3706 cards found
Ambulatory Edifice

Ambulatory Edifice {2}{B}

Artifact Creature - Phyrexian Construct
When this creature enters, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn.
The Mirran forces thought they'd vanquished their foes . . . until a nearby monument got up and started stalking toward them.
3/2
  • Phyrexia: All Will Be One
Ambush Gigapede

Ambush Gigapede {4}{B}{B}

Creature - Insect
Flash
When this creature enters, target creature an opponent controls gets -2/-2 until end of turn.
"First rule of crossing Blacksnag Bog: if you can't see the bottom, don't."
—Chance Mulligan, wilderness guide
6/2
  • Outlaws of Thunder Junction
Ambush Paratrooper

Ambush Paratrooper {1}{W}

Creature - Human Soldier
Flash
Flying
{5}: Creatures you control get +1/+1 until end of turn.
"It would be folly to fight a dragon engine head-on. Let's hit it from above."
1/2
  • The Brothers' War
Ambush Wolf

Ambush Wolf {2}{G}

Creature - Wolf
Flash
When this creature enters, exile up to one target card from a graveyard.
It lies perfectly still and silent for hours, concealed in the undergrowth, until its prey draws close enough to strike.
4/2
  • Foundations
Amonkhet Raceway

Amonkhet Raceway

Land
Start your engines!
{T}: Add {C}.
Max speed — {T}: Target creature gains haste until end of turn.
Stage 2: The sands and waters of Amonkhet.
  • Aetherdrift 248 424
An Offer You Can't Refuse

An Offer You Can't Refuse {U}

Instant
Counter target noncreature spell. Its controller creates two Treasure tokens.
"I think you'll find my terms quite agreeable, if you know what's good for you."
Analyze the Pollen

Analyze the Pollen {G}

Sorcery
As an additional cost to cast this spell, you may collect evidence 8.
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
  • Murders at Karlov Manor Promos 150p 150s
  • Murders at Karlov Manor 150 308
Ancestor Dragon

Ancestor Dragon {4}{W}{W}

Creature - Dragon
Flying
Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.
From emperors to paupers, every citizen of Shenmeng pays reverence to the mighty ancestor dragons.
5/6
Ancestors' Aid

Ancestors' Aid {1}{R}

Instant
Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token.
"You surface-dwellers may have forgotten your history, but it has not forgotten you."
—Akal Pakal, First Steward of Oteclan
  • The Lost Caverns of Ixalan
Ancestral Reminiscence

Ancestral Reminiscence {3}{U}

Sorcery
Draw three cards, then discard a card.
A typical conversation with Echoes is three parts wisdom and one part gossip.
  • The Lost Caverns of Ixalan
Ancient Cornucopia

Ancient Cornucopia {2}{G}

Artifact
Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn.
{T}: Add one mana of any color.
"I reckon that thing's trying to put me out of a job!"
—Bristly Bill, cactusfolk gardener
Ancient Imperiosaur

Ancient Imperiosaur {5}{G}{G}

Creature - Dinosaur
Convoke
Trample, ward {2}
This creature enters with two +1/+1 counters on it for each creature that convoked it.
6/6
Related cards: Emmara, Voice of the Conclave Scalespeaker Shepherd
  • March of the Machine Promos 174p 174s
  • March of the Machine 174 368
Ancient Vendetta

Ancient Vendetta {3}{B}

Sorcery
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
"Make peace with your end, for not even your legacy will remain."
—Zahur
  • Aetherdrift
Angel of Finality

Angel of Finality {3}{W}

Creature - Angel
Flying
When this creature enters, exile target player's graveyard.
"Better the dead depart utterly than be enslaved."
3/4
Angel of Vitality

Angel of Vitality {2}{W}

Creature - Angel
Flying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
2/2
Related card: Celestial Vault
Angelic Destiny

Angelic Destiny {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return this card to its owner's hand.
Angelic Edict

Angelic Edict {4}{W}

Sorcery
Exile target creature or enchantment.
The Boros built a prison in the sky where Azorius statutes couldn't restrict their sense of justice.
Angelic Intervention

Angelic Intervention {1}{W}

Instant
Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it.
Elspeth shone like a sixth sun, inspiring hope in the Mirrans and terror in New Phyrexia.
  • March of the Machine
Anim Pakal, Thousandth Moon

Anim Pakal, Thousandth Moon {1}{R}{W}

Legendary Creature - Human Soldier
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
"If we are to protect this world, we can no longer hide within it!"
1/2
  • The Lost Caverns of Ixalan Promos 223p 223s
  • The Lost Caverns of Ixalan 223 300
Animist's Might

Animist's Might {2}{G}

Sorcery
This spell costs {2} less to cast if it targets a legendary creature you control.
Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.
The creature was unlike any Nissa had seen, but she dealt with it as she would any threat.
  • March of the Machine: The Aftermath 20 70 120
Ankle Biter

Ankle Biter {G}

Creature - Snake
Deathtouch
"Little tip, newcomer. Give your boots a shake in the morning before you put them on."
—Annie Flash, to Kellan
1/1
  • Outlaws of Thunder Junction
Annex Sentry

Annex Sentry {2}{W}

Artifact Creature - Phyrexian Cleric
Toxic 1
When this creature enters, exile target artifact or creature an opponent controls with mana value 3 or less until this creature leaves the battlefield.
There's never a need to change the watch, for the servants of Norn are sleepless.
1/4
Annie Flash, the Veteran

Annie Flash, the Veteran {3}{R}{G}{W}

Legendary Creature - Human Rogue
Flash
When Annie Flash enters, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.
4/5
  • Outlaws of Thunder Junction Promos 190p 190s
  • Outlaws of Thunder Junction 190 291
Annie Joins Up

Annie Joins Up {1}{R}{G}{W}

Legendary Enchantment
When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
One last job, then she could retire in peace.
  • Outlaws of Thunder Junction Promos 191p 191s
  • Outlaws of Thunder Junction 191 347
Annihilating Glare

Annihilating Glare {B}

Sorcery
As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.
Destroy target creature or planeswalker.
By gaze, sting, and claw, Vraska will see the will of Phyrexia done.
  • Phyrexia: All Will Be One