462 cards found
Dark Banishing

Dark Banishing {2}{B}

Instant
Destroy target nonblack creature. It can't be regenerated.
"It is the way of most wizards to begin by exiling themselves and to end by exiling everyone else."
—Hanna, Weatherlight navigator
Daxos the Returned

Daxos the Returned {1}{W}{B}

Legendary Creature - Zombie Soldier
Whenever you cast an enchantment spell, you get an experience counter.
{1}{W}{B}: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."
2/2
Deflection

Deflection {3}{U}

Instant
Change the target of target spell with a single target.
Up and down,
over and through,
back around—
the joke's on you.
Delight in the Hunt

Delight in the Hunt

Scheme
When you set this scheme in motion, create a 3/3 black Horror creature token and prevent all damage that would be dealt to creatures you control this turn.
"Pain is a delusion of the weak. I'll demonstrate."
  • Archenemy: Nicol Bolas Schemes
Derevi, Empyrial Tactician

Derevi, Empyrial Tactician {G}{W}{U}

Legendary Creature - Bird Wizard
Flying
Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent.
{1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.
2/3
Disenchant

Disenchant {1}{W}

Instant
Destroy target artifact or enchantment.
Related card: Garth One-Eye
Dissipate

Dissipate {1}{U}{U}

Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
"If you weren't born with it, you don't need it."
—Grahilah, former trader of Amiqat
Drain Life

Drain Life {X}{1}{B}

Sorcery
Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Drench the Soil in Their Blood

Drench the Soil in Their Blood

Scheme
When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.
"Are they dead yet? No? Then my previous order stands."
  • DCI Promos
Earthquake

Earthquake {X}{R}

Sorcery
Earthquake deals X damage to each creature without flying and each player.
Edgar Markov

Edgar Markov {3}{R}{W}{B}

Legendary Creature - Vampire Knight
Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.
First strike, haste
Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
4/4
Edge of Malacol

Edge of Malacol

Plane - Belenon
If a creature you control would untap during your untap step, put two +1/+1 counters on it instead.
Whenever chaos ensues, untap each creature you control.
Edric, Spymaster of Trest

Edric, Spymaster of Trest {1}{G}{U}

Legendary Creature - Elf Rogue
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
"I am not at liberty to reveal my sources, but I can assure you, the price on your head is high."
2/2
Eladamri

Eladamri

Vanguard
{0}: The next 1 damage that would be dealt to target creature you control is dealt to you instead.
Proud, shrewd, and charismatic, Eladamri has a commitment to his people that is absolute. The guerilla war he wages against Volrath has convinced him that the only way to liberate the Skyshroud elves is to lead all Rath's refugees to freedom. So be it.
Hand size bonus: -1
Life bonus: +15
  • Vanguard Series
Eloren Wilds

Eloren Wilds

Plane - Shandalar
Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced.
Whenever chaos ensues, target player can't cast spells until a player planeswalks.
Embrace My Diabolical Vision

Embrace My Diabolical Vision

Scheme
When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards.
"My vision is for the good of everyone. Mostly me."
  • Archenemy Schemes
Emrakul, the Aeons Torn

Emrakul, the Aeons Torn {15}

Legendary Creature - Eldrazi
This spell can't be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
15/15
Enduring Renewal

Enduring Renewal {2}{W}{W}

Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
That which lasts longest serves best.
Enigma Ridges

Enigma Ridges

Plane - Echoir
When you planeswalk to Enigma Ridges, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, reveals them, puts them into their hand, then shuffles.
Whenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield.
  • March of the Machine Commander
Erhnam Djinn

Erhnam Djinn {3}{G}

Creature - Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.
4/5
Related card: City in a Bottle
Ertai

Ertai

Vanguard
Creatures you control have hexproof.
After serving his apprenticeship under Barrin of Tolaria, Ertai graced the Weatherlight crew with his presence as the ship's "resident" wizard. He realizes that few recognize his greatness—but then how could they, when they lack his insight and wisdom?
Hand size bonus: -1
Life bonus: +4
  • Vanguard Series
Esper

Esper

Plane - Alara
Artifact spells cost {1} less to cast.
Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to their other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn.
  • March of the Machine Commander
Estrid, the Masked

Estrid, the Masked {1}{G}{W}{U}

Legendary Planeswalker - Estrid
[+2]: Untap each enchanted permanent you control.
[–1]: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor.
[–7]: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.
Estrid, the Masked can be your commander.
Loyalty:
3
Every Dream a Nightmare

Every Dream a Nightmare

Scheme
When you set this scheme in motion, each opponent discards a card. You draw a card for each land card discarded this way.
"Let me unburden you of these fatuous hopes."
  • Archenemy: Nicol Bolas Schemes
Every Hope Shall Vanish

Every Hope Shall Vanish

Scheme
When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. Those players discard those cards.
"Oh, I think I will get away with this."
  • Archenemy Schemes