571 cards found
Chaos Harlequin

Chaos Harlequin {2}{R}{R}

Creature - Human
{R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.
2/4
  • Alliances
Chaos Orb

Chaos Orb {2}

Artifact
{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.
Chaosphere

Chaosphere {2}{R}

World Enchantment
Creatures with flying can block only creatures with flying.
Creatures without flying have reach.
"I dance the nothing dance, / Feet in the air, knives in the ground."
—Femeref chant
  • Mirage
Chromatic Armor

Chromatic Armor {1}{W}{U}

Enchantment - Aura
Enchant creature
As Chromatic Armor enters the battlefield, choose a color.
Chromatic Armor enters the battlefield with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
{X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
  • Ice Age
Chronatog

Chronatog {1}{U}

Creature - Atog
{0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.
For the chronatog, there is no meal like the present.
1/2
  • Visions
Circle of Despair

Circle of Despair {1}{W}{B}

Enchantment
{1}, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
"Life is a resource that should belong only to the strong."
—Shauku, Endbringer
  • Mirage
Citanul Centaurs

Citanul Centaurs {3}{G}

Creature - Centaur
Shroud
Echo {3}{G}
6/3
  • Urza's Saga
Citanul Druid

Citanul Druid {1}{G}

Creature - Human Druid
Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.
Driven mad by the fall of Argoth, the Citanul Druids found peace only in battle.
1/1
Related card: Golgothian Sylex
City in a Bottle

City in a Bottle {2}

Artifact
Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them.
Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.
Related cards: Abu Ja'far Aladdin Aladdin's Lamp Aladdin's Ring Ali Baba Ali from Cairo Army of Allah Bazaar of Baghdad Bird Maiden Bottle of Suleiman Brass Man Camel City of Brass Cuombajj Witches Cyclone Dancing Scimitar Dandân Desert Desert Nomads Desert Twister Diamond Valley Drop of Honey Ebony Horse El-Hajjâj Elephant Graveyard Erg Raiders Erhnam Djinn Eye for an Eye Fishliver Oil Flying Carpet Flying Men Ghazbán Ogre Giant Tortoise Guardian Beast Hasran Ogress Hurr Jackal Ifh-Bíff Efreet Island Fish Jasconius Island of Wak-Wak Jandor's Ring Jandor's Saddlebags Jeweled Bird Jihad Junún Efreet Juzám Djinn Khabál Ghoul King Suleiman Kird Ape Library of Alexandria Magnetic Mountain Merchant Ship Metamorphosis Mijae Djinn Moorish Cavalry Nafs Asp Oasis Old Man of the Sea Oubliette Piety Pyramids Repentant Blacksmith Ring of Ma'rûf Rukh Egg Sandals of Abdallah Sandstorm Serendib Djinn Serendib Efreet Shahrazad Sindbad Singing Tree Sorceress Queen Stone-Throwing Devils Unstable Mutation War Elephant Wyluli Wolf Ydwen Efreet
City of Shadows

City of Shadows

Land
{T}, Exile a creature you control: Put a storage counter on City of Shadows.
{T}: Add {C} for each storage counter on City of Shadows.
City of Solitude

City of Solitude {2}{G}

Enchantment
Players can cast spells and activate abilities only during their own turns.
"My horizon was the arcing petals, my new home resplendent with spires of weeds and pillows of fragrant pollen."
—Naimah, Femeref philosopher
City of Traitors

City of Traitors

Land
When you play another land, sacrifice City of Traitors.
{T}: Add {C}{C}.
"While we fought, the il surrendered."
—Oracle en-Vec
Cleanse

Cleanse {2}{W}{W}

Sorcery
Destroy all black creatures.
The clouds broke and the sun's rays burst forth; each foul beast in its turn faltered, and was gone.
Cleansing

Cleansing {W}{W}{W}

Sorcery
For each land, destroy that land unless any player pays 1 life.
  • The Dark
Commander Greven il-Vec

Commander Greven il-Vec {3}{B}{B}{B}

Legendary Creature - Phyrexian Human Warrior
Fear
When Commander Greven il-Vec enters the battlefield, sacrifice a creature.
"Rage is the only freedom left me."
—Greven il-Vec
7/5
Conch Horn

Conch Horn {2}

Artifact
{1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
Even the most skilled of modern mages only partially understand the Conch Horn's awesome powers.
  • Fallen Empires
Contract from Below

Contract from Below {B}

Sorcery
Remove Contract from Below from your deck before playing if you're not playing for ante.
Discard your hand, ante the top card of your library, then draw seven cards.
Copy Artifact

Copy Artifact {1}{U}

Enchantment
You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
Corpse Dance

Corpse Dance {2}{B}

Instant
Buyback {2}
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Corrosion

Corrosion {1}{B}{R}

Enchantment
Cumulative upkeep {1}
At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with mana value less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.
When Corrosion leaves the battlefield, remove all rust counters from all permanents.
  • Visions
Covetous Dragon

Covetous Dragon {4}{R}

Creature - Dragon
Flying
When you control no artifacts, sacrifice Covetous Dragon.
Gatha survived as long as he did by giving all Keld's predators exactly what they wanted.
6/5
Crovax the Cursed

Crovax the Cursed {2}{B}{B}

Legendary Creature - Vampire Noble
Crovax the Cursed enters the battlefield with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
{B}: Crovax gains flying until end of turn.
0/0
Cursed Scroll

Cursed Scroll {1}

Artifact
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
Cycle of Life

Cycle of Life {1}{G}{G}

Enchantment
Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
Thus does nature assert herself.
  • Mirage
Cyclopean Tomb

Cyclopean Tomb {4}

Artifact
{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.
When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.