3328 cards found
Amareth, the Lustrous

Amareth, the Lustrous {3}{G}{W}{U}
(Velkhana, Silver Sovereign)

Legendary Creature - Dragon
Flying
Whenever another permanent you control enters, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.
6/6
Amazing Spider-Man
Peter Parker

Amazing Spider-Man {1}{G}{W}{U}

Legendary Creature - Spider Human Hero
Vigilance, reach
Each legendary spell you cast that's one or more colors has web-slinging {G}{W}{U}.
4/4
Card has other part: Peter Parker
Ambrosia Whiteheart

Ambrosia Whiteheart {1}{W}

Legendary Creature - Bird
Flash
When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand.
Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.
2/2
Aminatou, Veil Piercer

Aminatou, Veil Piercer {1}{W}{U}{B}

Legendary Creature - Human Wizard
At the beginning of your upkeep, surveil 2.
Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by {4}.
2/4
  • Duskmourn: House of Horror Commander
Aminatou, the Fateshifter

Aminatou, the Fateshifter {W}{U}{B}

Legendary Planeswalker - Aminatou
[+1]: Draw a card, then put a card from your hand on top of your library.
[–1]: Exile another target permanent you own, then return it to the battlefield under your control.
[–6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
Loyalty:
3
Amulet of Vigor

Amulet of Vigor {1}

Artifact
Whenever a permanent you control enters tapped, untap it.
"Everyone is obsessed with this cosmium stuff, but I can sense some kind of comparable power in this droplet of ancient amber."
—Quintorius Kand, research notes
Amy Rose

Amy Rose {2}{R}{W}

Legendary Creature - Hedgehog Warrior
Haste
Whenever Amy Rose attacks, attach up to one target Equipment to her. Then up to one other target attacking creature gets +X/+0 until end of turn, where X is Amy Rose's power.
3/3
  • Secret Lair Drop
An Offer You Can't Refuse

An Offer You Can't Refuse {U}

Instant
Counter target noncreature spell. Its controller creates two Treasure tokens.
"I sincerely regret that your place of business burned itself down after you declined our protection."
Anax, Hardened in the Forge

Anax, Hardened in the Forge {1}{R}{R}

Legendary Enchantment Creature - Demigod
Anax's power is equal to your devotion to red.
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This token can't block." If the creature had power 4 or greater, create two of those tokens instead.
*/3
Ancient Amphitheater

Ancient Amphitheater

Land
As this land enters, you may reveal a Giant card from your hand. If you don't, this land enters tapped.
{T}: Add {R} or {W}.
"The Giant Games are here! Who will flatten the competition and who will flatten the crowd?"
—Promotional leaflet
Ancient Brass Dragon

Ancient Brass Dragon {5}{B}{B}

Creature - Elder Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
7/6
Ancient Bronze Dragon

Ancient Bronze Dragon {5}{G}{G}

Creature - Elder Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
7/7
Ancient Copper Dragon

Ancient Copper Dragon {4}{R}{R}
(Dragon of Mount Gulg)

Creature - Elder Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
6/5
Ancient Den

Ancient Den

Artifact Land
{T}: Add {W}.
Ancient Gold Dragon

Ancient Gold Dragon {5}{W}{W}

Creature - Elder Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
7/10
Ancient Greenwarden

Ancient Greenwarden {4}{G}{G}
(Pastor da Selva)

Creature - Elemental
Reach
You may play lands from your graveyard.
If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
In the rainforest he is seldom seen but always felt.
5/7
Ancient Silver Dragon

Ancient Silver Dragon {6}{U}{U}

Creature - Elder Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
8/8
Ancient Stirrings

Ancient Stirrings {G}

Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Ancient Tomb

Ancient Tomb

Land
{T}: Add {C}{C}. This land deals 2 damage to you.
Andúril, Flame of the West

Andúril, Flame of the West {3}

Legendary Artifact - Equipment
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip {2}
Andúril, Narsil Reforged

Andúril, Narsil Reforged {2}

Legendary Artifact - Equipment
Ascend
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip {3}
  • Tales of Middle-earth Commander 491 535
Angel of Despair

Angel of Despair {3}{W}{W}{B}{B}

Creature - Angel
Flying
When this creature enters, destroy target permanent.
When the soul dies yet the body survives— that is true anguish.
5/5
Angel of Serenity

Angel of Serenity {4}{W}{W}{W}

Creature - Angel
Flying
When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When this creature leaves the battlefield, return the exiled cards to their owners' hands.
5/6
Angel of the Ruins

Angel of the Ruins {5}{W}{W}

Artifact Creature - Angel
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling {2}
"I always wanted to visit the Statue of Liberty. I guess she got impatient."
—Rory Williams
5/7
Anger

Anger {3}{R}

Creature - Incarnation
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
2/2