans of Tarkir
Cindervines

Cindervines {R}{G}

Enchantment
Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.
{1}, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.
Civil Servant

Civil Servant {G}{W}

Creature - Cat Citizen
Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains lifelink until end of turn.
"Together we can build a safer, brighter New Capenna!"
2/3
Related card: Civil Servant (Alchemy)
  • Streets of New Capenna
Civil Servant (Alchemy)

Civil Servant (Alchemy) {G}{W}

Creature - Cat Citizen
Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains trample until end of turn.
2/3
Related card: Civil Servant
  • Streets of New Capenna
Claire D'Loon, Joy Sculptor

Claire D'Loon, Joy Sculptor {W}{U}

Legendary Creature - Human Performer
When Claire D'Loon, Joy Sculptor enters, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.)
{1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the battlefield.
She'll sculpt goblins, saprolings, Marit Lage . . . though that one takes a lot of balloons.
2/3
Clan Guildmage

Clan Guildmage {R}{G}

Creature - Human Shaman
{1}{R}, {T}: Target creature can't block this turn.
{2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.
2/2
  • Ravnica Allegiance
Cleric of Life's Bond

Cleric of Life's Bond {W}{B}

Creature - Vampire Cleric
Whenever another Cleric you control enters, you gain 1 life.
Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.
"No gods. Only each other."
2/2
  • Zendikar Rising
Cloudshredder Sliver

Cloudshredder Sliver {R}{W}

Creature - Sliver
Sliver creatures you control have flying and haste.
Forked tails rustled. Talons clicked. A lone sliver streaked overhead like jagged lightning, and the hive thundered.
1/1
Coiling Oracle

Coiling Oracle {G}{U}

Creature - Snake Elf Druid
When Coiling Oracle enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic.
1/1
Colossal Might

Colossal Might {R}{G}

Instant
Target creature gets +4/+2 and gains trample until end of turn.
"Never corner a barbarian. You become the path of least resistance."
—Sarkhan Vol
Colossus

Colossus {R}{G}

Instant
Target creature gets +4/+2 and gains trample until end of turn.
Card has other part: Collision
  • Ravnica Allegiance
Combine Chrysalis

Combine Chrysalis {G}{U}

Artifact
Creature tokens you control have flying.
{2}{G}{U}, {T}, Sacrifice a token: Create a 4/4 green Beast creature token. Activate only as a sorcery.
"What do you want to be, now that you're grown up?"
—Yolov, Simic bioengineer
Combine Guildmage

Combine Guildmage {G}{U}

Creature - Merfolk Wizard
{1}{G}, {T}: This turn, each creature you control enters with an additional +1/+1 counter on it.
{1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control.
2/2
  • Ravnica Allegiance
Conclave Guildmage

Conclave Guildmage {G}{W}

Creature - Elf Cleric
{G}, {T}: Creatures you control gain trample until end of turn.
{5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance.
2/2
  • Guilds of Ravnica
Conclave Mentor

Conclave Mentor {G}{W}

Creature - Centaur Cleric
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
When Conclave Mentor dies, you gain life equal to its power.
"I have faith in your potential."
2/2
Conduit Goblin

Conduit Goblin {R}{W}

Creature - Goblin Warrior
When Conduit Goblin enters, you get {E}{E}.
At the beginning of combat on your turn, you may pay {E}. If you do, another target creature you control gets +1/+0 and gains haste until end of turn.
Warned against wearing metal in a lightning storm, Smurt took it as a challenge.
2/2
  • Modern Horizons 3