646 cards found
Boomerang

Boomerang {U}{U}

Instant
Return target permanent to its owner's hand.
"O! call back yesterday, bid time return."
—William Shakespeare, King Richard the Second
Bottle of Suleiman

Bottle of Suleiman {4}

Artifact
{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.
Related card: City in a Bottle
Braingeyser

Braingeyser {X}{U}{U}

Sorcery
Target player draws X cards.
Related card: Garth One-Eye
Brainwash

Brainwash {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack unless its controller pays {3}.
"They're not your friends; they despise you. I'm the only one you can count on. Trust me."
Brass Man

Brass Man {1}

Artifact Creature - Construct
Brass Man doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.
1/3
Related card: City in a Bottle
Bronze Tablet

Bronze Tablet {6}

Artifact
Remove Bronze Tablet from your deck before playing if you're not playing for ante.
Bronze Tablet enters the battlefield tapped.
{4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If they do, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.
Related card: Golgothian Sylex
Brothers of Fire

Brothers of Fire {1}{R}{R}

Creature - Human Shaman
{1}{R}{R}: Brothers of Fire deals 1 damage to any target and 1 damage to you.
Fire is never a gentle master.
2/2
Burrowing

Burrowing {R}

Enchantment - Aura
Enchant creature
Enchanted creature has mountainwalk.
Call from the Grave

Call from the Grave {2}{B}

Sorcery
Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you an amount of damage equal to that creature's casting cost.
  • Astral Cards
Camel

Camel {W}

Creature - Camel
Banding
As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel.
Everyone knew Walid was a pious man, for he had been blessed with many sons, many jewels, and a great many Camels.
0/1
Related card: City in a Bottle
  • Arabian Nights
Candelabra of Tawnos

Candelabra of Tawnos {1}

Artifact
{X}, {T}: Untap X target lands.
Tawnos learned quickly from Urza that utter simplicity often led to wondrous, yet subtle utility.
Related card: Golgothian Sylex
Carnivorous Plant

Carnivorous Plant {3}{G}

Creature - Plant Wall
Defender
"It had a mouth like that of a great beast, and gnashed its teeth as it strained to reach us. I am thankful it possessed no means of locomotion."
—Vervamon the Elder
4/5
Carrion Ants

Carrion Ants {2}{B}{B}

Creature - Insect
{1}: Carrion Ants gets +1/+1 until end of turn.
"'War is no picnic,' my father liked to say. But the Ants seemed to disagree."
—General Chanek Valteroth
0/1
Castle

Castle {3}{W}

Enchantment
Untapped creatures you control get +0/+2.
Cat Warriors

Cat Warriors {1}{G}{G}

Creature - Cat Warrior
Forestwalk
These stealthy felines have survived so many battles that some believe they must possess many lives.
2/2
Cave People

Cave People {1}{R}{R}

Creature - Human
Whenever Cave People attacks, it gets +1/-2 until end of turn.
{1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn.
1/4
Celestial Prism

Celestial Prism {3}

Artifact
{2}, {T}: Add one mana of any color.
Channel

Channel {G}{G}

Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Chaoslace

Chaoslace {R}

Instant
Target spell or permanent becomes red.
Circle of Protection: Artifacts

Circle of Protection: Artifacts {1}{W}

Enchantment
{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Related card: Golgothian Sylex
Circle of Protection: Black

Circle of Protection: Black {1}{W}

Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Blue

Circle of Protection: Blue {1}{W}

Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Green

Circle of Protection: Green {1}{W}

Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red

Circle of Protection: Red {1}{W}

Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: White

Circle of Protection: White {1}{W}

Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.