333 cards found

Doomgape {4}{B/G}{B/G}{B/G}

Creature - Elemental
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
It eats and eats until the juiciest morsel it can find is itself.
Double Cleave

Double Cleave {1}{R/W}

Target creature gains double strike until end of turn.
"When in doubt, kill 'em twice."

Dovescape {3}{W/U}{W/U}{W/U}

Whenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's converted mana cost.
Dovin, Hand of Control

Dovin, Hand of Control {2}{W/U}

Legendary Planeswalker - Dovin
Artifact, instant, and sorcery spells your opponents cast cost {1} more to cast.
[–1]: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
Drain the Well

Drain the Well {2}{B/G}{B/G}

Destroy target land. You gain 2 life.
Trows have learned that it's not wise to eat cinders without a bucket or two of water nearby.
  • Eventide
Dream Salvage

Dream Salvage {U/B}

Draw cards equal to the number of cards target opponent discarded this turn.
Awylla tried hard to forget the horrors she had seen, but someone else had developed a keen interest in them.
  • Shadowmoor
Dryad Militant

Dryad Militant {G/W}

Creature - Dryad Soldier
If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
"We will defend the Worldsoul from Izzet 'progress' at any cost."
Duergar Assailant

Duergar Assailant {R/W}

Creature - Dwarf Soldier
Sacrifice Duergar Assailant: It deals 1 damage to target attacking or blocking creature.
Some duergars dismiss the world above as a fable. They react violently when their comfortable illusions are dispelled.
  • Eventide
Duergar Hedge-Mage

Duergar Hedge-Mage {2}{R/W}

Creature - Dwarf Shaman
When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.
Duergar Mine-Captain

Duergar Mine-Captain {2}{R/W}

Creature - Dwarf Soldier
{1}{R/W}, {Q}: Attacking creatures get +1/+0 until end of turn.
Duergars are prodigious workers with long memories. Some still fulfill intricately detailed orders given decades, if not centuries, before.
  • Eventide
Edge of the Divinity

Edge of the Divinity {W/B}

Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
The divinity's patronage confers both wicked grace and graceful wickedness.
  • Eventide
Elite Headhunter

Elite Headhunter {B/R}{B/R}{B/R}{B/R}

Creature - Human Knight
{B/R}{B/R}{B/R}, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker.
Nothing remains of his foes but the gripping story of their downfall.
  • Throne of Eldraine
Elvish Hexhunter

Elvish Hexhunter {G/W}

Creature - Elf Shaman
{G/W}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment.
"All manner of curses, blights, and luckspoils infect Shadowmoor. We stalk them, one perilous quest at a time."
  • Shadowmoor
Emberstrike Duo

Emberstrike Duo {1}{B/R}

Creature - Elemental Warrior Shaman
Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.
  • Shadowmoor
Enchanted Evening

Enchanted Evening {3}{W/U}{W/U}

All permanents are enchantments in addition to their other types.
In the reflection, she saw the rough shell of the world sloughing away, revealing the truth shining underneath.
Esper Stormblade

Esper Stormblade {W/B}{U}

Artifact Creature - Vedalken Wizard
As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.
Stormcallers came to appreciate the novelty of Jund's volcanic updrafts.
  • Alara Reborn
Everlasting Torment

Everlasting Torment {2}{B/R}

Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither.
When night fell, the plane itself was scarred.

Evershrike {3}{W/B}{W/B}

Creature - Elemental Spirit
Evershrike gets +2/+2 for each Aura attached to it.
{X}{W/B}{W/B}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.
  • Eventide
Evil Boros Charm

Evil Boros Charm {B/R}{W/B}

Choose one—
• Evil Boros Charm deals 2 damage to any target and you gain 2 life.
• Unblocked attacking creatures get +1/+0 until end of turn.
• Create a 1/1 colorless Spirit creature token with lifelink and haste.
  • Mystery Booster Playtest Cards

Expansion {U/R}{U/R}

Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy.
Card has other part: Explosion
  • Guilds of Ravnica Promos 224pa 224sa
  • Guilds of Ravnica
Fable of Wolf and Owl

Fable of Wolf and Owl {3}{G/U}{G/U}{G/U}

Whenever you cast a green spell, you may create a 2/2 green Wolf creature token.
Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.
The forest grew fangs. The sky spread its wings.
  • Eventide
Fate Transfer

Fate Transfer {1}{U/B}

Move all counters from target creature onto another target creature.
"The cinders find strength in suffering, the elves in beauty. But if you make an elf suffer, he gets weaker. I wonder what happens if you make a cinder beautiful?"
—Hrugash, leech bonder
  • Shadowmoor
Favor of the Overbeing

Favor of the Overbeing {1}{G/U}

Enchantment - Aura
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and has flying.
Enlightenment is the mundane seen from the vantage point of the divine.
  • Eventide
Figure of Destiny

Figure of Destiny {R/W}

Creature - Kithkin
{R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.
{R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.
{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.

Find {B/G}{B/G}

Return up to two target creature cards from your graveyard to your hand.
Card has other part: Finality